Player Matchup

Arachne
Arachne
Addakard
Arachne
Level 18
God Stats
1W - 2L
1,769 SR
Queue Stats
4W - 7L
1,711 Elo+
Party 1
Chaac
Chaac
Fatestwin
Chaac
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Chronos
Chronos
PoggerChomper
Chronos
Level 104
God Stats
5W - 1L
1,827 SR
Queue Stats
271W - 201L
1,529 Elo+
Party 3
Baron Samedi
Baron Samedi
Trooperwolf101
Baron Samedi
Level 38
God Stats
9W - 6L
1,692 SR
Queue Stats
90W - 94L
1,549 Elo+
Party 3
Medusa
Medusa
xL0rdGrimx
Medusa
Level 128
God Stats
6W - 10L
1,322 SR
Queue Stats
88W - 102L
1,569 Elo+
Party 1
Team Averages
Level 61
1,622 SR
1,572 Elo+

VS

Team Averages
Level 91
1,475 SR
1,668 Elo+
Ullr
Ullr
Bugle Wizard
Ullr
Level 160
God Stats
3W - 4L
1,386 SR
Queue Stats
245W - 179L
1,718 Elo+
Party 2
Thanatos
Thanatos
HerCarryUWU
Thanatos
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 7L
1,778 Elo+
Party 2
Hel
Hel
HisSupportUWU
Hel
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 7L
1,764 Elo+
Party 2
Cerberus
Cerberus
TigerEye98
Cerberus
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 141L
1,640 Elo+
Party 2
Apollo
Apollo
garboymir
Apollo
Level 160
God Stats
14W - 11L
1,490 SR
Queue Stats
118W - 122L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Addakard
Arachne
14
5 / 12 / 2
9,943
452
14,245
27,135
11,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Fatestwin
Chaac
13
0 / 9 / 1
7,914
360
3,007
20,891
15,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
15
1 / 5 / 7
9,779
445
11,372
18,174
7,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
Trooperwolf101
Baron Samedi
15
3 / 7 / 7
9,845
448
12,223
19,219
12,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
xL0rdGrimx
Medusa
15
4 / 5 / 2
10,685
486
10,922
21,500
8,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 11
13,499
614
15,902
15,729
7,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
HerCarryUWU
Thanatos
20
17 / 2 / 4
15,096
686
32,840
28,081
24,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 2 / 11
13,137
597
12,254
12,500
5,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
TigerEye98
Cerberus
17
4 / 5 / 11
11,737
534
9,661
21,513
20,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
garboymir
Apollo
19
7 / 2 / 9
12,876
585
13,597
21,754
10,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
84
13
Kills
38
38
Deaths
13
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Arachne
Addakard
Arachne
5
12
2
0.5
W
4
2
11
4.75
L
Chaac
Fatestwin
Chaac
0
9
1
0.06
W
Thanatos
HerCarryUWU
Thanatos
17
2
4
9.5
W
6
2
11
5.75
L
Chronos
1
5
7
0.9
W
Cerberus
TigerEye98
Cerberus
4
5
11
1.9
L
Baron Samedi
Trooperwolf101
Baron Samedi
3
7
7
0.93
W
Apollo
garboymir
Apollo
7
2
9
5.75
L
Medusa
xL0rdGrimx
Medusa
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,769
Damage
84,254
106,919
Taken
99,577
55,465
Mitigated
68,777
21,355
Healing
60,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Addakard
Arachne
14,245
10,832
0
3,095
27,135
11,517
15
5,719
21,290
0
77,886
W
15,902
8,376
0
2,992
15,729
7,573
669
5,027
10,702
0
119,120
L
Chaac
Fatestwin
Chaac
3,007
550
0
5,494
20,891
15,215
0
2,112
18,547
0
34,597
W
Thanatos
HerCarryUWU
Thanatos
32,840
10,375
0
32,227
28,081
24,705
1,930
7,626
20,455
0
126,565
W
12,254
560
5,575
8,722
12,500
5,646
2,844
5,111
7,389
98,562
0
L
Chronos
11,372
4,010
0
3,756
18,174
7,235
385
5,609
12,383
70,226
0
W
Cerberus
TigerEye98
Cerberus
9,661
499
0
4,134
21,513
20,199
294
3,396
17,707
56,304
0
L
Baron Samedi
Trooperwolf101
Baron Samedi
12,223
1,082
935
3,439
19,219
12,633
296
6,926
12,023
48,670
0
W
Apollo
garboymir
Apollo
13,597
7,916
0
7,056
21,754
10,654
8,574
3,648
18,106
0
113,999
L
Medusa
xL0rdGrimx
Medusa
10,922
6,333
0
4,636
21,500
8,865
164
1,986
19,080
0
74,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,166
Gold Earned
66,345
427
Minions Killed
748
0
Camps Cleared
0
2,018,200
Distance Traveled
2,195,747
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,943
452
98
4
0
416,759
2
W
Ullr
13,499
614
182
8
0
451,115
2
L
Chaac
7,914
360
45
2
0
375,256
0
W
Thanatos
15,096
686
184
8
0
441,181
5
W
Hel
13,137
597
150
7
0
423,462
7
L
Chronos
9,779
445
103
5
0
449,514
3
W
Cerberus
11,737
534
100
5
0
402,618
0
L
Baron Samedi
9,845
448
75
3
0
385,380
0
W
Apollo
12,876
585
132
6
0
477,371
1
L
Medusa
10,685
486
106
5
0
391,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role