Player Matchup

Chronos
Chronos
 
Chronos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CondorWill
Neith
Level 129
God Stats
5W - 3L
1,467 SR
Queue Stats
127W - 112L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
MoNsTeRWoLf1
Zhong Kui
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 43L
1,613 Elo+
Solo
Merlin
Merlin
Pukk0
Merlin
Level 158
God Stats
3W - 5L
1,516 SR
Queue Stats
228W - 225L
1,499 Elo+
Solo
Amaterasu
Amaterasu
Undead_Sheep706
Amaterasu
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 93L
1,506 Elo+
Solo
Team Averages
Level 145
1,497 SR
1,532 Elo+

VS

Team Averages
Level 139
1,451 SR
1,485 Elo+
Geb
Geb
Headkick702
Geb
Level 127
God Stats
2W - 3L
1,589 SR
Queue Stats
242W - 258L
1,491 Elo+
Solo
Danzaburou
Danzaburou
J0HNNY F1SH
Danzaburou
Level 160
God Stats
6W - 6L
1,736 SR
Queue Stats
604W - 623L
1,482 Elo+
Solo
Hercules
Hercules
LeandroCarlos1
Hercules
Level 154
God Stats
4W - 5L
1,054 SR
Queue Stats
256W - 265L
1,546 Elo+
Solo
Cthulhu
Cthulhu
MISSI0N
Cthulhu
Level 127
God Stats
0W - 1L
1,323 SR
Queue Stats
14W - 10L
1,596 Elo+
Solo
Xing Tian
Xing Tian
mrc101
Xing Tian
Level 128
God Stats
0W - 1L
1,553 SR
Queue Stats
13W - 17L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
1 / 3 / 10
8,622
719
9,255
12,915
6,448
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Neith
16
6 / 4 / 7
9,693
808
17,414
12,084
5,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
MoNsTeRWoLf1
Zhong Kui
17
5 / 3 / 9
10,216
851
12,693
14,698
12,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Pukk0
Merlin
16
1 / 1 / 12
9,199
767
12,777
6,689
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Undead_Sheep706
Amaterasu
16
4 / 2 / 11
9,529
794
7,900
17,247
15,852
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,359
613
7,223
12,651
9,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
J0HNNY F1SH
Danzaburou
8
1 / 2 / 2
6,544
545
4,280
5,211
2,962
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
16
5 / 5 / 5
9,329
777
11,393
18,511
22,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Cthulhu
MISSI0N
Cthulhu
16
5 / 4 / 4
9,278
773
15,332
16,327
20,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Xing Tian
mrc101
Xing Tian
17
2 / 4 / 6
9,760
813
10,132
16,936
22,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
17
Kills
13
13
Deaths
18
49
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
3
10
2
W
Neith
6
4
7
2.38
L
0
3
3
0.5
L
Danzaburou
J0HNNY F1SH
Danzaburou
1
2
2
1
L
Hercules
5
5
5
1.5
L
Cthulhu
MISSI0N
Cthulhu
5
4
4
1.75
W
Zhong Kui
MoNsTeRWoLf1
Zhong Kui
5
3
9
3.17
W
Merlin
Pukk0
Merlin
1
1
12
7
W
Amaterasu
Undead_Sheep706
Amaterasu
4
2
11
4.75
L
Xing Tian
mrc101
Xing Tian
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,039
Damage
48,360
63,633
Taken
69,636
43,491
Mitigated
77,477
31,498
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,255
4,660
2,345
4,138
12,915
6,448
1,959
6,740
6,053
17,932
0
W
Neith
17,414
6,022
827
2,491
12,084
5,502
1,342
7,838
4,133
0
25,785
L
7,223
52
1,471
1,967
12,651
9,027
0
5,804
6,847
13,600
0
L
Danzaburou
J0HNNY F1SH
Danzaburou
4,280
1,167
212
1,377
5,211
2,962
45
1,839
3,372
0
8,129
L
Hercules
11,393
2,000
1,023
3,751
18,511
22,275
0
10,476
8,035
3,264
15,562
L
Cthulhu
MISSI0N
Cthulhu
15,332
615
1,000
1,390
16,327
20,665
0
9,279
7,048
26,754
0
W
Zhong Kui
MoNsTeRWoLf1
Zhong Kui
12,693
2,548
1,492
4,045
14,698
12,527
1,584
7,436
7,234
28,795
0
W
Merlin
Pukk0
Merlin
12,777
964
2,354
1,631
6,689
3,162
369
3,793
2,865
29,570
0
W
Amaterasu
Undead_Sheep706
Amaterasu
7,900
2,396
3,441
8,734
17,247
15,852
588
8,248
8,941
0
10,409
L
Xing Tian
mrc101
Xing Tian
10,132
946
859
1,423
16,936
22,548
0
7,327
9,609
25,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,259
Gold Earned
42,270
132
Minions Killed
98
0
Camps Cleared
0
1,145,197
Distance Traveled
870,933
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,622
719
25
2
0
229,903
2
W
Neith
9,693
808
15
1
0
219,648
0
L
Geb
7,359
613
10
1
0
173,459
0
L
Danzaburou
6,544
545
12
1
0
78,870
0
L
Hercules
9,329
777
19
2
0
185,375
1
L
Cthulhu
9,278
773
38
3
0
213,993
1
W
Zhong Kui
10,216
851
45
4
0
216,192
1
W
Merlin
9,199
767
41
3
0
209,566
4
W
Amaterasu
9,529
794
6
1
0
269,888
0
L
Xing Tian
9,760
813
19
2
0
219,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role