Player Matchup

Ao Kuang
Ao Kuang
CornetLoup7
Ao Kuang
Level 13
God Stats
2W - 1L
1,272 SR
Queue Stats
3W - 7L
1,400 Elo+
Solo
Hachiman
Hachiman
Fasedew
Hachiman
Level 59
God Stats
2W - 3L
1,837 SR
Queue Stats
47W - 51L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
King-Infinium
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,058 Elo+
Solo
Nemesis
Nemesis
Maztathief1
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,404 Elo+
Party 1
Shiva
Shiva
godly411
Shiva
Level 66
God Stats
5W - 2L
1,462 SR
Queue Stats
70W - 67L
1,442 Elo+
Solo
Team Averages
Level 39
1,514 SR
1,366 Elo+

VS

Team Averages
Level 92
1,525 SR
1,522 Elo+
Horus
Horus
A-Green-Sergal
Horus
Level 149
God Stats
8W - 7L
1,570 SR
Queue Stats
252W - 250L
1,518 Elo+
Solo
Merlin
Merlin
Gage Mavric
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Menorde12
Kumbhakarna
Level 99
God Stats
0W - 3L
1,260 SR
Queue Stats
226W - 234L
1,535 Elo+
Solo
Nu Wa
Nu Wa
NubZzKnees
Nu Wa
Level 68
God Stats
0W - 1L
1,569 SR
Queue Stats
51W - 40L
1,531 Elo+
Party 2
Chiron
Chiron
TipsyCarebear
Chiron
Level 141
God Stats
5W - 2L
1,726 SR
Queue Stats
32W - 32L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CornetLoup7
Ao Kuang
17
3 / 6 / 5
10,676
712
5,087
14,899
6,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
Fasedew
Hachiman
20
14 / 3 / 8
12,963
864
27,450
23,265
10,599
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
18
1 / 1 / 16
11,324
755
12,350
16,134
16,459
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Maztathief1
Nemesis
18
3 / 2 / 14
10,923
728
12,770
16,223
7,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
godly411
Shiva
18
4 / 1 / 11
10,915
728
12,532
16,161
15,646
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 6
10,584
706
19,392
22,739
29,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
15
0 / 10 / 4
9,160
611
4,340
15,205
6,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Menorde12
Kumbhakarna
19
3 / 4 / 7
10,962
731
10,152
17,299
10,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
16
2 / 5 / 6
9,676
645
20,386
12,587
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 4 / 5
10,532
702
10,038
17,151
8,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
40
25
Kills
12
13
Deaths
26
54
Assists
28
Player
Kills
Deaths
Assists
KDA
L
5
3
6
2.67
W
Ao Kuang
CornetLoup7
Ao Kuang
3
6
5
0.92
W
Hachiman
Fasedew
Hachiman
14
3
8
6
L
Merlin
0
10
4
0.2
W
Cthulhu
1
1
16
9
W
Nemesis
Maztathief1
Nemesis
3
2
14
5
L
Kumbhakarna
Menorde12
Kumbhakarna
3
4
7
1.63
L
Nu Wa
2
5
6
1
L
2
4
5
1.13
W
Shiva
godly411
Shiva
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,189
Damage
64,308
86,682
Taken
84,981
56,279
Mitigated
61,669
23,625
Healing
18,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,392
6,475
5,446
7,437
22,739
29,988
107
4,929
17,810
0
35,333
W
Ao Kuang
CornetLoup7
Ao Kuang
5,087
1,251
0
3,790
14,899
6,210
3,044
6,152
8,163
20,046
0
W
Hachiman
Fasedew
Hachiman
27,450
18,779
0
9,654
23,265
10,599
4,169
10,295
12,093
0
71,406
L
Merlin
4,340
829
0
416
15,205
6,934
64
2,266
12,939
14,087
0
W
Cthulhu
12,350
1,209
3,064
2,160
16,134
16,459
17
3,228
12,367
37,309
0
W
Nemesis
Maztathief1
Nemesis
12,770
6,168
0
1,979
16,223
7,365
619
6,203
8,811
0
32,345
L
Kumbhakarna
Menorde12
Kumbhakarna
10,152
801
0
1,059
17,299
10,129
0
5,110
12,189
27,657
0
L
Nu Wa
20,386
6,057
0
652
12,587
5,917
322
1,911
10,676
40,062
0
L
10,038
3,067
501
3,015
17,151
8,701
1,090
3,251
13,782
0
42,432
W
Shiva
godly411
Shiva
12,532
2,066
1,049
1,929
16,161
15,646
0
6,774
8,445
30
48,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,801
Gold Earned
50,914
293
Minions Killed
219
0
Camps Cleared
0
1,532,058
Distance Traveled
1,312,182
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,584
706
28
2
0
281,278
2
W
Ao Kuang
10,676
712
29
2
0
257,124
1
W
Hachiman
12,963
864
104
7
0
269,111
0
L
Merlin
9,160
611
30
2
0
237,460
0
W
Cthulhu
11,324
755
52
3
0
307,254
0
W
Nemesis
10,923
728
48
3
0
346,483
0
L
Kumbhakarna
10,962
731
41
3
0
281,476
1
L
Nu Wa
9,676
645
55
4
0
248,301
1
L
Chiron
10,532
702
65
4
0
263,667
1
W
Shiva
10,915
728
60
4
0
352,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role