Player Matchup

Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
MachinimaChild
Raijin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,220 Elo+
Party 2
Atlas
Atlas
Sephbutt
Atlas
Level 68
God Stats
2W - 1L
1,411 SR
Queue Stats
23W - 26L
1,192 Elo+
Party 2
Artemis
Artemis
peregrina666
Artemis
Level 153
God Stats
4W - 0L
1,542 SR
Queue Stats
107W - 104L
1,334 Elo+
Solo
Fenrir
Fenrir
x ABADIZZO z
Fenrir
Level 66
God Stats
9W - 8L
1,358 SR
Queue Stats
20W - 30L
1,193 Elo+
Solo
Team Averages
Level 100
1,462 SR
1,288 Elo+

VS

Team Averages
Level 56
1,372 SR
1,295 Elo+
Horus
Horus
Beeeeeeetle
Horus
Level 41
God Stats
5W - 1L
1,829 SR
Queue Stats
8W - 13L
1,284 Elo+
Party 1
Cliodhna
Cliodhna
JIejra
Cliodhna
Level 22
God Stats
0W - 5L
1,162 SR
Queue Stats
8W - 10L
1,342 Elo+
Party 1
Cthulhu
Cthulhu
KingNergigante
Cthulhu
Level 67
God Stats
10W - 15L
1,373 SR
Queue Stats
242W - 254L
1,352 Elo+
Solo
Yu Huang
Yu Huang
creeping-victory
Yu Huang
Level 89
God Stats
2W - 5L
1,036 SR
Queue Stats
114W - 122L
1,341 Elo+
Solo
Anubis
Anubis
xTheGamerGirlxx
Anubis
Level 63
God Stats
1W - 2L
1,458 SR
Queue Stats
14W - 48L
1,156 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
9 / 2 / 6
12,376
619
17,014
17,870
13,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 6 / 6
9,615
481
23,098
15,624
6,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Sephbutt
Atlas
15
1 / 3 / 6
9,463
473
6,287
16,877
9,914
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
peregrina666
Artemis
15
4 / 4 / 5
9,860
493
8,509
15,991
6,425
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
13
6 / 5 / 6
9,456
473
12,117
17,594
7,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
9,043
452
5,035
15,045
16,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
JIejra
Cliodhna
13
2 / 8 / 3
8,891
445
6,038
16,955
5,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
10 / 4 / 2
11,329
566
17,340
37,244
18,289
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
4 / 4 / 4
10,490
525
9,084
14,486
6,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 7 / 1
9,094
455
7,441
14,457
9,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
35
24
Kills
19
20
Deaths
25
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
9
2
6
6
L
2
2
6
2.5
L
Cliodhna
JIejra
Cliodhna
2
8
3
0.44
L
10
4
2
2.75
W
4
6
6
1.17
W
Atlas
Sephbutt
Atlas
1
3
6
1.33
L
4
4
4
1.5
W
Artemis
peregrina666
Artemis
4
4
5
1.63
W
Fenrir
6
5
6
1.8
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,025
Damage
44,938
83,956
Taken
98,187
44,036
Mitigated
56,685
10,891
Healing
23,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
17,014
5,399
0
1,864
17,870
13,655
0
8,671
9,199
84,990
0
L
5,035
2,143
2,115
4,468
15,045
16,383
513
6,621
8,123
1,846
12,346
L
Cliodhna
JIejra
Cliodhna
6,038
566
0
3,148
16,955
5,486
41
5,582
11,048
0
39,207
L
17,340
2,011
110
10,019
37,244
18,289
510
17,691
18,593
65,492
0
W
23,098
3,069
0
1,303
15,624
6,153
959
6,907
8,675
64,250
0
W
Atlas
Sephbutt
Atlas
6,287
1,965
0
0
16,877
9,914
1,990
5,400
11,175
59,877
0
L
9,084
943
0
750
14,486
6,794
803
3,865
10,565
99,118
0
W
Artemis
peregrina666
Artemis
8,509
3,827
780
5,499
15,991
6,425
440
5,976
9,807
0
55,434
W
Fenrir
12,117
4,092
0
1,445
17,594
7,889
92
6,875
10,680
0
55,585
L
7,441
932
0
2,439
14,457
9,733
1,122
10,544
3,459
55,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,770
Gold Earned
48,847
505
Minions Killed
426
0
Camps Cleared
0
1,791,820
Distance Traveled
1,725,219
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,376
619
187
9
0
331,205
8
L
Horus
9,043
452
27
1
0
385,182
0
L
Cliodhna
8,891
445
56
3
0
355,756
0
L
Cthulhu
11,329
566
91
5
0
344,629
0
W
Raijin
9,615
481
81
4
0
349,834
0
W
Atlas
9,463
473
83
4
0
393,432
3
L
Yu Huang
10,490
525
158
8
0
343,393
1
W
Artemis
9,860
493
79
4
0
317,123
2
W
Fenrir
9,456
473
75
4
0
400,226
6
L
Anubis
9,094
455
94
5
0
296,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role