Player Matchup

Fenrir
Fenrir
CelestialMonarch
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,603 Elo+
Solo
Izanami
Izanami
Megapixel_Wizard
Izanami
Level 34
God Stats
3W - 5L
1,814 SR
Queue Stats
91W - 162L
1,251 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
qxqnanaqxq
Morgan Le Fay
Level 27
God Stats
26W - 48L
1,285 SR
Queue Stats
57W - 107L
1,105 Elo+
Party 2
Team Averages
Level 42
1,533 SR
1,320 Elo+

VS

Team Averages
Level 64
1,524 SR
1,534 Elo+
Izanami
Izanami
CaptainDaddyPP
Izanami
Level 79
God Stats
16W - 9L
1,651 SR
Queue Stats
287W - 256L
1,539 Elo+
Party 1
Hera
Hera
EricIsTheName
Hera
Level 27
God Stats
3W - 2L
1,420 SR
Queue Stats
176W - 178L
1,433 Elo+
Party 1
Bacchus
Bacchus
Sushiewolf
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,732
595
5,065
14,255
10,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 5 / 0
9,630
741
11,841
11,766
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
qxqnanaqxq
Morgan Le Fay
11
0 / 7 / 1
7,297
561
5,461
12,205
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 4
10,475
806
18,311
9,572
4,493
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 1 / 4
10,178
783
11,151
7,960
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Sushiewolf
Bacchus
13
1 / 1 / 7
8,723
671
5,477
11,345
14,019
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
17
17
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
L
0
5
3
0.3
W
7
1
4
9
L
3
5
0
0.6
W
Bacchus
Sushiewolf
Bacchus
1
1
7
4.5
L
Morgan Le Fay
qxqnanaqxq
Morgan Le Fay
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,367
Damage
34,939
38,226
Taken
28,877
21,793
Mitigated
22,166
3,313
Healing
5,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,311
13,428
0
2,113
9,572
4,493
1,961
1,479
8,062
0
57,004
L
5,065
1,098
0
1,069
14,255
10,683
0
6,696
7,559
0
12,742
W
11,151
2,579
0
2,224
7,960
3,654
1,118
2,056
5,771
36,483
0
L
11,841
8,337
0
1,147
11,766
5,720
0
5,527
6,239
0
42,135
W
Bacchus
Sushiewolf
Bacchus
5,477
1,172
0
1,313
11,345
14,019
0
2,432
8,680
23,846
0
L
Morgan Le Fay
qxqnanaqxq
Morgan Le Fay
5,461
1,622
0
1,097
12,205
5,390
0
4,646
7,559
18,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,659
Gold Earned
29,376
123
Minions Killed
169
3
Camps Cleared
8
559,798
Distance Traveled
660,858
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,475
806
97
7
3
216,670
2
L
Fenrir
7,732
595
13
1
2
210,228
1
W
Hera
10,178
783
48
4
3
225,597
1
L
Izanami
9,630
741
87
7
1
186,488
2
W
Bacchus
8,723
671
24
2
2
218,591
0
L
Morgan Le Fay
7,297
561
23
2
0
163,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role