Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BearDog9878866
Izanami
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 136L
1,186 Elo+
Solo
Artio
Artio
BigDouglas79
Artio
Level 108
God Stats
2W - 3L
1,295 SR
Queue Stats
136W - 186L
1,389 Elo+
Party 2
Nemesis
Nemesis
Fury Hydra01
Nemesis
Level 127
God Stats
3W - 3L
1,485 SR
Queue Stats
180W - 202L
1,431 Elo+
Party 2
Ah Puch
Ah Puch
JINX CUBE
Ah Puch
Level 77
God Stats
3W - 0L
1,834 SR
Queue Stats
54W - 58L
1,470 Elo+
Party 2
Team Averages
Level 95
1,523 SR
1,395 Elo+

VS

Team Averages
Level 86
1,514 SR
1,476 Elo+
Poseidon
Poseidon
MUNCHNAVA1
Poseidon
Level 134
God Stats
6W - 9L
1,599 SR
Queue Stats
69W - 62L
1,539 Elo+
Solo
Ra
Ra
Waffle_head13
Ra
Level 104
God Stats
7W - 6L
1,472 SR
Queue Stats
372W - 376L
1,477 Elo+
Solo
Chiron
Chiron
anwabuk
Chiron
Level 114
God Stats
41W - 34L
1,548 SR
Queue Stats
566W - 595L
1,434 Elo+
Party 1
King Arthur
King Arthur
away_coda4
King Arthur
Level 38
God Stats
0W - 4L
1,455 SR
Queue Stats
35W - 39L
1,538 Elo+
Solo
Horus
Horus
jaritortega
Horus
Level 42
God Stats
64W - 71L
1,494 SR
Queue Stats
789W - 925L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
2 / 3 / 1
13,751
491
11,589
24,876
30,625
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
1 / 8 / 5
12,847
459
14,483
24,322
10,067
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
0 / 3 / 8
11,751
420
10,521
29,802
32,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Fury Hydra01
Nemesis
20
4 / 2 / 3
14,671
524
18,361
29,364
15,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
JINX CUBE
Ah Puch
19
5 / 6 / 2
13,284
474
20,608
26,271
12,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MUNCHNAVA1
Poseidon
20
7 / 3 / 5
14,717
526
30,075
24,331
10,642
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 2
10,463
374
6,760
9,349
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
anwabuk
Chiron
20
8 / 4 / 7
14,371
513
28,377
22,510
10,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
away_coda4
King Arthur
20
3 / 1 / 4
14,104
504
15,529
24,024
28,513
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 2 / 5
11,719
419
15,895
35,275
22,433
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
12
Kills
22
22
Deaths
12
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
3
1
0.83
W
1
8
5
0.44
W
0
3
8
1.33
W
Nemesis
Fury Hydra01
Nemesis
4
2
3
2.75
W
Ah Puch
JINX CUBE
Ah Puch
5
6
2
1
L
Poseidon
MUNCHNAVA1
Poseidon
7
3
5
3.17
L
1
2
2
1
L
Chiron
anwabuk
Chiron
8
4
7
2.88
L
King Arthur
away_coda4
King Arthur
3
1
4
5
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,562
Damage
96,636
134,635
Taken
115,489
101,289
Mitigated
75,224
35,850
Healing
34,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,589
1,632
0
2,477
24,876
30,625
630
4,724
20,152
1,576
95,729
W
14,483
10,239
0
8,365
24,322
10,067
2,450
2,995
21,327
0
124,554
W
10,521
1,631
2,139
7,328
29,802
32,378
800
7,687
22,115
32,065
0
W
Nemesis
Fury Hydra01
Nemesis
18,361
6,583
0
6,148
29,364
15,340
698
9,653
19,711
0
164,095
W
Ah Puch
JINX CUBE
Ah Puch
20,608
2,296
816
8,577
26,271
12,879
3,602
11,776
14,495
101,774
0
L
Poseidon
MUNCHNAVA1
Poseidon
30,075
3,399
0
9,740
24,331
10,642
1,475
5,858
18,191
161,812
0
L
6,760
716
10
2,134
9,349
3,095
263
6,185
2,664
56,003
0
L
Chiron
anwabuk
Chiron
28,377
7,647
1,980
5,072
22,510
10,541
4,402
8,014
14,391
0
121,112
L
King Arthur
away_coda4
King Arthur
15,529
1,002
0
3,463
24,024
28,513
210
2,161
21,784
0
121,722
L
15,895
9,845
2,109
9,559
35,275
22,433
400
8,019
25,301
0
75,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,304
Gold Earned
65,374
717
Minions Killed
747
0
Camps Cleared
0
2,500,522
Distance Traveled
2,259,429
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,751
491
167
6
0
385,636
0
W
Izanami
12,847
459
188
7
0
500,846
5
W
Artio
11,751
420
24
1
0
550,613
1
W
Nemesis
14,671
524
198
7
0
605,719
4
W
Ah Puch
13,284
474
140
5
0
457,708
4
L
Poseidon
14,717
526
200
7
0
549,922
3
L
Ra
10,463
374
105
4
0
275,375
6
L
Chiron
14,371
513
172
6
0
485,960
3
L
King Arthur
14,104
504
167
6
0
539,265
0
L
Horus
11,719
419
103
4
0
408,907
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role