Player Matchup

Medusa
Medusa
MyxXLegacyXx634
Medusa
Level 29
God Stats
3W - 1L
1,431 SR
Queue Stats
36W - 39L
1,476 Elo+
Solo
Merlin
Merlin
OnTheDeadHomiess
Merlin
Level 20
God Stats
1W - 0L
1,715 SR
Queue Stats
29W - 27L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
TheLastMartyr7
Kukulkan
Level 144
God Stats
7W - 2L
1,723 SR
Queue Stats
18W - 15L
1,522 Elo+
Party 1
Fenrir
Fenrir
dantes_ka345
Fenrir
Level 27
God Stats
1W - 1L
1,738 SR
Queue Stats
43W - 23L
1,614 Elo+
Solo
Kuzenbo
Kuzenbo
rushgotti
Kuzenbo
Level 129
God Stats
13W - 6L
1,788 SR
Queue Stats
183W - 208L
1,598 Elo+
Party 1
Team Averages
Level 70
1,679 SR
1,541 Elo+

VS

Team Averages
Level 72
1,516 SR
1,599 Elo+
Anhur
Anhur
AverageJoe05
Anhur
Level 40
God Stats
0W - 1L
1,145 SR
Queue Stats
33W - 28L
1,566 Elo+
Party 2
Bacchus
Bacchus
K 2tha ING
Bacchus
Level 26
God Stats
2W - 1L
1,780 SR
Queue Stats
10W - 10L
1,696 Elo+
Party 2
Khepri
Khepri
MMFaShiz
Khepri
Level 103
God Stats
4W - 4L
1,611 SR
Queue Stats
32W - 37L
1,556 Elo+
Party 2
Baron Samedi
Baron Samedi
MatsuuraJi
Baron Samedi
Level 44
God Stats
16W - 11L
1,485 SR
Queue Stats
29W - 32L
1,573 Elo+
Solo
Ne Zha
Ne Zha
Stikey
Ne Zha
Level 146
God Stats
0W - 2L
1,561 SR
Queue Stats
39W - 31L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 2
9,184
765
3,710
5,884
2,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 4 / 1
8,778
732
8,137
8,230
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
15
1 / 2 / 2
9,051
754
11,246
7,624
4,129
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
16
7 / 0 / 1
9,818
818
10,255
8,356
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
rushgotti
Kuzenbo
14
0 / 1 / 5
8,818
735
5,885
11,089
13,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
7,775
648
6,373
11,441
5,740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
K 2tha ING
Bacchus
15
0 / 0 / 5
8,580
715
3,836
11,050
11,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Khepri
MMFaShiz
Khepri
14
1 / 0 / 3
8,186
682
4,265
9,320
8,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
MatsuuraJi
Baron Samedi
13
0 / 3 / 1
7,462
622
5,818
9,314
5,057
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Stikey
Ne Zha
16
5 / 4 / 2
9,009
751
10,387
14,750
8,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
10
Kills
7
7
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Bacchus
K 2tha ING
Bacchus
0
0
5
2.5
L
Khepri
MMFaShiz
Khepri
1
0
3
2.5
L
Baron Samedi
MatsuuraJi
Baron Samedi
0
3
1
0.17
W
0
0
2
1
W
2
4
1
0.63
L
Ne Zha
Stikey
Ne Zha
5
4
2
1.5
W
Kukulkan
1
2
2
1
W
Fenrir
7
0
1
7.5
W
Kuzenbo
rushgotti
Kuzenbo
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,233
Damage
30,679
41,183
Taken
55,875
28,635
Mitigated
38,809
5,395
Healing
15,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,373
2,902
0
2,127
11,441
5,740
77
5,551
5,770
0
23,129
L
Bacchus
K 2tha ING
Bacchus
3,836
831
0
3,311
11,050
11,223
352
5,492
5,375
15,739
0
L
Khepri
MMFaShiz
Khepri
4,265
59
0
2,339
9,320
8,767
0
5,156
4,010
19,602
0
L
Baron Samedi
MatsuuraJi
Baron Samedi
5,818
615
940
2,885
9,314
5,057
53
1,853
7,349
23,341
0
W
3,710
1,392
0
416
5,884
2,779
6,169
1,809
4,075
0
39,699
W
8,137
563
82
1,049
8,230
3,568
517
1,361
6,869
35,071
0
L
Ne Zha
Stikey
Ne Zha
10,387
2,895
0
3,895
14,750
8,022
0
6,387
8,103
0
40,541
W
Kukulkan
11,246
185
60
1,196
7,624
4,129
240
3,409
4,215
30,451
0
W
Fenrir
10,255
2,689
0
1,145
8,356
4,768
68
4,248
4,108
0
26,710
W
Kuzenbo
rushgotti
Kuzenbo
5,885
3,019
0
1,447
11,089
13,391
180
3,092
7,997
10,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,649
Gold Earned
41,012
227
Minions Killed
200
0
Camps Cleared
0
1,193,765
Distance Traveled
1,220,558
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,775
648
50
4
0
211,211
2
L
Bacchus
8,580
715
24
2
0
269,095
4
L
Khepri
8,186
682
24
2
0
263,213
1
L
Baron Samedi
7,462
622
29
2
0
233,063
0
W
Medusa
9,184
765
72
6
0
262,143
0
W
Merlin
8,778
732
48
4
0
201,006
3
L
Ne Zha
9,009
751
73
6
0
243,976
0
W
Kukulkan
9,051
754
67
6
0
239,620
0
W
Fenrir
9,818
818
26
2
0
222,376
0
W
Kuzenbo
8,818
735
14
1
0
268,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role