Player Matchup

Cabrakan
Cabrakan
DryTortiIIa
Cabrakan
Level 16
God Stats
5W - 3L
1,834 SR
Queue Stats
140W - 112L
1,719 Elo+
Party 1
Ravana
Ravana
Lv3BackPack
Ravana
Level 48
God Stats
21W - 19L
1,680 SR
Queue Stats
219W - 140L
1,595 Elo+
Solo
Horus
Horus
SargentoSauce
Horus
Level 6
God Stats
2W - 1L
1,744 SR
Queue Stats
10W - 6L
1,698 Elo+
Party 3
Nox
Nox
Tuff Isnt It
Nox
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 185L
1,627 Elo+
Party 1
Neith
Neith
spacecowboy42000
Neith
Level 85
God Stats
0W - 1L
1,262 SR
Queue Stats
288W - 285L
1,537 Elo+
Party 3
Team Averages
Level 60
1,604 SR
1,635 Elo+

VS

Team Averages
Level 119
1,488 SR
1,530 Elo+
Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
DarkMountain87
Geb
Level 154
God Stats
39W - 48L
1,441 SR
Queue Stats
87W - 106L
1,528 Elo+
Solo
Sol
Sol
Dark_Angel229
Sol
Level 155
God Stats
4W - 7L
1,500 SR
Queue Stats
126W - 114L
1,540 Elo+
Solo
Agni
Agni
Iamyourcarryboi
Agni
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,698 Elo+
Party 2
Medusa
Medusa
jonaalv
Medusa
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DryTortiIIa
Cabrakan
7
2 / 2 / 3
4,488
561
3,171
6,410
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
6
1 / 1 / 1
4,445
556
2,997
4,638
2,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
4,104
513
1,407
3,659
1,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 0 / 0
4,747
593
1,203
2,298
858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 0 / 1
4,625
578
2,432
2,269
977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
2 / 2 / 1
4,662
583
1,800
5,110
1,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
4,449
556
984
4,834
2,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 3
5,404
676
5,592
5,567
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 0
5,049
631
1,845
2,841
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
jonaalv
Medusa
7
0 / 2 / 0
4,094
512
757
4,619
1,304
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
5
Kills
3
3
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
2
1
1.25
W
1
0
0
1
W
0
0
3
1.5
L
Cabrakan
DryTortiIIa
Cabrakan
2
2
3
1.75
W
0
1
0
0
L
Ravana
1
1
1
1.5
L
0
0
0
0
L
1
0
0
1
W
Medusa
jonaalv
Medusa
0
2
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,210
Damage
10,978
19,274
Taken
22,971
10,082
Mitigated
7,608
8,328
Healing
8,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
1,800
335
0
2,200
5,110
1,532
0
1,080
4,030
0
19,166
W
984
190
0
1,119
4,834
2,112
0
562
4,272
11,775
0
W
5,592
3,300
0
3,744
5,567
1,644
870
1,184
4,213
33,812
0
L
Cabrakan
DryTortiIIa
Cabrakan
3,171
613
0
2,054
6,410
3,644
0
3,192
3,131
17,649
0
W
1,845
176
0
730
2,841
1,016
74
1,174
1,667
31,742
0
L
Ravana
2,997
1,053
926
1,058
4,638
2,704
0
2,340
2,298
0
10,491
L
1,407
700
0
2,052
3,659
1,899
0
1,689
1,970
0
15,414
L
1,203
81
0
1,318
2,298
858
0
810
1,316
30,123
0
W
Medusa
jonaalv
Medusa
757
288
0
1,200
4,619
1,304
0
374
4,245
0
20,175
L
2,432
609
0
920
2,269
977
0
131
2,138
0
29,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,409
Gold Earned
23,658
181
Minions Killed
245
0
Camps Cleared
0
729,773
Distance Traveled
786,173
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,662
583
49
6
0
146,807
3
W
Geb
4,449
556
23
3
0
182,697
2
W
Sol
5,404
676
66
8
0
152,315
2
L
Cabrakan
4,488
561
30
4
0
154,790
2
W
Agni
5,049
631
69
9
0
151,134
4
L
Ravana
4,445
556
11
1
0
176,299
2
L
Horus
4,104
513
25
3
0
126,029
0
L
Nox
4,747
593
58
7
0
145,149
3
W
Medusa
4,094
512
38
5
0
153,220
2
L
Neith
4,625
578
57
7
0
127,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role