Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
HappyTrailx269x
Zeus
Level 121
God Stats
26W - 16L
1,743 SR
Queue Stats
136W - 134L
1,537 Elo+
Solo
Fenrir
Fenrir
Mongoose729
Fenrir
Level 160
God Stats
20W - 17L
1,513 SR
Queue Stats
335W - 364L
1,456 Elo+
Solo
Neith
Neith
SHD ODiN
Neith
Level 100
God Stats
15W - 22L
1,368 SR
Queue Stats
298W - 340L
1,447 Elo+
Solo
Sylvanus
Sylvanus
ayayjay
Sylvanus
Level 67
God Stats
12W - 10L
1,528 SR
Queue Stats
90W - 116L
1,420 Elo+
Solo
Team Averages
Level 122
1,530 SR
1,472 Elo+

VS

Team Averages
Level 55
1,448 SR
1,506 Elo+
Kuzenbo
Kuzenbo
BlanketGremlin
Kuzenbo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
IPlayBas
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Primal Kakarot
Ratatoskr
Level 118
God Stats
10W - 15L
1,510 SR
Queue Stats
186W - 192L
1,518 Elo+
Solo
Thoth
Thoth
Sourmadornah
Thoth
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,708 Elo+
Solo
Nemesis
Nemesis
tort22
Nemesis
Level 15
God Stats
0W - 5L
1,230 SR
Queue Stats
136W - 163L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 2 / 9
9,217
709
10,793
8,945
3,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 1 / 5
9,276
714
11,501
8,020
3,513
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
17
5 / 1 / 4
9,517
732
9,227
14,297
12,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
SHD ODiN
Neith
17
5 / 0 / 5
9,723
748
7,461
5,328
2,257
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
ayayjay
Sylvanus
16
2 / 0 / 10
9,621
740
7,510
9,388
8,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,170
628
6,167
17,286
17,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
IPlayBas
Izanami
14
0 / 5 / 0
7,886
607
3,871
10,695
4,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
Primal Kakarot
Ratatoskr
15
0 / 3 / 1
8,285
637
3,077
11,843
8,446
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
1 / 0 / 3
9,395
723
11,497
4,678
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
tort22
Nemesis
15
3 / 5 / 1
8,841
680
8,463
12,761
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
17
Kills
4
4
Deaths
17
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
9
3.25
L
0
4
0
0
W
3
1
5
5.5
L
Izanami
IPlayBas
Izanami
0
5
0
0
W
Fenrir
5
1
4
7
L
Ratatoskr
Primal Kakarot
Ratatoskr
0
3
1
0.17
W
Neith
SHD ODiN
Neith
5
0
5
7.5
L
1
0
3
2.5
W
Sylvanus
ayayjay
Sylvanus
2
0
10
7
L
Nemesis
tort22
Nemesis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,492
Damage
33,075
45,978
Taken
57,263
29,295
Mitigated
39,485
18,251
Healing
5,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,793
2,920
0
1,282
8,945
3,466
280
2,844
5,894
41,599
0
L
6,167
1,301
0
1,604
17,286
17,217
166
10,424
6,619
13,881
0
W
11,501
560
0
560
8,020
3,513
1,129
4,029
3,848
47,319
0
L
Izanami
IPlayBas
Izanami
3,871
1,696
0
795
10,695
4,531
0
7,223
3,365
0
25,253
W
Fenrir
9,227
1,505
0
2,603
14,297
12,053
0
4,496
9,519
0
30,819
L
Ratatoskr
Primal Kakarot
Ratatoskr
3,077
192
0
1,403
11,843
8,446
0
5,011
6,822
0
26,007
W
Neith
SHD ODiN
Neith
7,461
2,489
0
1,706
5,328
2,257
832
1,260
4,001
0
33,876
L
11,497
783
0
350
4,678
2,135
0
2,180
2,444
52,555
0
W
Sylvanus
ayayjay
Sylvanus
7,510
1,255
5,644
6,456
9,388
8,006
230
5,035
4,286
14,993
0
L
Nemesis
tort22
Nemesis
8,463
3,431
0
1,680
12,761
7,156
156
4,552
8,200
0
24,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,354
Gold Earned
42,577
228
Minions Killed
252
0
Camps Cleared
0
1,260,967
Distance Traveled
1,234,706
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,217
709
46
4
0
192,244
0
L
Kuzenbo
8,170
628
17
1
0
255,175
6
W
Zeus
9,276
714
68
5
0
249,662
1
L
Izanami
7,886
607
56
4
0
214,705
1
W
Fenrir
9,517
732
43
3
0
273,069
4
L
Ratatoskr
8,285
637
53
4
0
260,091
4
W
Neith
9,723
748
52
4
0
261,011
4
L
Thoth
9,395
723
99
8
0
254,515
0
W
Sylvanus
9,621
740
19
1
0
284,981
2
L
Nemesis
8,841
680
27
2
0
250,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role