Player Matchup

Odin
Odin
ExtremeNotebook
Odin
Level 28
God Stats
6W - 4L
1,295 SR
Queue Stats
112W - 124L
1,441 Elo+
Party 2
Ra
Ra
Fried Moses
Ra
Level 29
God Stats
2W - 5L
1,533 SR
Queue Stats
60W - 75L
1,393 Elo+
Party 2
Lancelot
Lancelot
Massive B0ngo
Lancelot
Level 122
God Stats
40W - 28L
1,549 SR
Queue Stats
150W - 164L
1,408 Elo+
Party 2
Freya
Freya
SquidMan502
Freya
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 139L
1,473 Elo+
Party 2
Heimdallr
Heimdallr
xXMrMcAwesome34
Heimdallr
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
192W - 209L
1,442 Elo+
Party 2
Team Averages
Level 79
1,475 SR
1,431 Elo+

VS

Team Averages
Level 51
1,634 SR
1,494 Elo+
Sol
Sol
Adjv99
Sol
Level 89
God Stats
6W - 3L
1,553 SR
Queue Stats
80W - 84L
1,354 Elo+
Solo
Amaterasu
Amaterasu
CleearWater
Amaterasu
Level 49
God Stats
12W - 4L
1,698 SR
Queue Stats
97W - 85L
1,463 Elo+
Party 1
Izanami
Izanami
DeddKlick
Izanami
Level 29
God Stats
7W - 4L
1,320 SR
Queue Stats
41W - 34L
1,465 Elo+
Party 1
Ares
Ares
Saladdine
Ares
Level 26
God Stats
3W - 0L
1,827 SR
Queue Stats
13W - 6L
1,593 Elo+
Party 1
Arachne
Arachne
VileFrantic
Arachne
Level 64
God Stats
2W - 0L
1,770 SR
Queue Stats
92W - 61L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
8,015
401
2,367
17,135
14,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 7 / 2
9,382
469
9,917
17,053
8,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Massive B0ngo
Lancelot
13
2 / 4 / 3
8,427
421
8,299
15,495
7,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 3 / 4
9,130
457
14,748
17,837
7,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Heimdallr
xXMrMcAwesome34
Heimdallr
14
1 / 5 / 3
7,963
398
9,860
13,146
6,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Adjv99
Sol
16
2 / 2 / 5
10,773
539
13,128
14,660
5,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
CleearWater
Amaterasu
16
4 / 3 / 5
10,737
537
12,102
19,404
15,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
DeddKlick
Izanami
14
2 / 3 / 2
8,835
442
10,440
8,870
4,162
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
13
0 / 2 / 3
9,335
467
8,288
14,072
15,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
VileFrantic
Arachne
18
12 / 3 / 2
11,932
597
15,971
21,002
9,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
12
Kills
20
20
Deaths
13
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
Adjv99
Sol
2
2
5
2.25
W
Amaterasu
CleearWater
Amaterasu
4
3
5
2.17
W
Izanami
DeddKlick
Izanami
2
3
2
1
L
2
1
2
3
L
2
7
2
0.43
L
Lancelot
Massive B0ngo
Lancelot
2
4
3
0.88
W
Ares
0
2
3
0.75
L
5
3
4
2.33
W
Arachne
VileFrantic
Arachne
12
3
2
4.33
L
Heimdallr
xXMrMcAwesome34
Heimdallr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,191
Damage
59,929
80,666
Taken
78,008
43,072
Mitigated
49,845
24,726
Healing
27,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Adjv99
Sol
13,128
4,936
0
7,152
14,660
5,988
1,678
7,742
6,754
77,217
0
W
Amaterasu
CleearWater
Amaterasu
12,102
6,618
0
10,612
19,404
15,213
236
8,214
10,600
0
82,923
W
Izanami
DeddKlick
Izanami
10,440
8,992
0
469
8,870
4,162
1,240
1,503
7,283
0
78,548
L
2,367
398
500
6,240
17,135
14,159
0
4,735
12,400
0
14,507
L
9,917
1,032
579
3,900
17,053
8,041
45
9,890
7,163
67,939
0
L
Lancelot
Massive B0ngo
Lancelot
8,299
1,511
0
4,956
15,495
7,499
0
2,647
12,848
0
64,584
W
Ares
8,288
298
0
3,483
14,072
15,454
225
2,999
10,927
21,074
0
L
14,748
4,532
0
7,143
17,837
7,327
0
2,478
15,359
44,867
0
W
Arachne
VileFrantic
Arachne
15,971
12,949
0
5,330
21,002
9,028
0
3,483
17,429
0
103,027
L
Heimdallr
xXMrMcAwesome34
Heimdallr
9,860
4,206
0
1,408
13,146
6,046
0
1,666
11,480
0
75,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,917
Gold Earned
51,612
444
Minions Killed
528
0
Camps Cleared
0
1,846,517
Distance Traveled
1,956,356
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,773
539
138
7
0
322,040
1
W
Amaterasu
10,737
537
108
5
0
424,300
1
W
Izanami
8,835
442
117
6
0
327,469
3
L
Odin
8,015
401
16
1
0
385,010
3
L
Ra
9,382
469
138
7
0
330,497
3
L
Lancelot
8,427
421
104
5
0
461,192
5
W
Ares
9,335
467
47
2
0
394,268
4
L
Freya
9,130
457
83
4
0
354,105
3
W
Arachne
11,932
597
118
6
0
488,279
0
L
Heimdallr
7,963
398
103
5
0
315,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role