Player Matchup

Izanami
Izanami
 
Izanami
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
I am Judas
Kali
Level 46
God Stats
15W - 7L
1,294 SR
Queue Stats
111W - 124L
1,339 Elo+
Party 1
Merlin
Merlin
PhatPanda69
Merlin
Level 57
God Stats
2W - 2L
1,251 SR
Queue Stats
163W - 184L
1,343 Elo+
Party 1
Bacchus
Bacchus
Zappened
Bacchus
Level 47
God Stats
3W - 0L
1,898 SR
Queue Stats
21W - 11L
1,488 Elo+
Solo
Kukulkan
Kukulkan
stappj
Kukulkan
Level 29
God Stats
6W - 6L
1,147 SR
Queue Stats
92W - 114L
1,292 Elo+
Party 2
Team Averages
Level 48
1,418 SR
1,392 Elo+

VS

Team Averages
Level 80
1,420 SR
1,327 Elo+
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Fred10frL
Lancelot
Level 70
God Stats
16W - 38L
1,174 SR
Queue Stats
715W - 787L
1,424 Elo+
Solo
Cupid
Cupid
King_awagg
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,026 Elo+
Party 3
Ares
Ares
Twitter-Hidan___
Ares
Level 47
God Stats
2W - 6L
1,401 SR
Queue Stats
90W - 126L
1,261 Elo+
Party 3
Yu Huang
Yu Huang
jake90
Yu Huang
Level 117
God Stats
2W - 5L
1,527 SR
Queue Stats
144W - 142L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
9 / 2 / 5
8,111
624
11,554
11,056
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 5
6,896
530
3,545
8,754
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Merlin
12
0 / 2 / 2
7,084
545
5,918
7,652
3,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Zappened
Bacchus
11
6 / 0 / 9
8,359
643
5,636
9,146
9,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
stappj
Kukulkan
11
1 / 1 / 4
7,013
539
4,042
5,297
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
4 / 4 / 0
6,728
518
3,119
10,853
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
Fred10frL
Lancelot
11
0 / 1 / 1
6,429
495
1,607
8,041
4,387
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
9
0 / 6 / 2
5,294
407
2,069
10,784
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
1 / 5 / 0
5,467
421
3,784
8,905
5,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
jake90
Yu Huang
12
2 / 2 / 0
6,828
525
6,478
5,293
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
18
Kills
7
7
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
2
5
5.75
L
Nemesis
 
Nemesis
4
4
0
1
L
Lancelot
Fred10frL
Lancelot
0
1
1
0.5
W
2
2
5
2.25
L
Cupid
0
6
2
0.17
W
Merlin
0
2
2
0.5
L
1
5
0
0.2
W
Bacchus
Zappened
Bacchus
6
0
9
10.5
L
Yu Huang
jake90
Yu Huang
2
2
0
1
W
Kukulkan
stappj
Kukulkan
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,695
Damage
17,057
41,905
Taken
43,876
23,404
Mitigated
19,325
13,099
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,554
8,088
0
3,706
11,056
4,156
3,566
2,700
7,684
0
63,071
L
Nemesis
 
Nemesis
3,119
893
0
1,270
10,853
3,762
0
2,749
8,104
0
37,763
L
Lancelot
Fred10frL
Lancelot
1,607
212
0
1,837
8,041
4,387
0
3,735
4,306
0
37,712
W
3,545
1,466
0
1,682
8,754
4,661
290
1,024
7,526
0
34,416
L
Cupid
2,069
1,394
78
3,039
10,784
3,332
0
2,929
7,855
0
16,627
W
Merlin
5,918
1,073
0
2,333
7,652
3,332
618
771
6,863
46,810
0
L
3,784
193
0
795
8,905
5,692
0
3,027
5,878
19,647
0
W
Bacchus
Zappened
Bacchus
5,636
979
2,134
2,647
9,146
9,070
783
2,077
6,610
14,970
0
L
Yu Huang
jake90
Yu Huang
6,478
380
0
0
5,293
2,152
0
3,156
2,137
39,933
0
W
Kukulkan
stappj
Kukulkan
4,042
662
0
597
5,297
2,185
253
2,187
2,708
44,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,463
Gold Earned
30,746
324
Minions Killed
304
0
Camps Cleared
0
1,201,511
Distance Traveled
1,227,321
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,111
624
89
7
0
219,391
8
L
Nemesis
6,728
518
66
5
0
205,414
0
L
Lancelot
6,429
495
97
7
0
247,919
5
W
Kali
6,896
530
60
5
0
272,793
0
L
Cupid
5,294
407
29
2
0
265,414
0
W
Merlin
7,084
545
75
6
0
220,560
0
L
Ares
5,467
421
29
2
0
257,434
3
W
Bacchus
8,359
643
22
2
0
274,743
1
L
Yu Huang
6,828
525
83
6
0
251,140
5
W
Kukulkan
7,013
539
78
6
0
214,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role