Player Matchup

Chronos
Chronos
ClipBurner1998
Chronos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 132L
1,487 Elo+
Party 1
Izanami
Izanami
DemonikLunatik
Izanami
Level 27
God Stats
1W - 1L
1,628 SR
Queue Stats
17W - 13L
1,466 Elo+
Party 1
Tyr
Tyr
Hurmyr
Tyr
Level 8
God Stats
0W - 2L
1,181 SR
Queue Stats
6W - 11L
1,392 Elo+
Party 1
Team Averages
Level 48
1,437 SR
1,448 Elo+

VS

Team Averages
Level 55
1,555 SR
1,467 Elo+
Bellona
Bellona
Edisonpie
Bellona
Level 125
God Stats
5W - 1L
1,500 SR
Queue Stats
118W - 92L
1,604 Elo+
Party 2
Izanami
Izanami
Megapixel_Wizard
Izanami
Level 34
God Stats
3W - 5L
1,755 SR
Queue Stats
91W - 162L
1,206 Elo+
Solo
Sol
Sol
hehewheat
Sol
Level 7
God Stats
4W - 4L
1,410 SR
Queue Stats
20W - 20L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
9,351
623
11,463
16,698
9,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 2 / 3
10,496
700
10,510
13,717
7,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
Hurmyr
Tyr
15
2 / 2 / 3
9,649
643
6,582
13,250
10,702
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Edisonpie
Bellona
16
5 / 2 / 4
10,960
731
16,129
15,860
19,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 4 / 1
10,099
673
14,776
13,721
7,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 5
8,969
598
8,001
6,790
3,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
6
Kills
9
9
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
3
2
3
2.25
W
Bellona
Edisonpie
Bellona
5
2
4
3.5
L
Tyr
Hurmyr
Tyr
2
2
3
1.75
W
4
4
1
1.13
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,555
Damage
38,906
43,665
Taken
36,371
27,105
Mitigated
30,832
8,991
Healing
7,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,463
3,714
0
4,179
16,698
9,178
0
1,393
15,305
39,614
3,653
L
10,510
7,193
0
2,446
13,717
7,225
156
3,175
10,542
0
46,362
W
Bellona
Edisonpie
Bellona
16,129
4,093
0
3,239
15,860
19,279
0
2,424
13,436
0
33,245
L
Tyr
Hurmyr
Tyr
6,582
963
0
2,366
13,250
10,702
0
2,995
10,255
0
16,142
W
14,776
8,714
0
2,324
13,721
7,993
180
5,949
7,772
0
47,892
W
8,001
1,766
0
1,707
6,790
3,560
0
2,160
4,630
21,974
2,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,496
Gold Earned
30,028
180
Minions Killed
163
8
Camps Cleared
6
797,897
Distance Traveled
822,581
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,351
623
70
5
3
241,795
1
L
Izanami
10,496
700
88
6
4
237,184
3
W
Bellona
10,960
731
28
2
1
307,753
3
L
Tyr
9,649
643
22
1
1
318,918
0
W
Izanami
10,099
673
91
6
1
233,410
3
W
Sol
8,969
598
44
3
4
281,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role