Player Matchup

Arachne
Arachne
 
Arachne
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
FunnyApple
Jormungandr
Level 158
God Stats
12W - 9L
1,596 SR
Queue Stats
296W - 277L
1,597 Elo+
Solo
Hou Yi
Hou Yi
Skieww
Hou Yi
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,738 Elo+
Solo
Merlin
Merlin
alphaquegently
Merlin
Level 137
God Stats
7W - 5L
1,827 SR
Queue Stats
263W - 239L
1,556 Elo+
Solo
Bacchus
Bacchus
sunnysideupz
Bacchus
Level 159
God Stats
3W - 2L
1,460 SR
Queue Stats
248W - 265L
1,525 Elo+
Solo
Team Averages
Level 118
1,577 SR
1,583 Elo+

VS

Team Averages
Level 23
1,327 SR
1,417 Elo+
Cabrakan
Cabrakan
AR1ST0N
Cabrakan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,299 Elo+
Party 1
Medusa
Medusa
Centylol
Medusa
Level 14
God Stats
0W - 6L
1,114 SR
Queue Stats
1W - 11L
1,155 Elo+
Party 1
Fenrir
Fenrir
Graycenlol
Fenrir
Level 13
God Stats
0W - 2L
1,296 SR
Queue Stats
4W - 5L
1,299 Elo+
Party 1
Kukulkan
Kukulkan
XemGlaive
Kukulkan
Level 46
God Stats
0W - 2L
1,228 SR
Queue Stats
7W - 13L
1,397 Elo+
Party 1
Baron Samedi
Baron Samedi
girlsmiteplayer
Baron Samedi
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 13L
1,937 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 1 / 2
7,294
608
2,596
8,754
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
FunnyApple
Jormungandr
11
0 / 4 / 2
7,019
585
4,786
12,291
9,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Skieww
Hou Yi
13
12 / 0 / 5
8,682
724
14,938
8,205
3,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 4
7,640
637
3,349
4,179
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
sunnysideupz
Bacchus
10
1 / 0 / 15
7,534
628
4,867
10,129
10,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AR1ST0N
Cabrakan
7
0 / 5 / 0
5,035
420
1,380
8,888
7,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Centylol
Medusa
8
0 / 5 / 1
5,067
422
3,690
7,753
2,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Graycenlol
Fenrir
9
1 / 3 / 1
5,508
459
3,772
11,091
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
XemGlaive
Kukulkan
9
0 / 4 / 0
5,691
474
3,121
6,279
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
girlsmiteplayer
Baron Samedi
11
3 / 1 / 1
6,509
542
8,500
10,520
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
18
Kills
4
5
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
2
4
L
Cabrakan
AR1ST0N
Cabrakan
0
5
0
0
L
Medusa
Centylol
Medusa
0
5
1
0.1
W
Jormungandr
FunnyApple
Jormungandr
0
4
2
0.25
L
Fenrir
Graycenlol
Fenrir
1
3
1
0.5
W
Hou Yi
Skieww
Hou Yi
12
0
5
14.5
L
Kukulkan
XemGlaive
Kukulkan
0
4
0
0
W
2
0
4
4
L
Baron Samedi
girlsmiteplayer
Baron Samedi
3
1
1
3.5
W
Bacchus
sunnysideupz
Bacchus
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,536
Damage
20,463
43,558
Taken
44,531
28,111
Mitigated
21,515
15,717
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,596
2,210
0
1,393
8,754
3,624
94
2,578
6,176
0
47,447
L
Cabrakan
AR1ST0N
Cabrakan
1,380
212
0
609
8,888
7,210
0
2,047
6,841
8,258
0
L
Medusa
Centylol
Medusa
3,690
1,577
0
692
7,753
2,344
0
2,606
5,147
0
27,501
W
Jormungandr
FunnyApple
Jormungandr
4,786
2,174
0
3,566
12,291
9,074
965
6,067
6,224
52,018
0
L
Fenrir
Graycenlol
Fenrir
3,772
1,631
0
3,540
11,091
4,503
0
3,371
7,720
0
30,242
W
Hou Yi
Skieww
Hou Yi
14,938
7,586
0
2,399
8,205
3,493
1,083
1,878
6,327
0
73,836
L
Kukulkan
XemGlaive
Kukulkan
3,121
177
162
953
6,279
2,594
0
1,493
4,786
40,009
0
W
3,349
230
0
1,324
4,179
1,789
1,824
973
3,206
58,178
0
L
Baron Samedi
girlsmiteplayer
Baron Samedi
8,500
1,142
461
3,984
10,520
4,864
0
3,485
7,035
45,731
0
W
Bacchus
sunnysideupz
Bacchus
4,867
1,180
2,718
4,317
10,129
10,131
111
1,505
8,624
15,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,169
Gold Earned
27,810
438
Minions Killed
260
0
Camps Cleared
0
1,203,317
Distance Traveled
1,081,030
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,294
608
92
8
0
301,064
4
L
Cabrakan
5,035
420
14
1
0
198,797
5
L
Medusa
5,067
422
45
4
0
216,573
0
W
Jormungandr
7,019
585
96
8
0
206,899
3
L
Fenrir
5,508
459
54
5
0
242,421
4
W
Hou Yi
8,682
724
113
9
0
213,133
2
L
Kukulkan
5,691
474
76
6
0
212,426
1
W
Merlin
7,640
637
113
9
0
224,346
4
L
Baron Samedi
6,509
542
71
6
0
210,813
2
W
Bacchus
7,534
628
24
2
0
257,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role