Player Matchup

Sobek
Sobek
 
Sobek
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
ChaosBringer034
Lancelot
Level 127
God Stats
22W - 22L
1,313 SR
Queue Stats
44W - 30L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Patricknico96
Nu Wa
Level 68
God Stats
36W - 45L
1,489 SR
Queue Stats
96W - 106L
1,437 Elo+
Solo
Charybdis
Charybdis
ToddDaBot
Charybdis
Level 129
God Stats
5W - 2L
1,769 SR
Queue Stats
282W - 237L
1,617 Elo+
Party 1
Baron Samedi
Baron Samedi
gatytow
Baron Samedi
Level 145
God Stats
9W - 5L
1,773 SR
Queue Stats
126W - 114L
1,607 Elo+
Solo
Team Averages
Level 114
1,569 SR
1,540 Elo+

VS

Team Averages
Level 106
1,502 SR
1,482 Elo+
Anhur
Anhur
Call_XX7
Anhur
Level 75
God Stats
0W - 2L
1,094 SR
Queue Stats
49W - 44L
1,451 Elo+
Solo
Thanatos
Thanatos
Fed2TheLions
Thanatos
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 52L
1,492 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Merequetenge
Morgan Le Fay
Level 160
God Stats
4W - 5L
1,548 SR
Queue Stats
214W - 205L
1,584 Elo+
Solo
Chaac
Chaac
SleepyVert
Chaac
Level 123
God Stats
22W - 20L
1,522 SR
Queue Stats
232W - 252L
1,465 Elo+
Solo
Fafnir
Fafnir
TheCloneDog
Fafnir
Level 123
God Stats
21W - 18L
1,847 SR
Queue Stats
202W - 200L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 0 / 5
6,611
826
3,973
8,914
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
13
2 / 3 / 1
6,607
826
5,582
8,893
4,139
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 0 / 2
6,451
806
3,603
3,397
1,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
ToddDaBot
Charybdis
13
4 / 2 / 5
7,261
908
9,538
9,961
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
gatytow
Baron Samedi
13
1 / 1 / 4
6,675
834
5,771
6,930
4,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Call_XX7
Anhur
9
0 / 1 / 0
5,317
665
690
2,923
1,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
Fed2TheLions
Thanatos
13
3 / 5 / 1
6,809
851
8,226
9,045
4,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Merequetenge
Morgan Le Fay
13
0 / 0 / 1
6,567
821
7,764
5,892
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
13
2 / 1 / 2
6,551
819
6,406
9,977
7,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
13
1 / 2 / 4
6,916
865
4,582
7,700
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
9
Kills
6
6
Deaths
9
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
5
3.5
L
Anhur
Call_XX7
Anhur
0
1
0
0
W
Lancelot
2
3
1
0.83
L
Thanatos
Fed2TheLions
Thanatos
3
5
1
0.7
L
Morgan Le Fay
Merequetenge
Morgan Le Fay
0
0
1
0.5
W
1
0
2
2
L
Chaac
2
1
2
3
L
Fafnir
1
2
4
1.5
W
Charybdis
ToddDaBot
Charybdis
4
2
5
3.25
W
Baron Samedi
gatytow
Baron Samedi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,467
Damage
27,668
38,095
Taken
35,537
22,672
Mitigated
25,799
12,483
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,973
566
198
2,380
8,914
8,192
0
3,003
5,749
6,541
0
L
Anhur
Call_XX7
Anhur
690
212
0
449
2,923
1,231
0
1,676
1,247
0
4,500
W
Lancelot
5,582
390
0
1,860
8,893
4,139
603
2,929
5,908
0
24,286
L
Thanatos
Fed2TheLions
Thanatos
8,226
1,682
0
3,308
9,045
4,776
0
2,832
6,213
0
16,402
L
Morgan Le Fay
Merequetenge
Morgan Le Fay
7,764
1,638
117
1,469
5,892
2,807
0
2,512
3,380
31,643
0
W
3,603
805
120
214
3,397
1,416
1,021
1,499
1,788
19,909
0
L
Chaac
6,406
603
0
3,139
9,977
7,760
0
4,164
5,813
0
19,883
L
Fafnir
4,582
1,295
0
2,042
7,700
9,225
0
2,163
5,537
12,190
0
W
Charybdis
ToddDaBot
Charybdis
9,538
5,333
0
3,996
9,961
4,350
297
1,898
7,935
0
27,535
W
Baron Samedi
gatytow
Baron Samedi
5,771
476
736
2,979
6,930
4,575
276
2,479
4,369
20,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,605
Gold Earned
32,160
158
Minions Killed
155
0
Camps Cleared
0
873,358
Distance Traveled
753,826
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,611
826
13
2
0
185,670
0
L
Anhur
5,317
665
10
1
0
62,115
1
W
Lancelot
6,607
826
48
6
0
202,143
3
L
Thanatos
6,809
851
29
4
0
167,774
3
L
Morgan Le Fay
6,567
821
69
9
0
172,183
2
W
Nu Wa
6,451
806
31
4
0
156,218
4
L
Chaac
6,551
819
36
5
0
189,304
1
L
Fafnir
6,916
865
11
1
0
162,450
3
W
Charybdis
7,261
908
41
5
0
161,184
3
W
Baron Samedi
6,675
834
25
3
0
168,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role