Player Matchup

Danzaburou
Danzaburou
Avaery_
Danzaburou
Level 64
God Stats
13W - 8L
1,480 SR
Queue Stats
105W - 91L
1,413 Elo+
Party 2
Guan Yu
Guan Yu
Finniban
Guan Yu
Level 155
God Stats
11W - 11L
1,472 SR
Queue Stats
212W - 234L
1,413 Elo+
Solo
Cabrakan
Cabrakan
RevisedMarrow29
Cabrakan
Level 87
God Stats
6W - 3L
1,707 SR
Queue Stats
116W - 134L
1,361 Elo+
Solo
Chronos
Chronos
Tronoxium
Chronos
Level 86
God Stats
3W - 0L
1,722 SR
Queue Stats
159W - 168L
1,408 Elo+
Party 2
Susano
Susano
XXS4LTXX
Susano
Level 123
God Stats
7W - 2L
1,267 SR
Queue Stats
322W - 308L
1,403 Elo+
Solo
Team Averages
Level 103
1,530 SR
1,400 Elo+

VS

Team Averages
Level 90
1,620 SR
1,329 Elo+
Khepri
Khepri
Binary Brian
Khepri
Level 78
God Stats
1W - 2L
1,468 SR
Queue Stats
2W - 10L
1,197 Elo+
Party 1
Bastet
Bastet
BrightsDay5728
Bastet
Level 66
God Stats
3W - 2L
1,609 SR
Queue Stats
106W - 112L
1,435 Elo+
Solo
Nike
Nike
CaII Me Caboose
Nike
Level 57
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 14L
1,193 Elo+
Party 1
Nu Wa
Nu Wa
CaIIMeGrif
Nu Wa
Level 128
God Stats
1W - 2L
1,792 SR
Queue Stats
17W - 28L
1,390 Elo+
Party 1
Izanami
Izanami
H3CT1X
Izanami
Level 123
God Stats
4W - 7L
1,733 SR
Queue Stats
32W - 33L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Avaery_
Danzaburou
16
8 / 1 / 3
10,480
582
21,964
19,429
9,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Finniban
Guan Yu
17
3 / 2 / 6
10,630
591
10,459
15,965
16,065
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
12
0 / 2 / 6
8,024
446
3,051
16,361
18,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
Tronoxium
Chronos
16
6 / 2 / 2
10,190
566
13,594
17,572
8,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
XXS4LTXX
Susano
16
6 / 4 / 3
9,879
549
10,375
14,332
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 3 / 4
7,243
402
5,494
17,947
10,774
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 4 / 2
8,418
468
12,277
18,004
7,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 1
8,789
488
8,669
16,873
6,567
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
13
3 / 5 / 2
8,272
460
12,983
11,446
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
H3CT1X
Izanami
12
2 / 7 / 2
7,368
409
12,304
16,552
6,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
23
Kills
10
11
Deaths
23
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Avaery_
Danzaburou
8
1
3
9.5
L
Khepri
0
3
4
0.67
L
3
4
2
1
L
2
4
1
0.63
L
Nu Wa
3
5
2
0.8
W
Guan Yu
Finniban
Guan Yu
3
2
6
3
L
Izanami
H3CT1X
Izanami
2
7
2
0.43
W
Cabrakan
0
2
6
1.5
W
Chronos
Tronoxium
Chronos
6
2
2
3.5
W
Susano
XXS4LTXX
Susano
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,443
Damage
51,727
83,659
Taken
80,822
58,582
Mitigated
35,727
29,222
Healing
16,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Avaery_
Danzaburou
21,964
11,263
0
11,891
19,429
9,127
3,386
4,620
14,809
0
91,865
L
Khepri
5,494
384
1,063
1,761
17,947
10,774
0
6,171
11,776
19,169
0
L
12,277
5,071
0
6,060
18,004
7,197
0
2,587
15,417
0
57,746
L
8,669
1,113
0
3,710
16,873
6,567
0
881
15,992
0
61,193
L
Nu Wa
12,983
2,824
0
436
11,446
4,823
0
4,418
7,028
50,226
0
W
Guan Yu
Finniban
Guan Yu
10,459
1,635
718
3,524
15,965
16,065
900
1,670
14,295
0
75,405
L
Izanami
H3CT1X
Izanami
12,304
6,803
0
3,608
16,552
6,366
17
2,588
13,964
0
63,631
W
Cabrakan
3,051
532
894
2,619
16,361
18,228
84
3,288
13,073
18,608
0
W
Chronos
Tronoxium
Chronos
13,594
4,312
0
4,550
17,572
8,570
1,917
6,377
11,195
75,478
0
W
Susano
XXS4LTXX
Susano
10,375
2,817
0
5,026
14,332
6,592
252
2,522
11,810
0
71,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,203
Gold Earned
40,090
516
Minions Killed
353
0
Camps Cleared
0
1,710,785
Distance Traveled
1,623,858
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,480
582
128
7
0
288,585
2
L
Khepri
7,243
402
13
1
0
360,445
2
L
Bastet
8,418
468
76
4
0
375,614
3
L
Nike
8,789
488
103
6
0
321,715
8
L
Nu Wa
8,272
460
68
4
0
288,059
5
W
Guan Yu
10,630
591
132
7
0
356,781
2
L
Izanami
7,368
409
93
5
0
278,025
0
W
Cabrakan
8,024
446
25
1
0
356,507
0
W
Chronos
10,190
566
138
8
0
345,020
1
W
Susano
9,879
549
93
5
0
363,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role