Player Matchup

Vulcan
Vulcan
BaronVonCuddly
Vulcan
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 76L
1,290 Elo+
Party 2
Thor
Thor
HeiWCEC
Thor
Level 3
God Stats
0W - 2L
1,252 SR
Queue Stats
0W - 4L
1,088 Elo+
Party 2
Tyr
Tyr
SyberV
Tyr
Level 66
God Stats
0W - 1L
1,285 SR
Queue Stats
104W - 162L
1,378 Elo+
Party 2
Team Averages
Level 30
1,345 SR
1,252 Elo+

VS

Team Averages
Level 80
1,587 SR
1,300 Elo+
Fenrir
Fenrir
King__MAG777
Fenrir
Level 86
God Stats
26W - 46L
1,366 SR
Queue Stats
71W - 115L
1,270 Elo+
Party 1
He Bo
He Bo
endless050
He Bo
Level 57
God Stats
5W - 5L
1,441 SR
Queue Stats
99W - 147L
1,305 Elo+
Party 1
Shiva
Shiva
jcolesio282
Shiva
Level 98
God Stats
8W - 4L
1,954 SR
Queue Stats
50W - 75L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 13 / 0
7,392
528
7,507
13,994
5,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
HeiWCEC
Thor
11
0 / 13 / 1
7,735
553
4,598
16,492
6,369
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
SyberV
Tyr
13
3 / 2 / 1
10,162
726
7,635
13,435
10,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 2 / 13
10,561
754
9,458
9,146
5,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
15
7 / 1 / 13
10,919
780
14,292
8,168
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
14 / 1 / 9
11,536
824
15,579
12,996
9,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
3
Kills
28
28
Deaths
4
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
13
0
0
L
Thor
HeiWCEC
Thor
0
13
1
0.04
W
Fenrir
7
2
13
6.75
L
Tyr
SyberV
Tyr
3
2
1
1.75
W
He Bo
7
1
13
13.5
W
14
1
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,740
Damage
39,329
43,921
Taken
30,310
22,867
Mitigated
18,589
1,572
Healing
9,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,507
2,648
29
414
13,994
5,687
0
5,640
8,290
20,831
0
L
Thor
HeiWCEC
Thor
4,598
2,515
0
0
16,492
6,369
0
3,177
13,116
0
10,809
W
Fenrir
9,458
4,008
0
3,048
9,146
5,637
423
1,741
7,060
0
25,229
L
Tyr
SyberV
Tyr
7,635
2,345
0
1,129
13,435
10,811
0
5,475
7,725
0
15,766
W
He Bo
14,292
1,889
0
3,333
8,168
3,539
857
4,321
3,662
36,853
0
W
15,579
4,575
278
3,168
12,996
9,413
1,283
2,900
9,840
0
43,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,289
Gold Earned
33,016
61
Minions Killed
137
0
Camps Cleared
10
589,483
Distance Traveled
792,847
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,392
528
35
3
0
186,336
0
L
Thor
7,735
553
10
1
0
164,102
1
W
Fenrir
10,561
754
29
2
5
268,466
2
L
Tyr
10,162
726
16
1
0
239,045
5
W
He Bo
10,919
780
48
3
3
260,457
2
W
Shiva
11,536
824
60
4
2
263,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role