Player Matchup

Jing Wei
Jing Wei
ItzSaucy
Jing Wei
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 37L
1,587 Elo+
Party 1
Achilles
Achilles
Natedog1802
Achilles
Level 106
God Stats
38W - 47L
1,550 SR
Queue Stats
263W - 287L
1,558 Elo+
Party 1
He Bo
He Bo
iKip
He Bo
Level 72
God Stats
4W - 3L
1,791 SR
Queue Stats
62W - 49L
1,615 Elo+
Party 1
Team Averages
Level 97
1,614 SR
1,587 Elo+

VS

Team Averages
Level 127
1,429 SR
1,454 Elo+
Ah Puch
Ah Puch
HazyGiraffe1
Ah Puch
Level 146
God Stats
10W - 8L
1,255 SR
Queue Stats
26W - 35L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
bennieinthejets
Sylvanus
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 35L
1,348 Elo+
Party 2
Medusa
Medusa
njnj
Medusa
Level 129
God Stats
25W - 24L
1,532 SR
Queue Stats
75W - 85L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ItzSaucy
Jing Wei
18
2 / 2 / 7
12,852
643
25,322
24,146
12,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Natedog1802
Achilles
20
8 / 2 / 4
14,286
714
26,702
27,881
40,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
iKip
He Bo
18
3 / 7 / 7
13,427
671
22,282
17,757
7,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HazyGiraffe1
Ah Puch
18
4 / 7 / 5
13,431
672
14,507
22,048
11,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
18
2 / 4 / 8
14,171
709
12,912
42,325
47,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
njnj
Medusa
20
5 / 2 / 5
14,490
725
27,126
19,606
10,588
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
13
Kills
11
11
Deaths
13
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
HazyGiraffe1
Ah Puch
4
7
5
0.93
L
Jing Wei
ItzSaucy
Jing Wei
2
2
7
2.75
L
Achilles
Natedog1802
Achilles
8
2
4
5
W
Sylvanus
2
4
8
1.5
L
He Bo
iKip
He Bo
3
7
7
0.93
W
Medusa
njnj
Medusa
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,306
Damage
54,545
69,784
Taken
83,979
59,812
Mitigated
69,376
11,498
Healing
29,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
HazyGiraffe1
Ah Puch
14,507
560
218
3,132
22,048
11,434
288
6,030
15,676
61,921
0
L
Jing Wei
ItzSaucy
Jing Wei
25,322
16,981
0
4,544
24,146
12,261
1,684
12,082
12,064
0
73,646
L
Achilles
Natedog1802
Achilles
26,702
3,645
0
5,625
27,881
40,143
683
6,963
20,918
0
50,551
W
Sylvanus
12,912
2,217
4,163
20,106
42,325
47,354
267
10,846
30,566
33,627
0
L
He Bo
iKip
He Bo
22,282
800
0
1,329
17,757
7,408
646
8,752
9,005
57,878
0
W
Medusa
njnj
Medusa
27,126
14,728
0
1,383
19,606
10,588
2,498
6,002
13,107
0
88,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,565
Gold Earned
42,092
257
Minions Killed
231
10
Camps Cleared
8
1,141,482
Distance Traveled
1,044,661
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,431
672
80
4
2
321,559
4
L
Jing Wei
12,852
643
122
6
7
413,761
2
L
Achilles
14,286
714
62
3
1
388,901
2
W
Sylvanus
14,171
709
51
3
2
332,631
2
L
He Bo
13,427
671
73
4
2
338,820
3
W
Medusa
14,490
725
100
5
4
390,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role