Player Matchup

Kukulkan
Kukulkan
Mr31320
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,261 Elo+
Party 2
Hachiman
Hachiman
NoNoGaminG31
Hachiman
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,261 Elo+
Party 2
Da Ji
Da Ji
OliaAngel
Da Ji
Level 160
God Stats
1W - 0L
1,524 SR
Queue Stats
58W - 43L
1,508 Elo+
Solo
Team Averages
Level 78
1,508 SR
1,343 Elo+

VS

Team Averages
Level 13
1,568 SR
1,383 Elo+
Cthulhu
Cthulhu
Crayon2005
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
MattDuShad
Fenrir
Level 7
God Stats
0W - 1L
1,704 SR
Queue Stats
3W - 3L
1,359 Elo+
Party 1
Janus
Janus
TonyBamanabony
Janus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mr31320
Kukulkan
15
5 / 1 / 14
9,564
869
12,475
5,769
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
NoNoGaminG31
Hachiman
13
3 / 4 / 12
8,918
811
8,059
9,795
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
OliaAngel
Da Ji
15
16 / 0 / 4
10,438
949
17,090
7,833
4,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crayon2005
Cthulhu
11
1 / 7 / 3
7,568
688
4,162
15,959
17,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
MattDuShad
Fenrir
11
3 / 9 / 2
7,754
705
6,691
15,582
8,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 8 / 2
6,487
590
1,725
10,638
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
24
Kills
4
5
Deaths
24
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Crayon2005
Cthulhu
1
7
3
0.36
L
Fenrir
MattDuShad
Fenrir
3
9
2
0.44
W
Kukulkan
Mr31320
Kukulkan
5
1
14
12
W
Hachiman
NoNoGaminG31
Hachiman
3
4
12
2.25
W
Da Ji
OliaAngel
Da Ji
16
0
4
18
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,624
Damage
12,578
23,397
Taken
42,179
11,188
Mitigated
28,204
5,669
Healing
1,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Crayon2005
Cthulhu
4,162
553
30
434
15,959
17,382
0
5,218
10,584
10,081
0
L
Fenrir
MattDuShad
Fenrir
6,691
1,523
0
477
15,582
8,317
0
4,046
11,196
0
14,174
W
Kukulkan
Mr31320
Kukulkan
12,475
2,262
0
1,056
5,769
2,490
586
1,797
3,801
39,884
0
W
Hachiman
NoNoGaminG31
Hachiman
8,059
6,342
0
1,827
9,795
4,014
1,035
2,531
7,026
0
26,885
W
Da Ji
OliaAngel
Da Ji
17,090
8,102
0
2,786
7,833
4,684
114
2,241
5,438
0
41,484
L
1,725
451
0
149
10,638
2,505
0
3,211
7,216
10,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,920
Gold Earned
21,809
146
Minions Killed
44
9
Camps Cleared
0
602,538
Distance Traveled
429,104
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,568
688
18
2
0
163,730
0
L
Fenrir
7,754
705
12
1
0
168,490
1
W
Kukulkan
9,564
869
68
6
0
195,643
4
W
Hachiman
8,918
811
38
3
3
188,265
4
W
Da Ji
10,438
949
40
4
6
218,630
4
L
Janus
6,487
590
14
1
0
96,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role