Player Matchup

Artio
Artio
KatMH
Artio
Level 86
God Stats
0W - 2L
1,216 SR
Queue Stats
9W - 13L
1,215 Elo+
Party 1
Khepri
Khepri
Ketopy
Khepri
Level 17
God Stats
1W - 1L
1,451 SR
Queue Stats
8W - 9L
1,655 Elo+
Party 1
Scylla
Scylla
LexHunter018
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,596 Elo+
Party 1
Neith
Neith
NekoJubei
Neith
Level 123
God Stats
1W - 1L
1,921 SR
Queue Stats
7W - 7L
1,757 Elo+
Party 1
Bastet
Bastet
PMV_1
Bastet
Level 126
God Stats
0W - 1L
1,429 SR
Queue Stats
51W - 49L
1,527 Elo+
Party 1
Team Averages
Level 95
1,503 SR
1,550 Elo+

VS

Team Averages
Level 105
1,532 SR
1,539 Elo+
Medusa
Medusa
Hackpiece
Medusa
Level 37
God Stats
2W - 7L
1,435 SR
Queue Stats
59W - 79L
1,469 Elo+
Party 2
Merlin
Merlin
JoeMacTheDon
Merlin
Level 157
God Stats
1W - 3L
1,617 SR
Queue Stats
44W - 57L
1,560 Elo+
Party 2
Bellona
Bellona
LIVERPOOL FC134
Bellona
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,696 Elo+
Solo
Kali
Kali
Ruzmi
Kali
Level 146
God Stats
2W - 5L
1,588 SR
Queue Stats
61W - 76L
1,562 Elo+
Party 2
Geb
Geb
Stahnyyy
Geb
Level 144
God Stats
7W - 2L
1,520 SR
Queue Stats
29W - 33L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
KatMH
Artio
17
1 / 0 / 1
10,234
487
6,579
11,435
13,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
Ketopy
Khepri
13
0 / 1 / 2
8,745
416
5,227
14,424
15,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Scylla
16
1 / 2 / 1
9,630
459
6,529
10,525
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
NekoJubei
Neith
14
1 / 0 / 0
8,784
418
15,317
11,047
5,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
PMV_1
Bastet
16
3 / 5 / 1
9,663
460
11,949
20,380
10,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hackpiece
Medusa
15
2 / 2 / 1
9,142
435
4,649
9,256
3,518
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
18
2 / 0 / 5
10,813
515
14,449
10,584
4,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
0 / 2 / 0
9,689
461
5,102
14,169
8,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kali
Ruzmi
Kali
18
4 / 1 / 1
10,995
524
9,078
24,273
14,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 1 / 4
8,792
419
5,682
16,720
16,216
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
8
8
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
Hackpiece
Medusa
2
2
1
1.25
W
Merlin
2
0
5
4.5
L
Artio
KatMH
Artio
1
0
1
1.5
L
Khepri
Ketopy
Khepri
0
1
2
1
W
0
2
0
0
L
Scylla
1
2
1
0.75
L
Neith
NekoJubei
Neith
1
0
0
1
L
Bastet
PMV_1
Bastet
3
5
1
0.7
W
Kali
Ruzmi
Kali
4
1
1
4.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,601
Damage
38,960
67,811
Taken
75,002
50,147
Mitigated
48,040
21,671
Healing
23,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Hackpiece
Medusa
4,649
2,623
0
914
9,256
3,518
1,260
1,134
8,122
0
62,871
W
Merlin
14,449
708
101
5,242
10,584
4,958
690
3,593
6,747
98,818
0
L
Artio
KatMH
Artio
6,579
689
58
6,411
11,435
13,298
244
502
10,933
65,791
0
L
Khepri
Ketopy
Khepri
5,227
591
231
1,835
14,424
15,451
266
5,082
9,342
27,968
0
W
5,102
1,468
0
3,439
14,169
8,909
779
5,692
7,935
0
71,734
L
Scylla
6,529
791
0
886
10,525
5,117
0
3,602
6,923
86,207
0
L
Neith
NekoJubei
Neith
15,317
6,909
0
3,784
11,047
5,663
883
5,498
5,549
0
77,910
L
Bastet
PMV_1
Bastet
11,949
3,336
0
8,466
20,380
10,618
66
5,447
14,933
0
86,441
W
Kali
Ruzmi
Kali
9,078
4,301
0
10,032
24,273
14,439
0
3,932
20,125
0
116,231
W
5,682
678
0
4,235
16,720
16,216
0
2,930
13,738
24,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,056
Gold Earned
49,431
573
Minions Killed
593
0
Camps Cleared
0
2,010,358
Distance Traveled
2,005,517
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,142
435
121
6
0
381,941
0
W
Merlin
10,813
515
167
8
0
394,898
9
L
Artio
10,234
487
142
7
0
431,575
8
L
Khepri
8,745
416
37
2
0
429,784
2
W
Bellona
9,689
461
127
6
0
352,814
2
L
Scylla
9,630
459
161
8
0
351,247
5
L
Neith
8,784
418
120
6
0
359,476
5
L
Bastet
9,663
460
113
5
0
438,276
1
W
Kali
10,995
524
154
7
0
488,051
2
W
Geb
8,792
419
24
1
0
387,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role