Player Matchup

Tiamat
Tiamat
CherishTheBear
Tiamat
Level 126
God Stats
3W - 4L
1,653 SR
Queue Stats
228W - 254L
1,431 Elo+
Party 2
Neith
Neith
NeRv Liz
Neith
Level 48
God Stats
4W - 7L
1,102 SR
Queue Stats
94W - 96L
1,447 Elo+
Party 2
Aphrodite
Aphrodite
NeRv Sun
Aphrodite
Level 97
God Stats
9W - 5L
1,673 SR
Queue Stats
180W - 185L
1,462 Elo+
Party 2
Amaterasu
Amaterasu
Wxirl
Amaterasu
Level 17
God Stats
8W - 2L
1,640 SR
Queue Stats
43W - 40L
1,466 Elo+
Party 2
Lancelot
Lancelot
l Fire Fist Ace
Lancelot
Level 150
God Stats
27W - 16L
1,938 SR
Queue Stats
433W - 403L
1,576 Elo+
Party 2
Team Averages
Level 88
1,601 SR
1,476 Elo+

VS

Team Averages
Level 80
1,561 SR
1,554 Elo+
Atlas
Atlas
 
Atlas
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Basss Jack
Tsukuyomi
Level 148
God Stats
106W - 93L
1,691 SR
Queue Stats
509W - 457L
1,577 Elo+
Solo
Rama
Rama
UPLAR1
Rama
Level 145
God Stats
1W - 2L
1,616 SR
Queue Stats
137W - 151L
1,544 Elo+
Solo
Bellona
Bellona
XaMiri
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
qCrusty
Morgan Le Fay
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
8,726
623
7,798
9,169
7,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
NeRv Liz
Neith
12
2 / 1 / 1
6,983
499
3,906
7,964
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
NeRv Sun
Aphrodite
12
0 / 0 / 2
7,252
518
1,498
7,405
4,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
Wxirl
Amaterasu
13
6 / 1 / 4
8,784
627
8,642
14,223
11,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
12
5 / 3 / 6
8,006
572
8,243
9,641
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 2 / 2
6,819
487
5,363
9,306
8,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Basss Jack
Tsukuyomi
9
0 / 4 / 2
5,767
412
3,144
10,184
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Rama
UPLAR1
Rama
13
2 / 1 / 0
7,698
550
6,361
10,173
4,049
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
XaMiri
Bellona
8
0 / 5 / 0
5,774
412
2,602
8,624
6,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
qCrusty
Morgan Le Fay
11
2 / 5 / 1
6,913
494
4,353
9,973
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
5
6
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
2
2
1
L
Tsukuyomi
Basss Jack
Tsukuyomi
0
4
2
0.25
W
4
1
5
6.5
W
Neith
NeRv Liz
Neith
2
1
1
2.5
W
Aphrodite
NeRv Sun
Aphrodite
0
0
2
1
L
Rama
UPLAR1
Rama
2
1
0
2
W
Amaterasu
Wxirl
Amaterasu
6
1
4
8
L
Bellona
XaMiri
Bellona
0
5
0
0
W
Lancelot
5
3
6
2.67
L
Morgan Le Fay
qCrusty
Morgan Le Fay
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,087
Damage
21,823
48,402
Taken
48,260
31,187
Mitigated
26,608
16,252
Healing
12,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,363
1,814
431
2,492
9,306
8,312
0
1,596
7,554
21,946
0
L
Tsukuyomi
Basss Jack
Tsukuyomi
3,144
944
0
3,296
10,184
3,613
0
1,739
8,247
0
28,352
W
7,798
436
0
2,471
9,169
7,281
632
2,256
6,913
59,535
0
W
Neith
NeRv Liz
Neith
3,906
1,244
0
1,496
7,964
3,580
518
1,541
6,423
0
46,117
W
Aphrodite
NeRv Sun
Aphrodite
1,498
260
3,703
4,607
7,405
4,803
64
3,437
3,968
30,581
0
L
Rama
UPLAR1
Rama
6,361
4,404
0
3,894
10,173
4,049
0
2,187
7,880
0
67,660
W
Amaterasu
Wxirl
Amaterasu
8,642
3,355
0
3,475
14,223
11,481
693
766
13,457
0
54,131
L
Bellona
XaMiri
Bellona
2,602
1,336
0
958
8,624
6,090
336
85
8,204
0
22,571
W
Lancelot
8,243
1,911
0
500
9,641
4,042
0
1,716
7,925
0
51,914
L
Morgan Le Fay
qCrusty
Morgan Le Fay
4,353
476
0
1,190
9,973
4,544
0
3,174
6,463
33,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,751
Gold Earned
32,971
425
Minions Killed
310
0
Camps Cleared
0
1,436,263
Distance Traveled
1,134,827
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,819
487
26
2
0
262,339
6
L
Tsukuyomi
5,767
412
51
4
0
209,486
1
W
Tiamat
8,726
623
112
8
0
283,270
2
W
Neith
6,983
499
74
5
0
265,415
0
W
Aphrodite
7,252
518
51
4
0
285,218
1
L
Rama
7,698
550
121
9
0
244,002
4
W
Amaterasu
8,784
627
102
7
0
291,985
2
L
Bellona
5,774
412
49
4
0
200,833
0
W
Lancelot
8,006
572
86
6
0
310,375
0
L
Morgan Le Fay
6,913
494
63
5
0
218,167
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role