Player Matchup

Fenrir
Fenrir
CasualMind
Fenrir
Level 146
God Stats
2W - 2L
1,814 SR
Queue Stats
47W - 45L
1,518 Elo+
Party 3
Odin
Odin
Despardian
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,361 Elo+
Party 2
Yu Huang
Yu Huang
Scrubtimus
Yu Huang
Level 160
God Stats
7W - 7L
1,571 SR
Queue Stats
93W - 85L
1,579 Elo+
Party 3
Xing Tian
Xing Tian
SwoleStepDad
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,361 Elo+
Party 2
Ullr
Ullr
ZaversPow
Ullr
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,361 Elo+
Party 2
Team Averages
Level 75
1,577 SR
1,436 Elo+

VS

Team Averages
Level 137
1,645 SR
1,610 Elo+
Anhur
Anhur
Dokuhigurashi
Anhur
Level 160
God Stats
7W - 1L
1,753 SR
Queue Stats
382W - 236L
1,624 Elo+
Party 1
Da Ji
Da Ji
Doorkun
Da Ji
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 19L
1,704 Elo+
Party 1
Bellona
Bellona
Svenge
Bellona
Level 143
God Stats
16W - 4L
1,879 SR
Queue Stats
123W - 68L
1,698 Elo+
Party 1
Nu Wa
Nu Wa
SweeteyTTV
Nu Wa
Level 157
God Stats
10W - 7L
1,524 SR
Queue Stats
137W - 102L
1,485 Elo+
Party 1
Kuzenbo
Kuzenbo
miracle1978
Kuzenbo
Level 108
God Stats
1,053W - 1,101L
1,571 SR
Queue Stats
1,436W - 1,538L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CasualMind
Fenrir
15
2 / 7 / 4
10,018
1,002
9,894
19,798
9,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 3 / 3
9,671
967
8,613
16,355
18,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
Scrubtimus
Yu Huang
16
3 / 6 / 3
10,941
1,094
20,485
16,721
6,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
SwoleStepDad
Xing Tian
15
0 / 9 / 4
9,857
986
7,087
23,263
25,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
15
1 / 6 / 2
9,414
941
8,142
18,381
7,387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

108

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 12
11,186
1,119
16,608
10,488
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Doorkun
Da Ji
17
14 / 1 / 12
12,785
1,279
28,275
12,113
6,847
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Svenge
Bellona
17
2 / 2 / 22
11,416
1,142
13,968
17,882
18,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
18
6 / 1 / 21
11,493
1,149
21,545
6,209
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
miracle1978
Kuzenbo
17
1 / 1 / 24
11,228
1,123
8,540
17,724
17,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
122
7
Kills
31
31
Deaths
7
16
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CasualMind
Fenrir
2
7
4
0.57
L
1
3
3
0.83
W
8
2
12
7
W
Da Ji
Doorkun
Da Ji
14
1
12
20
L
Yu Huang
Scrubtimus
Yu Huang
3
6
3
0.75
W
Bellona
Svenge
Bellona
2
2
22
6.5
W
Nu Wa
6
1
21
16.5
L
Xing Tian
SwoleStepDad
Xing Tian
0
9
4
0.22
L
Ullr
1
6
2
0.33
W
Kuzenbo
miracle1978
Kuzenbo
1
1
24
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,221
Damage
88,936
94,518
Taken
64,416
67,502
Mitigated
51,223
2,595
Healing
20,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CasualMind
Fenrir
9,894
2,398
0
960
19,798
9,361
0
6,903
12,895
205
18,587
L
8,613
1,686
0
421
16,355
18,718
0
7,232
9,123
0
23,574
W
16,608
12,012
0
3,551
10,488
5,012
0
5,112
5,163
0
31,577
W
Da Ji
Doorkun
Da Ji
28,275
8,028
0
225
12,113
6,847
0
5,547
6,500
0
42,898
L
Yu Huang
Scrubtimus
Yu Huang
20,485
1,163
0
386
16,721
6,681
0
5,410
11,311
53,517
0
W
Bellona
Svenge
Bellona
13,968
5,255
2,271
3,081
17,882
18,825
0
7,185
10,381
0
23,030
W
Nu Wa
21,545
4,917
0
348
6,209
2,843
0
2,968
3,206
42,687
0
L
Xing Tian
SwoleStepDad
Xing Tian
7,087
760
0
680
23,263
25,355
0
7,132
16,131
19,761
0
L
Ullr
8,142
4,504
0
148
18,381
7,387
0
3,408
14,973
0
20,064
W
Kuzenbo
miracle1978
Kuzenbo
8,540
2,908
2,673
8,406
17,724
17,696
0
6,805
8,269
16,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,901
Gold Earned
58,108
183
Minions Killed
178
10
Camps Cleared
7
894,544
Distance Traveled
946,813
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,018
1,002
15
2
2
161,458
0
L
Odin
9,671
967
34
3
2
202,541
2
W
Anhur
11,186
1,119
48
5
2
153,280
0
W
Da Ji
12,785
1,279
36
4
2
190,737
0
L
Yu Huang
10,941
1,094
83
8
4
173,730
0
W
Bellona
11,416
1,142
26
3
1
201,900
0
W
Nu Wa
11,493
1,149
59
6
1
180,715
0
L
Xing Tian
9,857
986
21
2
2
184,959
1
L
Ullr
9,414
941
30
3
0
171,856
0
W
Kuzenbo
11,228
1,123
9
1
1
220,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role