Player Matchup

Jing Wei
Jing Wei
Gold I
 
Jing Wei
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold IV
JusteLute
Xing Tian
Gold IV
Level 141
God Stats
20W - 19L
1,552 SR
Queue Stats
213W - 233L
1,505 MMR
Solo
Ganesha
Ganesha
Silver I
KingForADay1
Ganesha
Silver I
Level 158
God Stats
3W - 3L
1,601 SR
Queue Stats
7W - 5L
1,545 MMR
Solo
Raijin
Raijin
Gold II
KyroSatoru
Raijin
Gold II
Level 158
God Stats
3W - 1L
1,738 SR
Queue Stats
146W - 162L
1,698 MMR
Solo
Awilix
Awilix
Gold III
Xavitrauma
Awilix
Gold III
Level 158
God Stats
33W - 35L
1,557 SR
Queue Stats
185W - 194L
1,658 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,590 SR
1,581 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,605 SR
1,581 MMR
Rama
Rama
Gold II
 
Rama
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold IV
Eureka1
Chronos
Gold IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,409 MMR
Solo
Ratatoskr
Ratatoskr
Platinum II
IsseiHyudo
Ratatoskr
Platinum II
Level 148
God Stats
0W - 3L
1,662 SR
Queue Stats
307W - 302L
1,731 MMR
Party 1
Sobek
Sobek
Gold V
oralsword
Sobek
Gold V
Level 122
God Stats
0W - 1L
1,757 SR
Queue Stats
27W - 26L
1,555 MMR
Solo
Hun Batz
Hun Batz
Platinum III
yyasgramor
Hun Batz
Platinum III
Level 86
God Stats
18W - 22L
1,606 SR
Queue Stats
294W - 289L
1,710 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
0 / 0 / 3
8,175
545
5,714
8,171
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
JusteLute
Xing Tian
14
0 / 0 / 1
8,362
557
5,733
8,856
9,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
KingForADay1
Ganesha
11
0 / 0 / 5
7,153
477
1,513
6,773
5,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
KyroSatoru
Raijin
14
0 / 0 / 6
8,347
556
7,817
5,025
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
Xavitrauma
Awilix
15
10 / 0 / 0
9,194
613
9,195
8,603
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ah Muzen CabBastetMercuryKali

VS

Bans
Yu HuangFreyaPersephoneRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 3 / 0
7,611
507
4,309
10,205
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Eureka1
Chronos
11
0 / 3 / 0
6,777
452
3,635
10,665
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
IsseiHyudo
Ratatoskr
14
0 / 1 / 0
8,287
552
5,597
10,140
7,173
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
oralsword
Sobek
10
0 / 2 / 0
6,552
437
3,771
12,614
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
yyasgramor
Hun Batz
13
0 / 1 / 0
7,343
490
1,942
7,384
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
10
Kills
0
0
Deaths
10
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
3
1.5
L
Rama
 
Rama
0
3
0
0
L
Chronos
Eureka1
Chronos
0
3
0
0
L
Ratatoskr
IsseiHyudo
Ratatoskr
0
1
0
0
W
Xing Tian
JusteLute
Xing Tian
0
0
1
0.5
W
Ganesha
KingForADay1
Ganesha
0
0
5
2.5
W
Raijin
KyroSatoru
Raijin
0
0
6
3
W
Awilix
Xavitrauma
Awilix
10
0
0
10
L
Sobek
oralsword
Sobek
0
2
0
0
L
Hun Batz
yyasgramor
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,972
Damage
19,254
37,428
Taken
51,008
24,474
Mitigated
27,912
10,167
Healing
18,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,714
3,768
0
4,810
8,171
3,268
250
355
7,816
0
74,592
L
Rama
 
Rama
4,309
3,271
0
3,491
10,205
4,612
1,332
494
9,711
0
66,816
L
Chronos
Eureka1
Chronos
3,635
1,208
0
2,123
10,665
3,863
588
5,726
4,501
61,787
0
L
Ratatoskr
IsseiHyudo
Ratatoskr
5,597
1,231
0
5,048
10,140
7,173
0
4,182
5,586
0
66,911
W
Xing Tian
JusteLute
Xing Tian
5,733
847
0
1,903
8,856
9,346
0
394
8,462
51,855
0
W
Ganesha
KingForADay1
Ganesha
1,513
65
0
1,646
6,773
5,918
0
2,693
4,080
19,574
0
W
Raijin
KyroSatoru
Raijin
7,817
1,286
0
851
5,025
2,358
0
2,379
2,646
67,006
0
W
Awilix
Xavitrauma
Awilix
9,195
3,794
0
957
8,603
3,584
0
2,243
6,360
0
78,191
L
Sobek
oralsword
Sobek
3,771
531
0
3,658
12,614
9,301
125
2,979
9,445
16,923
0
L
Hun Batz
yyasgramor
Hun Batz
1,942
295
0
4,596
7,384
2,963
0
616
6,702
0
59,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,231
Gold Earned
36,570
518
Minions Killed
486
0
Camps Cleared
0
1,570,991
Distance Traveled
1,491,728
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,175
545
135
9
0
284,857
3
L
Rama
7,611
507
134
9
0
248,332
6
L
Chronos
6,777
452
102
7
0
296,439
4
L
Ratatoskr
8,287
552
122
8
0
332,523
4
W
Xing Tian
8,362
557
134
9
0
300,567
2
W
Ganesha
7,153
477
2
0
0
312,900
8
W
Raijin
8,347
556
147
10
0
297,621
4
W
Awilix
9,194
613
100
7
0
375,046
5
L
Sobek
6,552
437
16
1
0
282,179
4
L
Hun Batz
7,343
490
112
7
0
332,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role