Player Matchup

Horus
Horus
MrxDk
Horus
Level 139
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 14L
1,728 Elo+
Party 1
Kukulkan
Kukulkan
ProfessorPresto
Kukulkan
Level 69
God Stats
55W - 37L
1,609 SR
Queue Stats
106W - 111L
1,482 Elo+
Party 2
Anubis
Anubis
SeerPickle
Anubis
Level 72
God Stats
73W - 76L
1,475 SR
Queue Stats
73W - 78L
1,470 Elo+
Party 2
Thor
Thor
Seersaron
Thor
Level 117
God Stats
36W - 34L
1,569 SR
Queue Stats
122W - 147L
1,469 Elo+
Party 2
Atlas
Atlas
TheAutistikLord
Atlas
Level 138
God Stats
3W - 0L
1,683 SR
Queue Stats
28W - 18L
1,693 Elo+
Party 1
Team Averages
Level 107
1,567 SR
1,569 Elo+

VS

Team Averages
Level 98
1,593 SR
1,540 Elo+
Cerberus
Cerberus
CheezyGrits
Cerberus
Level 65
God Stats
2W - 2L
1,753 SR
Queue Stats
156W - 128L
1,544 Elo+
Solo
Achilles
Achilles
Feardafro
Achilles
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 44L
1,483 Elo+
Solo
Zeus
Zeus
NerfusMaximus
Zeus
Level 96
God Stats
8W - 3L
1,500 SR
Queue Stats
18W - 15L
1,665 Elo+
Solo
Bastet
Bastet
ZATUX2
Bastet
Level 124
God Stats
10W - 8L
1,558 SR
Queue Stats
30W - 36L
1,443 Elo+
Solo
Hera
Hera
elmaestropro01
Hera
Level 139
God Stats
0W - 1L
1,654 SR
Queue Stats
79W - 76L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MrxDk
Horus
16
5 / 0 / 13
11,708
1,171
13,727
15,124
20,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
17
4 / 0 / 11
11,454
1,145
19,745
8,054
3,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
SeerPickle
Anubis
16
5 / 4 / 8
11,175
1,118
11,813
11,678
6,395
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
16
3 / 2 / 12
10,236
1,024
12,346
10,758
4,144
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
3 / 0 / 14
11,151
1,115
12,703
17,978
23,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

275

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CheezyGrits
Cerberus
16
0 / 1 / 5
10,787
1,079
11,888
24,780
32,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Feardafro
Achilles
15
2 / 5 / 1
10,098
1,010
9,425
16,270
12,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
1 / 8 / 0
9,638
964
13,450
16,660
6,449
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
ZATUX2
Bastet
15
2 / 4 / 4
10,126
1,013
11,655
12,181
5,591
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 2 / 2
9,848
985
9,116
5,289
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
18
20
Kills
6
6
Deaths
20
58
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CheezyGrits
Cerberus
0
1
5
2.5
L
Achilles
Feardafro
Achilles
2
5
1
0.5
W
Horus
MrxDk
Horus
5
0
13
11.5
L
1
8
0
0.13
W
Kukulkan
4
0
11
9.5
W
Anubis
SeerPickle
Anubis
5
4
8
2.25
W
Thor
3
2
12
4.5
W
3
0
14
10
L
Bastet
ZATUX2
Bastet
2
4
4
1
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,334
Damage
55,534
63,592
Taken
75,180
57,598
Mitigated
60,082
9,509
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CheezyGrits
Cerberus
11,888
1,078
0
9,485
24,780
32,934
0
16,855
7,925
24,441
0
L
Achilles
Feardafro
Achilles
9,425
2,874
0
886
16,270
12,863
0
10,326
5,944
0
24,309
W
Horus
MrxDk
Horus
13,727
5,988
2,519
3,873
15,124
20,738
0
8,505
6,228
0
18,206
L
13,450
1,920
0
894
16,660
6,449
0
8,454
8,206
33,759
0
W
Kukulkan
19,745
1,753
320
221
8,054
3,124
0
4,177
3,776
64,276
0
W
Anubis
SeerPickle
Anubis
11,813
731
167
1,174
11,678
6,395
0
5,917
5,685
27,127
0
W
Thor
12,346
901
0
0
10,758
4,144
0
4,904
5,538
0
16,687
W
12,703
5,187
0
1,235
17,978
23,197
0
10,951
6,409
19,890
0
L
Bastet
ZATUX2
Bastet
11,655
1,999
0
1,111
12,181
5,591
0
6,512
5,669
0
21,773
L
9,116
860
0
195
5,289
2,245
0
2,114
3,175
32,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,724
Gold Earned
50,497
188
Minions Killed
196
5
Camps Cleared
8
1,038,671
Distance Traveled
938,114
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,787
1,079
45
5
2
186,775
1
L
Achilles
10,098
1,010
33
3
2
194,658
0
W
Horus
11,708
1,171
5
1
0
214,776
0
L
Zeus
9,638
964
44
4
2
186,848
0
W
Kukulkan
11,454
1,145
115
12
0
222,125
0
W
Anubis
11,175
1,118
40
4
3
166,815
0
W
Thor
10,236
1,024
10
1
1
220,520
0
W
Atlas
11,151
1,115
18
2
1
214,435
0
L
Bastet
10,126
1,013
14
1
0
179,086
0
L
Hera
9,848
985
60
6
2
190,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role