Player Matchup

Medusa
Medusa
 
Medusa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
PapyChuleo
Cthulhu
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 13L
1,602 Elo+
Party 2
Thoth
Thoth
SKN-Nashi
Thoth
Level 144
God Stats
2W - 2L
1,405 SR
Queue Stats
88W - 70L
1,527 Elo+
Party 2
Team Averages
Level 106
1,468 SR
1,543 Elo+

VS

Team Averages
Level 147
1,426 SR
1,481 Elo+
Nike
Nike
Dead Atreyu
Nike
Level 159
God Stats
0W - 2L
1,241 SR
Queue Stats
190W - 187L
1,490 Elo+
Party 1
Ra
Ra
Death Lord Jack
Ra
Level 153
God Stats
1W - 3L
1,442 SR
Queue Stats
115W - 96L
1,448 Elo+
Party 1
Hercules
Hercules
XxFL0KIxX
Hercules
Level 128
God Stats
1W - 3L
1,594 SR
Queue Stats
159W - 152L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
9 / 0 / 9
12,078
805
13,718
12,170
6,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
PapyChuleo
Cthulhu
13
2 / 3 / 10
10,682
712
8,225
13,022
9,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
SKN-Nashi
Thoth
16
8 / 2 / 9
12,011
801
16,047
8,161
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
9,593
640
9,023
21,488
22,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 1
9,302
620
4,664
9,291
3,494
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
XxFL0KIxX
Hercules
13
2 / 9 / 2
9,327
622
10,417
19,257
8,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
19
Kills
5
5
Deaths
19
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
0
9
13.5
L
2
6
2
0.5
L
1
4
1
0.38
W
Cthulhu
PapyChuleo
Cthulhu
2
3
10
2.33
W
Thoth
SKN-Nashi
Thoth
8
2
9
6.25
L
Hercules
XxFL0KIxX
Hercules
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,990
Damage
24,104
33,353
Taken
50,036
19,791
Mitigated
34,261
4,927
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,718
5,995
0
3,213
12,170
6,908
1,673
1,459
10,711
0
51,131
L
9,023
1,217
333
431
21,488
22,254
217
9,481
12,007
0
24,903
L
4,664
206
2,126
1,344
9,291
3,494
221
3,957
5,334
48,347
0
W
Cthulhu
PapyChuleo
Cthulhu
8,225
785
0
1,314
13,022
9,347
166
2,001
11,021
20,440
0
W
Thoth
SKN-Nashi
Thoth
16,047
1,068
0
400
8,161
3,536
1,341
1,686
6,475
51,500
0
L
Hercules
XxFL0KIxX
Hercules
10,417
4,721
339
1,846
19,257
8,513
56
11,101
8,156
0
25,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,771
Gold Earned
28,222
160
Minions Killed
142
6
Camps Cleared
6
853,077
Distance Traveled
805,537
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,078
805
57
4
2
307,933
2
L
Nike
9,593
640
33
2
1
260,008
2
L
Ra
9,302
620
75
5
2
293,339
2
W
Cthulhu
10,682
712
29
2
1
264,172
0
W
Thoth
12,011
801
74
5
3
280,972
3
L
Hercules
9,327
622
34
2
3
252,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role