Player Matchup

Achilles
Achilles
Bijeca
Achilles
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 10L
1,367 Elo+
Party 1
Hel
Hel
Feohektor11
Hel
Level 108
God Stats
0W - 2L
1,301 SR
Queue Stats
845W - 1,094L
1,372 Elo+
Solo
Atlas
Atlas
MBJM
Atlas
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,603 Elo+
Party 1
Team Averages
Level 66
1,434 SR
1,447 Elo+

VS

Team Averages
Level 80
1,495 SR
1,415 Elo+
Apollo
Apollo
STOLARZ2002
Apollo
Level 67
God Stats
5W - 10L
1,461 SR
Queue Stats
90W - 148L
1,576 Elo+
Party 2
Erlang Shen
Erlang Shen
gvfiVGOD
Erlang Shen
Level 68
God Stats
19W - 24L
1,411 SR
Queue Stats
151W - 230L
1,323 Elo+
Party 2
Baron Samedi
Baron Samedi
roguekiller101
Baron Samedi
Level 105
God Stats
12W - 15L
1,615 SR
Queue Stats
179W - 232L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bijeca
Achilles
16
1 / 3 / 5
12,215
643
13,925
27,275
39,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 3 / 3
12,658
666
12,087
18,546
10,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
MBJM
Atlas
15
2 / 3 / 2
12,088
636
18,436
29,459
40,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
2 / 3 / 7
12,354
650
17,306
15,898
7,396
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
gvfiVGOD
Erlang Shen
18
1 / 3 / 7
12,445
655
13,317
26,702
27,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
roguekiller101
Baron Samedi
19
6 / 2 / 3
13,486
710
33,194
16,358
8,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
8
Kills
9
9
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bijeca
Achilles
1
3
5
1.17
L
5
3
3
2.17
L
Atlas
MBJM
Atlas
2
3
2
1
W
Apollo
2
3
7
1.83
W
Erlang Shen
gvfiVGOD
Erlang Shen
1
3
7
1.5
W
Baron Samedi
roguekiller101
Baron Samedi
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,448
Damage
63,817
75,280
Taken
58,958
90,276
Mitigated
43,257
32,378
Healing
24,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bijeca
Achilles
13,925
4,185
0
3,637
27,275
39,433
282
10,650
15,864
0
36,102
L
12,087
696
12,809
10,922
18,546
10,759
0
11,182
6,778
46,516
0
L
Atlas
MBJM
Atlas
18,436
7,109
0
5,010
29,459
40,084
0
10,291
18,668
51,079
0
W
Apollo
17,306
11,537
0
2,060
15,898
7,396
1,527
10,714
5,184
0
55,075
W
Erlang Shen
gvfiVGOD
Erlang Shen
13,317
6,639
1,041
6,291
26,702
27,197
560
11,050
15,652
0
37,353
W
Baron Samedi
roguekiller101
Baron Samedi
33,194
2,344
6,922
8,104
16,358
8,664
885
9,352
7,006
76,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,961
Gold Earned
38,285
180
Minions Killed
224
5
Camps Cleared
10
1,055,241
Distance Traveled
1,077,434
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,215
643
46
2
1
362,691
1
L
Hel
12,658
666
86
5
1
362,166
0
L
Atlas
12,088
636
48
3
3
330,384
5
W
Apollo
12,354
650
75
4
3
330,037
3
W
Erlang Shen
12,445
655
37
2
1
396,196
3
W
Baron Samedi
13,486
710
112
6
6
351,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role