Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold III
Pulse1224
Xbalanque
Gold III
Level 86
God Stats
21W - 12L
1,800 SR
Queue Stats
244W - 252L
1,565 MMR
Party 1
Poseidon
Poseidon
Gold III
Sexyboy101
Poseidon
Gold III
Level 65
God Stats
11W - 9L
1,684 SR
Queue Stats
111W - 110L
1,587 MMR
Solo
Mulan
Mulan
Gold II
Tiinman
Mulan
Gold II
Level 109
God Stats
33W - 31L
1,607 SR
Queue Stats
238W - 246L
1,609 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
kenboi7
Baron Samedi
Gold IV
Level 43
God Stats
2W - 3L
1,709 SR
Queue Stats
87W - 81L
1,604 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 82
1,660 SR
1,573 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,550 SR
1,571 MMR
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Gold V
AdamHouse
Ullr
Gold V
Level 61
God Stats
3W - 2L
1,677 SR
Queue Stats
11W - 9L
1,606 MMR
Party 2
Olorun
Olorun
Gold II
MySoreThumbz
Olorun
Gold II
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
241W - 220L
1,590 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
cohdein
Ratatoskr
Gold II
Level 106
God Stats
4W - 4L
1,632 SR
Queue Stats
193W - 184L
1,592 MMR
Solo
Khepri
Khepri
Gold III
sitdownnoob72
Khepri
Gold III
Level 102
God Stats
3W - 8L
1,441 SR
Queue Stats
210W - 216L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 0 / 1
5,854
532
4,596
8,168
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Pulse1224
Xbalanque
11
1 / 2 / 3
6,246
568
5,483
7,578
2,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Sexyboy101
Poseidon
11
0 / 0 / 3
6,400
582
3,001
4,921
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Tiinman
Mulan
10
3 / 0 / 2
5,996
545
5,340
6,079
3,782
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
kenboi7
Baron Samedi
10
2 / 2 / 0
5,665
515
5,612
9,666
4,851
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
BakasuraRavanaFreyaBellona

VS

Bans
KaliAtlasLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 0 / 1
5,901
536
3,306
7,111
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
11
0 / 0 / 0
6,125
557
2,265
6,811
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
9
1 / 3 / 1
5,441
495
4,111
8,353
2,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
cohdein
Ratatoskr
11
1 / 2 / 1
6,033
548
5,072
9,591
3,812
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
1 / 2 / 0
4,844
440
2,336
5,893
5,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
4
4
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
1
1.5
L
Mercury
 
Mercury
1
0
1
1.5
L
Ullr
0
0
0
0
L
Olorun
1
3
1
0.5
W
Xbalanque
Pulse1224
Xbalanque
1
2
3
1.25
W
Poseidon
Sexyboy101
Poseidon
0
0
3
1.5
W
Mulan
Tiinman
Mulan
3
0
2
4
L
Ratatoskr
cohdein
Ratatoskr
1
2
1
0.75
W
Baron Samedi
kenboi7
Baron Samedi
2
2
0
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,032
Damage
17,090
36,412
Taken
37,759
15,941
Mitigated
17,799
12,270
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,596
2,087
0
1,954
8,168
3,039
192
926
7,242
0
39,587
L
Mercury
 
Mercury
3,306
1,316
0
620
7,111
2,673
0
1,178
5,933
0
41,792
L
Ullr
2,265
691
0
2,151
6,811
2,769
0
1,764
5,047
0
49,633
L
Olorun
4,111
2,496
120
3,044
8,353
2,974
0
128
8,225
33,293
0
W
Xbalanque
Pulse1224
Xbalanque
5,483
2,829
0
2,567
7,578
2,652
640
2,787
4,791
0
50,304
W
Poseidon
Sexyboy101
Poseidon
3,001
564
0
1,622
4,921
1,617
0
308
4,613
60,643
0
W
Mulan
Tiinman
Mulan
5,340
1,215
0
1,941
6,079
3,782
0
2,426
3,653
0
28,563
L
Ratatoskr
cohdein
Ratatoskr
5,072
1,691
0
4,326
9,591
3,812
0
4,543
5,048
0
37,364
W
Baron Samedi
kenboi7
Baron Samedi
5,612
779
30
4,156
9,666
4,851
266
0
9,666
34,540
0
L
2,336
274
0
1,232
5,893
5,571
0
1,000
4,893
10,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,161
Gold Earned
28,344
370
Minions Killed
329
0
Camps Cleared
0
1,126,115
Distance Traveled
1,174,688
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,854
532
88
8
0
264,493
3
L
Mercury
5,901
536
88
8
0
298,173
2
L
Ullr
6,125
557
108
10
0
204,546
4
L
Olorun
5,441
495
58
5
0
208,106
2
W
Xbalanque
6,246
568
88
8
0
200,537
1
W
Poseidon
6,400
582
107
10
0
248,318
5
W
Mulan
5,996
545
45
4
0
220,673
2
L
Ratatoskr
6,033
548
59
5
0
229,312
1
W
Baron Samedi
5,665
515
42
4
0
192,094
0
L
Khepri
4,844
440
16
1
0
234,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role