Player Matchup

Shiva
Shiva
Catkong08
Shiva
Level 40
God Stats
4W - 2L
1,400 SR
Queue Stats
98W - 104L
1,341 Elo+
Solo
Rama
Rama
Colvegas
Rama
Level 33
God Stats
6W - 11L
1,202 SR
Queue Stats
8W - 14L
1,202 Elo+
Solo
Athena
Athena
DR_GOLDSTANDARD
Athena
Level 105
God Stats
43W - 27L
1,484 SR
Queue Stats
104W - 91L
1,363 Elo+
Solo
Fenrir
Fenrir
HeatproofLoki
Fenrir
Level 51
God Stats
8W - 11L
1,354 SR
Queue Stats
332W - 360L
1,325 Elo+
Solo
Merlin
Merlin
gangzta-ninja
Merlin
Level 67
God Stats
5W - 6L
1,349 SR
Queue Stats
169W - 183L
1,322 Elo+
Solo
Team Averages
Level 59
1,358 SR
1,310 Elo+

VS

Team Averages
Level 96
1,529 SR
1,256 Elo+
Susano
Susano
F4BRI_PL4Z4
Susano
Level 74
God Stats
1W - 1L
1,661 SR
Queue Stats
38W - 30L
1,314 Elo+
Solo
Cthulhu
Cthulhu
Keenando Reeves
Cthulhu
Level 114
God Stats
23W - 14L
1,576 SR
Queue Stats
403W - 428L
1,374 Elo+
Solo
Zeus
Zeus
RangerPower-_-
Zeus
Level 49
God Stats
1W - 3L
1,478 SR
Queue Stats
135W - 189L
1,147 Elo+
Party 1
Athena
Athena
Sir_Mr_Dr_Prof_
Athena
Level 119
God Stats
3W - 6L
1,500 SR
Queue Stats
179W - 231L
1,226 Elo+
Party 1
Medusa
Medusa
theyurtz
Medusa
Level 124
God Stats
2W - 6L
1,432 SR
Queue Stats
100W - 118L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Catkong08
Shiva
12
6 / 0 / 1
6,850
623
5,809
8,613
4,935
Rama
7
0 / 3 / 3
4,881
444
1,346
7,301
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 0 / 6
6,036
549
5,014
8,142
5,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
2 / 1 / 4
5,742
522
3,578
8,537
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 2 / 4
5,843
531
4,041
5,470
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
0 / 3 / 2
5,253
478
3,760
8,665
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 1 / 0
4,767
433
2,003
3,152
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
2 / 4 / 1
5,266
479
4,232
6,239
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 2
5,742
522
5,091
12,315
8,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
theyurtz
Medusa
9
2 / 2 / 3
5,374
489
4,569
6,276
2,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
5
6
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Shiva
Catkong08
Shiva
6
0
1
6.5
W
Rama
0
3
3
0.5
W
1
0
6
4
L
Susano
0
3
2
0.33
W
2
1
4
4
L
0
1
0
0
L
2
4
1
0.63
L
1
2
2
1
W
2
2
4
2
L
Medusa
theyurtz
Medusa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,788
Damage
19,655
38,063
Taken
36,647
18,395
Mitigated
18,059
11,218
Healing
8,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Catkong08
Shiva
5,809
1,491
207
2,053
8,613
4,935
594
2,970
5,459
0
41,122
W
Rama
1,346
1,271
0
862
7,301
2,071
56
1,630
5,671
0
18,131
W
5,014
1,886
1,462
2,238
8,142
5,981
11
2,189
5,953
17,405
0
L
Susano
3,760
618
0
2,730
8,665
3,284
0
659
7,966
0
32,730
W
3,578
451
0
3,440
8,537
3,284
0
2,045
6,492
0
23,433
L
2,003
258
0
750
3,152
1,363
0
0
3,152
16,139
0
L
4,232
557
0
250
6,239
2,172
0
2,241
3,644
21,261
0
L
5,091
1,844
1,596
2,004
12,315
8,653
60
3,444
8,697
18,001
0
W
4,041
300
0
956
5,470
2,124
388
2,308
3,162
30,654
0
L
Medusa
theyurtz
Medusa
4,569
2,446
0
1,179
6,276
2,587
120
2,095
4,133
0
30,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,352
Gold Earned
26,402
229
Minions Killed
199
0
Camps Cleared
0
1,057,136
Distance Traveled
961,962
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,850
623
66
6
0
207,278
1
W
Rama
4,881
444
43
4
0
166,535
0
W
Athena
6,036
549
26
2
0
238,917
2
L
Susano
5,253
478
59
5
0
235,016
3
W
Fenrir
5,742
522
44
4
0
251,496
2
L
Cthulhu
4,767
433
35
3
0
117,794
0
L
Zeus
5,266
479
31
3
0
193,006
1
L
Athena
5,742
522
27
2
0
230,405
1
W
Merlin
5,843
531
50
5
0
192,910
0
L
Medusa
5,374
489
47
4
0
185,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role