Player Matchup

Anubis
Anubis
ELITEBounteous3
Anubis
Level 111
God Stats
15W - 9L
1,597 SR
Queue Stats
367W - 410L
1,410 Elo+
Solo
Artio
Artio
iJstr
Artio
Level 66
God Stats
3W - 2L
1,575 SR
Queue Stats
13W - 14L
1,469 Elo+
Solo
Lancelot
Lancelot
igeekonabih18
Lancelot
Level 121
God Stats
0W - 2L
1,375 SR
Queue Stats
9W - 11L
1,436 Elo+
Solo
Team Averages
Level 99
1,516 SR
1,439 Elo+

VS

Team Averages
Level 79
1,507 SR
1,377 Elo+
Zhong Kui
Zhong Kui
PrismBadge
Zhong Kui
Level 127
God Stats
5W - 7L
1,622 SR
Queue Stats
22W - 25L
1,416 Elo+
Solo
Shiva
Shiva
RagingDrunk
Shiva
Level 53
God Stats
45W - 46L
1,459 SR
Queue Stats
135W - 157L
1,356 Elo+
Party 1
Medusa
Medusa
olipop
Medusa
Level 57
God Stats
4W - 5L
1,440 SR
Queue Stats
129W - 183L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,038
704
7,486
10,026
5,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
iJstr
Artio
11
0 / 2 / 3
7,148
715
2,667
13,655
12,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
igeekonabih18
Lancelot
9
1 / 6 / 0
6,306
631
5,805
13,700
5,597
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PrismBadge
Zhong Kui
13
6 / 2 / 5
8,426
843
12,475
11,360
7,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 8
7,927
793
12,480
9,333
7,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
olipop
Medusa
12
3 / 0 / 9
7,770
777
7,160
6,925
2,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Zhong Kui
PrismBadge
Zhong Kui
6
2
5
4.25
W
4
1
8
8
L
Artio
iJstr
Artio
0
2
3
0.75
L
Lancelot
igeekonabih18
Lancelot
1
6
0
0.17
W
Medusa
olipop
Medusa
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,958
Damage
32,115
37,381
Taken
27,618
23,894
Mitigated
17,289
7,287
Healing
8,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,486
142
0
2,163
10,026
5,306
0
3,354
6,384
30,121
0
W
Zhong Kui
PrismBadge
Zhong Kui
12,475
1,025
0
4,719
11,360
7,507
195
3,921
7,439
33,050
0
W
12,480
1,415
574
2,601
9,333
7,116
117
3,779
5,554
0
19,876
L
Artio
iJstr
Artio
2,667
442
896
2,467
13,655
12,991
120
3,935
9,338
7,127
0
L
Lancelot
igeekonabih18
Lancelot
5,805
745
0
1,761
13,700
5,597
342
5,362
8,084
0
19,374
W
Medusa
olipop
Medusa
7,160
4,174
0
1,028
6,925
2,666
905
2,780
4,145
0
26,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,492
Gold Earned
24,123
88
Minions Killed
118
3
Camps Cleared
6
534,963
Distance Traveled
611,291
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,038
704
51
5
1
157,591
5
W
Zhong Kui
8,426
843
55
6
2
191,223
2
W
Shiva
7,927
793
18
2
0
223,157
1
L
Artio
7,148
715
11
1
1
192,749
0
L
Lancelot
6,306
631
26
3
1
184,623
2
W
Medusa
7,770
777
45
5
4
196,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role