Player Matchup

Bakasura
Bakasura
DarkHeartsKing
Bakasura
Level 156
God Stats
1W - 0L
1,583 SR
Queue Stats
116W - 93L
1,502 Elo+
Party 1
Baron Samedi
Baron Samedi
DevilDog1019644
Baron Samedi
Level 137
God Stats
7W - 2L
1,573 SR
Queue Stats
75W - 62L
1,503 Elo+
Party 1
Geb
Geb
Mountaindewd41
Geb
Level 158
God Stats
1W - 1L
1,222 SR
Queue Stats
115W - 95L
1,523 Elo+
Party 1
Team Averages
Level 150
1,460 SR
1,509 Elo+

VS

Team Averages
Level 23
1,574 SR
1,183 Elo+
Thor
Thor
KitsuneFuW
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,174 Elo+
Party 2
Poseidon
Poseidon
McMudkip
Poseidon
Level 46
God Stats
0W - 1L
1,722 SR
Queue Stats
15W - 23L
1,188 Elo+
Party 2
King Arthur
King Arthur
maximorevengex
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,188 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
10 / 1 / 5
12,859
756
19,097
17,162
11,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
DevilDog1019644
Baron Samedi
16
3 / 4 / 13
11,392
670
12,308
12,590
7,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 1 / 12
12,333
725
10,422
19,467
23,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 3
10,436
614
11,922
15,114
6,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
McMudkip
Poseidon
14
1 / 6 / 5
10,208
600
15,249
11,132
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
maximorevengex
King Arthur
16
2 / 4 / 4
10,496
617
15,239
21,058
20,729
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
16
Kills
6
6
Deaths
16
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
10
1
5
12.5
W
Baron Samedi
DevilDog1019644
Baron Samedi
3
4
13
2.38
L
3
6
3
0.75
L
Poseidon
McMudkip
Poseidon
1
6
5
0.58
W
3
1
12
9
L
King Arthur
maximorevengex
King Arthur
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,827
Damage
42,410
49,219
Taken
47,304
41,385
Mitigated
31,807
18,302
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
19,097
11,108
0
6,995
17,162
11,110
1,876
6,383
10,779
0
43,933
W
Baron Samedi
DevilDog1019644
Baron Samedi
12,308
716
3,264
2,560
12,590
7,075
240
4,824
7,766
42,724
0
L
11,922
2,411
0
313
15,114
6,830
0
8,845
5,530
0
36,344
L
Poseidon
McMudkip
Poseidon
15,249
2,528
0
727
11,132
4,248
0
5,355
4,968
49,980
0
W
10,422
1,136
595
4,888
19,467
23,200
390
7,246
12,221
24,501
0
L
King Arthur
maximorevengex
King Arthur
15,239
1,739
312
1,194
21,058
20,729
0
9,112
10,125
9,477
35,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,584
Gold Earned
31,140
154
Minions Killed
194
6
Camps Cleared
10
964,615
Distance Traveled
835,703
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,859
756
82
5
3
347,077
9
W
Baron Samedi
11,392
670
47
3
2
281,829
2
L
Thor
10,436
614
58
3
4
287,057
4
L
Poseidon
10,208
600
79
5
2
229,544
3
W
Geb
12,333
725
25
1
1
335,709
0
L
King Arthur
10,496
617
57
3
4
319,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role