Player Matchup

Loki
Loki
 
Loki
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Chicagolate
Neith
Level 119
God Stats
54W - 59L
1,482 SR
Queue Stats
400W - 446L
1,398 Elo+
Solo
Izanami
Izanami
Kill X Kill5143
Izanami
Level 41
God Stats
5W - 7L
1,585 SR
Queue Stats
19W - 21L
1,533 Elo+
Party 1
Chang'e
Chang'e
Wasabi240
Chang'e
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 38L
1,442 Elo+
Party 1
Sobek
Sobek
elpenguinooo
Sobek
Level 58
God Stats
1W - 3L
1,274 SR
Queue Stats
8W - 7L
1,425 Elo+
Party 1
Team Averages
Level 70
1,468 SR
1,460 Elo+

VS

Team Averages
Level 110
1,495 SR
1,366 Elo+
Neith
Neith
ApesAspect
Neith
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 26L
1,438 Elo+
Party 2
Fenrir
Fenrir
CherryAspect
Fenrir
Level 128
God Stats
3W - 0L
1,464 SR
Queue Stats
33W - 24L
1,424 Elo+
Party 2
Ra
Ra
PARALLEL_BULLET3
Ra
Level 148
God Stats
8W - 8L
1,492 SR
Queue Stats
762W - 927L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
TheHarrison77
Baron Samedi
Level 87
God Stats
7W - 2L
1,597 SR
Queue Stats
7W - 9L
1,172 Elo+
Party 2
Bellona
Bellona
xt_Lone_Star_tx
Bellona
Level 117
God Stats
22W - 25L
1,422 SR
Queue Stats
404W - 506L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 5 / 0
4,668
467
2,184
9,007
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 0
4,394
439
2,341
4,408
1,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 3 / 2
4,235
424
1,636
6,947
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
Wasabi240
Chang'e
8
2 / 0 / 0
4,698
470
2,171
5,107
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 3 / 0
4,539
454
1,655
6,521
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
1 / 0 / 2
5,186
519
3,438
3,787
1,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
10
2 / 2 / 4
5,908
591
4,209
6,601
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
4 / 0 / 2
6,029
603
3,660
2,966
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
TheHarrison77
Baron Samedi
9
2 / 0 / 2
5,157
516
4,272
4,054
1,924
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
3 / 0 / 3
6,334
633
4,160
5,374
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
5
0
0
W
Neith
1
0
2
2
W
Fenrir
2
2
4
2
L
0
1
0
0
L
0
3
2
0.33
W
4
0
2
5
W
Baron Samedi
TheHarrison77
Baron Samedi
2
0
2
3
L
Chang'e
Wasabi240
Chang'e
2
0
0
2
L
0
3
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,987
Damage
19,739
31,990
Taken
22,782
12,829
Mitigated
10,208
8,203
Healing
10,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,184
381
0
1,746
9,007
2,664
41
481
8,496
0
24,389
W
Neith
3,438
1,263
0
1,323
3,787
1,299
867
1,215
2,572
0
31,898
W
Fenrir
4,209
735
0
3,274
6,601
2,654
275
1,286
5,315
0
33,322
L
2,341
1,002
0
1,724
4,408
1,691
406
1,756
2,652
0
26,929
L
1,636
1,061
21
1,110
6,947
1,940
0
1,534
5,266
0
16,362
W
3,660
735
125
578
2,966
989
376
736
2,230
22,245
0
W
Baron Samedi
TheHarrison77
Baron Samedi
4,272
573
508
2,863
4,054
1,924
399
440
3,614
21,019
0
L
Chang'e
Wasabi240
Chang'e
2,171
371
0
1,763
5,107
1,444
68
897
4,073
19,353
0
L
1,655
133
0
1,839
6,521
5,090
0
2,870
3,571
9,470
0
W
4,160
1,578
0
2,307
5,374
3,342
1,197
149
5,225
0
39,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,534
Gold Earned
28,614
157
Minions Killed
261
0
Camps Cleared
0
903,269
Distance Traveled
964,458
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,668
467
40
4
0
182,341
0
W
Neith
5,186
519
46
5
0
183,615
1
W
Fenrir
5,908
591
61
6
0
200,397
0
L
Neith
4,394
439
43
4
0
175,992
1
L
Izanami
4,235
424
31
3
0
183,392
0
W
Ra
6,029
603
37
4
0
209,712
0
W
Baron Samedi
5,157
516
36
4
0
174,964
1
L
Chang'e
4,698
470
32
3
0
174,375
0
L
Sobek
4,539
454
11
1
0
187,169
3
W
Bellona
6,334
633
81
8
0
195,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role