Player Matchup

Baron Samedi
Baron Samedi
Platinum III
Javier47730114
Baron Samedi
Platinum III
Level 160
God Stats
8W - 5L
1,747 SR
Queue Stats
53W - 56L
1,912 MMR
Solo
Charybdis
Charybdis
Gold V
RichyBabes
Charybdis
Gold V
Level 46
God Stats
26W - 30L
1,557 SR
Queue Stats
121W - 136L
1,628 MMR
Solo
Kali
Kali
Platinum II
YNW_Gabe
Kali
Platinum II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 79L
1,888 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,601 SR
1,810 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,622 SR
1,829 MMR
Fenrir
Fenrir
Diamond V
HvS_Simba
Fenrir
Diamond V
Level 124
God Stats
10W - 11L
1,688 SR
Queue Stats
94W - 73L
2,105 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
SlickKansas
Xing Tian
Gold IV
Level 123
God Stats
3W - 2L
1,520 SR
Queue Stats
85W - 93L
1,392 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
optimus-primetbh
Morgan Le Fay
Platinum II
Level 159
God Stats
11W - 9L
1,659 SR
Queue Stats
128W - 140L
1,991 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Javier47730114
Baron Samedi
12
0 / 8 / 2
8,693
580
12,350
15,393
8,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charybdis
RichyBabes
Charybdis
14
1 / 4 / 2
9,113
608
11,438
13,992
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
13
2 / 7 / 0
9,889
659
8,511
19,608
8,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AresAphroditeCabrakanAtlasAh Muzen Cab

VS

Bans
SolGebGaneshaVamanaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HvS_Simba
Fenrir
16
13 / 1 / 6
11,747
783
15,683
15,377
18,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xing Tian
SlickKansas
Xing Tian
15
3 / 1 / 15
11,011
734
7,829
23,881
25,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morgan Le Fay
optimus-primetbh
Morgan Le Fay
16
3 / 1 / 15
10,723
715
17,043
12,664
6,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
19
19
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HvS_Simba
Fenrir
13
1
6
16
L
Baron Samedi
Javier47730114
Baron Samedi
0
8
2
0.13
L
Charybdis
RichyBabes
Charybdis
1
4
2
0.5
W
Xing Tian
SlickKansas
Xing Tian
3
1
15
10.5
L
Kali
2
7
0
0.29
W
Morgan Le Fay
optimus-primetbh
Morgan Le Fay
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,299
Damage
40,555
48,993
Taken
51,922
23,926
Mitigated
50,307
9,271
Healing
15,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HvS_Simba
Fenrir
15,683
4,694
599
4,273
15,377
18,501
1,360
3,748
11,629
0
35,387
L
Baron Samedi
Javier47730114
Baron Samedi
12,350
872
443
2,018
15,393
8,229
0
7,593
7,345
33,062
0
L
Charybdis
RichyBabes
Charybdis
11,438
5,556
219
3,206
13,992
6,815
1,285
8,329
5,216
0
31,822
W
Xing Tian
SlickKansas
Xing Tian
7,829
988
0
6,582
23,881
25,654
590
6,466
17,415
22,328
0
L
Kali
8,511
3,287
0
3,385
19,608
8,882
0
8,226
10,996
0
32,046
W
Morgan Le Fay
optimus-primetbh
Morgan Le Fay
17,043
653
0
3,742
12,664
6,152
688
2,639
10,025
54,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,695
Gold Earned
33,481
144
Minions Killed
128
4
Camps Cleared
9
685,775
Distance Traveled
852,324
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,747
783
23
2
3
279,306
0
L
Baron Samedi
8,693
580
43
3
1
200,418
3
L
Charybdis
9,113
608
56
4
2
231,537
1
W
Xing Tian
11,011
734
24
2
3
284,116
4
L
Kali
9,889
659
45
3
1
253,820
0
W
Morgan Le Fay
10,723
715
81
5
3
288,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role