Player Matchup

Bellona
Bellona
 
Bellona
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ChiefMikah
Chiron
Level 103
God Stats
4W - 8L
1,382 SR
Queue Stats
434W - 481L
1,404 Elo+
Party 1
Jormungandr
Jormungandr
I Sided I
Jormungandr
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
284W - 328L
1,379 Elo+
Party 1
Hel
Hel
WarGodRen
Hel
Level 108
God Stats
3W - 2L
1,614 SR
Queue Stats
170W - 186L
1,407 Elo+
Solo
Chronos
Chronos
iSlipNot
Chronos
Level 62
God Stats
37W - 22L
1,316 SR
Queue Stats
521W - 568L
1,390 Elo+
Party 1
Team Averages
Level 87
1,462 SR
1,416 Elo+

VS

Team Averages
Level 76
1,598 SR
1,496 Elo+
Ah Muzen Cab
Ah Muzen Cab
Batclown
Ah Muzen Cab
Level 89
God Stats
2W - 3L
1,863 SR
Queue Stats
216W - 240L
1,291 Elo+
Party 3
Ao Kuang
Ao Kuang
Canopey
Ao Kuang
Level 84
God Stats
24W - 20L
1,445 SR
Queue Stats
91W - 97L
1,478 Elo+
Party 2
Sol
Sol
PuffBlackGuy
Sol
Level 19
God Stats
3W - 6L
1,500 SR
Queue Stats
69W - 99L
1,697 Elo+
Party 3
Neith
Neith
R3PT1LL14N
Neith
Level 87
God Stats
12W - 13L
1,517 SR
Queue Stats
133W - 125L
1,443 Elo+
Solo
Chaac
Chaac
Sotomeyer
Chaac
Level 102
God Stats
24W - 18L
1,664 SR
Queue Stats
28W - 22L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
5 / 1 / 2
7,375
567
10,023
9,861
7,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
ChiefMikah
Chiron
12
6 / 0 / 2
7,227
556
11,520
12,827
4,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
I Sided I
Jormungandr
13
2 / 0 / 2
7,137
549
5,477
8,288
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 3
6,182
476
3,304
5,810
4,071
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
iSlipNot
Chronos
13
4 / 0 / 3
7,562
582
4,363
6,508
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Batclown
Ah Muzen Cab
8
0 / 2 / 0
5,109
393
6,166
8,575
2,708
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Canopey
Ao Kuang
8
1 / 7 / 0
5,666
436
4,634
12,985
4,731
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
6,801
523
5,942
9,337
3,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
10
0 / 2 / 0
5,838
449
5,586
7,809
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chaac
Sotomeyer
Chaac
10
0 / 4 / 0
5,776
444
3,831
10,344
4,941
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
17
Kills
1
1
Deaths
17
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
2
6
L
Ah Muzen Cab
Batclown
Ah Muzen Cab
0
2
0
0
L
Ao Kuang
Canopey
Ao Kuang
1
7
0
0.14
W
Chiron
ChiefMikah
Chiron
6
0
2
7
W
Jormungandr
I Sided I
Jormungandr
2
0
2
3
L
0
2
0
0
L
Neith
0
2
0
0
L
Chaac
Sotomeyer
Chaac
0
4
0
0
W
0
0
3
1.5
W
Chronos
iSlipNot
Chronos
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,687
Damage
26,159
43,294
Taken
49,050
22,139
Mitigated
19,399
17,239
Healing
16,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,023
3,413
33
2,075
9,861
7,406
367
3,548
6,313
0
44,902
L
Ah Muzen Cab
Batclown
Ah Muzen Cab
6,166
2,587
133
1,729
8,575
2,708
0
2,502
6,073
0
27,669
L
Ao Kuang
Canopey
Ao Kuang
4,634
1,219
156
3,004
12,985
4,731
84
3,562
9,423
25,725
0
W
Chiron
ChiefMikah
Chiron
11,520
4,970
400
4,994
12,827
4,301
0
363
12,464
0
53,681
W
Jormungandr
I Sided I
Jormungandr
5,477
2,700
0
1,193
8,288
4,133
48
5,585
2,703
52,943
0
L
5,942
3,509
142
4,960
9,337
3,733
2,410
4,701
4,636
57,959
0
L
Neith
5,586
2,202
55
2,792
7,809
3,286
0
1,560
6,249
0
40,076
L
Chaac
Sotomeyer
Chaac
3,831
735
43
3,756
10,344
4,941
77
819
9,525
0
33,200
W
3,304
232
1,199
3,873
5,810
4,071
554
33
5,777
30,690
0
W
Chronos
iSlipNot
Chronos
4,363
1,457
0
3,472
6,508
2,228
1,325
1,047
5,461
45,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,483
Gold Earned
29,190
386
Minions Killed
309
0
Camps Cleared
0
1,197,113
Distance Traveled
1,155,377
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,375
567
72
6
0
230,911
0
L
Ah Muzen Cab
5,109
393
43
3
0
238,093
1
L
Ao Kuang
5,666
436
47
4
0
232,232
0
W
Chiron
7,227
556
97
7
0
238,636
2
W
Jormungandr
7,137
549
81
6
0
254,113
1
L
Sol
6,801
523
97
7
0
187,449
1
L
Neith
5,838
449
63
5
0
232,842
3
L
Chaac
5,776
444
59
5
0
264,761
0
W
Hel
6,182
476
47
4
0
205,346
0
W
Chronos
7,562
582
89
7
0
268,107
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role