Player Matchup

Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Susano
Susano
 
Susano
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Freya
Freya
BlkMarketINC
Freya
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 48L
1,495 Elo+
Party 2
Merlin
Merlin
XThuggNasty
Merlin
Level 95
God Stats
4W - 1L
1,550 SR
Queue Stats
30W - 33L
1,505 Elo+
Party 2
Hercules
Hercules
drchachee
Hercules
Level 136
God Stats
1W - 1L
1,607 SR
Queue Stats
38W - 38L
1,466 Elo+
Party 2
Team Averages
Level 122
1,531 SR
1,493 Elo+

VS

Team Averages
Level 83
1,637 SR
1,579 Elo+
Ao Kuang
Ao Kuang
Grayn0m
Ao Kuang
Level 120
God Stats
4W - 3L
1,459 SR
Queue Stats
150W - 217L
1,418 Elo+
Party 1
Yu Huang
Yu Huang
Itachι
Yu Huang
Level 146
God Stats
1W - 1L
1,836 SR
Queue Stats
12W - 9L
1,704 Elo+
Party 3
Chaac
Chaac
alexkhoury
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,685 Elo+
Party 3
Ares
Ares
iceymanglaze
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 110L
1,421 Elo+
Party 1
Anhur
Anhur
nickkhoury
Anhur
Level 46
God Stats
1W - 1L
1,888 SR
Queue Stats
20W - 15L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
5 / 0 / 0
7,359
669
8,029
8,781
6,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
 
Susano
10
1 / 1 / 1
5,928
539
2,919
8,484
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 4 / 3
6,154
559
6,481
7,315
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
11
2 / 1 / 2
6,475
589
4,503
5,315
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
drchachee
Hercules
8
1 / 4 / 2
5,335
485
4,888
10,714
5,216
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Grayn0m
Ao Kuang
8
2 / 2 / 1
5,092
463
3,664
10,678
4,016
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
Itachι
Yu Huang
11
3 / 1 / 4
6,127
557
6,448
5,255
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
8
2 / 3 / 5
5,514
501
4,176
10,402
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
0 / 4 / 0
4,641
422
3,100
10,049
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
9
3 / 3 / 3
5,942
540
5,877
7,926
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
12
Kills
10
10
Deaths
13
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
0
0
5
W
Susano
 
Susano
1
1
1
1.5
W
3
4
3
1.13
L
Ao Kuang
Grayn0m
Ao Kuang
2
2
1
1.25
L
Yu Huang
Itachι
Yu Huang
3
1
4
5
W
Merlin
2
1
2
3
L
Chaac
2
3
5
1.5
W
Hercules
drchachee
Hercules
1
4
2
0.5
L
0
4
0
0
L
Anhur
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,820
Damage
23,265
40,609
Taken
44,310
18,695
Mitigated
20,747
12,072
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,029
3,973
0
6,329
8,781
6,361
0
3,974
4,807
0
54,406
W
Susano
 
Susano
2,919
715
0
750
8,484
2,961
0
1,732
6,630
0
40,644
W
6,481
2,880
0
2,191
7,315
2,139
0
1,855
5,312
29,122
0
L
Ao Kuang
Grayn0m
Ao Kuang
3,664
1,309
15
3,100
10,678
4,016
0
2,070
8,608
21,115
0
L
Yu Huang
Itachι
Yu Huang
6,448
537
0
836
5,255
2,225
0
2,079
3,176
36,051
0
W
Merlin
4,503
245
0
765
5,315
2,018
0
2,112
3,043
42,577
0
L
Chaac
4,176
842
0
2,641
10,402
6,030
0
5,072
5,330
0
21,799
W
Hercules
drchachee
Hercules
4,888
1,823
210
1,827
10,714
5,216
0
2,947
7,605
0
17,214
L
3,100
1,353
0
586
10,049
5,909
0
0
10,049
16,446
0
L
Anhur
5,877
3,211
0
2,401
7,926
2,567
0
1,763
6,163
0
33,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,251
Gold Earned
27,316
328
Minions Killed
220
0
Camps Cleared
0
1,109,361
Distance Traveled
1,069,955
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,359
669
103
9
0
190,831
1
W
Susano
5,928
539
71
6
0
243,562
2
W
Freya
6,154
559
51
5
0
225,011
0
L
Ao Kuang
5,092
463
36
3
0
240,157
0
L
Yu Huang
6,127
557
77
7
0
207,366
4
W
Merlin
6,475
589
88
8
0
218,000
6
L
Chaac
5,514
501
36
3
0
222,830
0
W
Hercules
5,335
485
15
1
0
231,957
0
L
Ares
4,641
422
17
2
0
181,304
0
L
Anhur
5,942
540
54
5
0
218,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role