Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CholeraPrime
Hel
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,404 Elo+
Party 1
Ra
Ra
ODaNobynaga
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Remingtone
Cthulhu
Level 138
God Stats
0W - 1L
1,298 SR
Queue Stats
7W - 8L
1,565 Elo+
Solo
Chaac
Chaac
fbrbro
Chaac
Level 84
God Stats
1W - 1L
1,687 SR
Queue Stats
1W - 3L
1,404 Elo+
Party 1
Team Averages
Level 90
1,497 SR
1,475 Elo+

VS

Team Averages
Level 73
1,572 SR
1,442 Elo+
The Morrigan
The Morrigan
HerWeirdSchnaufi
The Morrigan
Level 69
God Stats
16W - 32L
1,473 SR
Queue Stats
58W - 102L
1,382 Elo+
Party 2
Anubis
Anubis
HisCrazyAngel
Anubis
Level 61
God Stats
4W - 4L
1,400 SR
Queue Stats
69W - 88L
1,316 Elo+
Party 2
Mulan
Mulan
Loutrepowa
Mulan
Level 123
God Stats
10W - 8L
1,655 SR
Queue Stats
199W - 203L
1,453 Elo+
Solo
Apollo
Apollo
PoisonedVase
Apollo
Level 28
God Stats
3W - 3L
1,615 SR
Queue Stats
145W - 94L
1,614 Elo+
Solo
Nike
Nike
cateblanchet
Nike
Level 84
God Stats
1W - 0L
1,718 SR
Queue Stats
20W - 25L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
0 / 3 / 6
7,514
751
6,054
11,210
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 4
6,745
675
3,655
10,304
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
3 / 7 / 3
7,384
738
7,663
11,886
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Remingtone
Cthulhu
13
2 / 2 / 4
7,515
752
7,097
10,915
9,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chaac
fbrbro
Chaac
13
2 / 3 / 3
7,352
735
9,734
14,792
15,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HerWeirdSchnaufi
The Morrigan
15
2 / 1 / 4
7,863
786
6,015
3,997
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 3 / 9
7,991
799
3,519
7,838
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
14
6 / 0 / 5
8,011
801
7,555
10,898
11,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
18
9 / 0 / 4
9,700
970
19,407
12,363
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 3 / 6
7,315
732
8,556
12,044
7,731
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
7
Kills
18
18
Deaths
7
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
6
1
L
0
3
4
0.67
W
The Morrigan
HerWeirdSchnaufi
The Morrigan
2
1
4
4
W
1
3
9
1.83
W
Mulan
6
0
5
8.5
L
3
7
3
0.64
W
Apollo
9
0
4
11
L
Cthulhu
Remingtone
Cthulhu
2
2
4
2
W
0
3
6
1
L
Chaac
fbrbro
Chaac
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,203
Damage
45,052
59,107
Taken
47,140
40,073
Mitigated
30,816
18,729
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,054
2,606
0
1,667
11,210
5,787
0
525
10,657
0
33,561
L
3,655
217
3,966
4,364
10,304
4,534
0
1,772
8,406
11,034
0
W
The Morrigan
HerWeirdSchnaufi
The Morrigan
6,015
1,222
0
375
3,997
1,740
1,288
929
2,949
27,940
0
W
3,519
39
131
1,726
7,838
3,844
291
2,988
4,765
17,066
0
W
Mulan
7,555
1,000
0
2,399
10,898
11,256
93
3,647
7,019
0
11,563
L
7,663
1,537
1,178
1,058
11,886
4,889
92
2,509
9,337
19,530
0
W
Apollo
19,407
12,697
0
6,614
12,363
6,245
1,137
4,741
7,419
0
57,767
L
Cthulhu
Remingtone
Cthulhu
7,097
159
366
2,687
10,915
9,728
0
1,031
9,688
19,590
0
W
8,556
513
0
440
12,044
7,731
0
6,110
5,846
0
23,207
L
Chaac
fbrbro
Chaac
9,734
2,095
0
3,443
14,792
15,135
0
3,057
11,485
0
28,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,510
Gold Earned
40,880
184
Minions Killed
225
0
Camps Cleared
0
1,017,178
Distance Traveled
1,046,526
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,514
751
60
6
0
186,586
3
L
Hel
6,745
675
19
2
0
211,424
0
W
The Morrigan
7,863
786
66
7
0
192,796
3
W
Anubis
7,991
799
33
3
0
191,321
0
W
Mulan
8,011
801
9
1
0
215,471
1
L
Ra
7,384
738
33
3
0
194,201
0
W
Apollo
9,700
970
85
9
0
229,711
0
L
Cthulhu
7,515
752
33
3
0
212,482
4
W
Nike
7,315
732
32
3
0
217,227
1
L
Chaac
7,352
735
39
4
0
212,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role