Player Matchup

Yemoja
Yemoja
Coolers
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,271 Elo+
Party 1
Thor
Thor
D3faultG4ming
Thor
Level 147
God Stats
6W - 1L
1,500 SR
Queue Stats
54W - 47L
1,317 Elo+
Party 1
Neith
Neith
YoitsmeGary
Neith
Level 6
God Stats
4W - 6L
1,519 SR
Queue Stats
30W - 22L
1,308 Elo+
Party 1
Nu Wa
Nu Wa
mooonrice
Nu Wa
Level 49
God Stats
3W - 3L
1,406 SR
Queue Stats
26W - 41L
1,367 Elo+
Solo
Scylla
Scylla
sploink
Scylla
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 13L
1,349 Elo+
Party 1
Team Averages
Level 44
1,485 SR
1,322 Elo+

VS

Team Averages
Level 24
1,500 SR
1,303 Elo+
Chaac
Chaac
FadedRaven
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,277 Elo+
Party 2
Pele
Pele
RebelRaven
Pele
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
Synchestraa
Cthulhu
Level 67
God Stats
2W - 5L
1,500 SR
Queue Stats
22W - 19L
1,217 Elo+
Solo
Achilles
Achilles
TheNutMonster
Achilles
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,407 Elo+
Party 2
Fenrir
Fenrir
dronen6475
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Coolers
Yemoja
11
0 / 1 / 8
6,267
1,253
3,304
6,212
3,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
8 / 0 / 3
7,672
1,534
9,830
5,022
2,030
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 9
6,266
1,253
6,570
2,353
923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
mooonrice
Nu Wa
11
2 / 2 / 6
6,426
1,285
5,195
4,033
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
sploink
Scylla
11
0 / 0 / 8
5,807
1,161
2,965
2,455
885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

401

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 4 / 0
5,575
1,115
4,825
9,725
6,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
5,481
1,096
1,567
3,934
1,478
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
Synchestraa
Cthulhu
10
2 / 0 / 1
6,107
1,221
4,187
4,483
3,051
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
TheNutMonster
Achilles
10
0 / 2 / 1
5,569
1,114
4,011
6,123
5,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
dronen6475
Fenrir
11
1 / 3 / 1
5,960
1,192
2,825
7,794
3,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
11
Kills
3
3
Deaths
11
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Coolers
Yemoja
0
1
8
4
W
8
0
3
9.5
L
Chaac
0
4
0
0
L
0
2
1
0.25
L
Cthulhu
Synchestraa
Cthulhu
2
0
1
2.5
L
Achilles
TheNutMonster
Achilles
0
2
1
0.25
W
1
0
9
5.5
L
Fenrir
dronen6475
Fenrir
1
3
1
0.5
W
Nu Wa
mooonrice
Nu Wa
2
2
6
2.5
W
Scylla
sploink
Scylla
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,864
Damage
17,415
20,075
Taken
32,059
9,010
Mitigated
19,303
1,705
Healing
2,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Coolers
Yemoja
3,304
658
202
729
6,212
3,621
0
516
5,331
7,798
0
W
9,830
1,235
0
300
5,022
2,030
0
739
4,101
0
19,011
L
Chaac
4,825
559
0
1,183
9,725
6,241
0
2,885
6,840
0
13,343
L
1,567
112
0
183
3,934
1,478
0
1,571
2,363
0
8,983
L
Cthulhu
Synchestraa
Cthulhu
4,187
37
137
0
4,483
3,051
0
1,775
2,708
8,933
0
L
Achilles
TheNutMonster
Achilles
4,011
1,413
0
635
6,123
5,052
0
2,682
3,441
0
11,100
W
6,570
3,609
0
384
2,353
923
0
843
1,448
0
10,612
L
Fenrir
dronen6475
Fenrir
2,825
1,491
0
520
7,794
3,481
0
2,551
5,243
0
7,818
W
Nu Wa
mooonrice
Nu Wa
5,195
2,267
0
0
4,033
1,551
0
1,249
2,691
12,973
0
W
Scylla
sploink
Scylla
2,965
653
0
90
2,455
885
0
840
1,550
11,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,438
Gold Earned
28,692
81
Minions Killed
80
3
Camps Cleared
3
476,233
Distance Traveled
498,508
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,267
1,253
5
1
2
80,813
1
W
Thor
7,672
1,534
14
3
0
113,826
0
L
Chaac
5,575
1,115
27
5
0
105,733
0
L
Pele
5,481
1,096
12
2
1
69,399
0
L
Cthulhu
6,107
1,221
23
5
1
117,753
0
L
Achilles
5,569
1,114
9
2
0
107,893
1
W
Neith
6,266
1,253
13
3
1
96,382
0
L
Fenrir
5,960
1,192
9
2
1
97,730
0
W
Nu Wa
6,426
1,285
20
4
0
86,551
1
W
Scylla
5,807
1,161
29
6
0
98,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role