Player Matchup

Lancelot
Lancelot
DivineArdvark
Lancelot
Level 92
God Stats
8W - 12L
1,532 SR
Queue Stats
137W - 148L
1,354 Elo+
Solo
Danzaburou
Danzaburou
Gairmiula
Danzaburou
Level 104
God Stats
3W - 2L
1,662 SR
Queue Stats
7W - 19L
1,227 Elo+
Party 2
Heimdallr
Heimdallr
TheNatsuxLucy
Heimdallr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 69L
1,371 Elo+
Party 1
Ganesha
Ganesha
Yggurd
Ganesha
Level 14
God Stats
2W - 4L
1,083 SR
Queue Stats
4W - 12L
1,175 Elo+
Party 2
Skadi
Skadi
pryestd
Skadi
Level 119
God Stats
1W - 0L
1,281 SR
Queue Stats
68W - 68L
1,410 Elo+
Party 1
Team Averages
Level 78
1,412 SR
1,307 Elo+

VS

Team Averages
Level 75
1,528 SR
1,318 Elo+
Zhong Kui
Zhong Kui
Nero7588
Zhong Kui
Level 105
God Stats
18W - 17L
1,691 SR
Queue Stats
203W - 211L
1,393 Elo+
Solo
Arachne
Arachne
NotaDisinfoAgent
Arachne
Level 53
God Stats
45W - 36L
1,615 SR
Queue Stats
163W - 198L
1,340 Elo+
Solo
Freya
Freya
ThyOneWhoKnocks
Freya
Level 85
God Stats
1W - 2L
1,284 SR
Queue Stats
77W - 80L
1,429 Elo+
Solo
Horus
Horus
XYRONEX7
Horus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 100L
1,028 Elo+
Solo
Ymir
Ymir
benearjls
Ymir
Level 100
God Stats
23W - 14L
1,549 SR
Queue Stats
253W - 287L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DivineArdvark
Lancelot
20
12 / 4 / 8
15,343
590
22,960
23,286
13,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
Gairmiula
Danzaburou
17
5 / 5 / 10
12,459
479
18,784
19,530
9,031
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
TheNatsuxLucy
Heimdallr
17
2 / 6 / 8
12,098
465
9,643
18,317
9,424
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Yggurd
Ganesha
17
0 / 4 / 17
12,627
486
8,001
26,369
34,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
pryestd
Skadi
20
12 / 4 / 5
14,265
549
23,603
20,922
9,306
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Nero7588
Zhong Kui
19
5 / 5 / 8
12,125
466
19,248
21,073
16,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 8 / 8
12,206
469
14,115
28,310
13,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 4 / 7
13,244
509
19,155
18,418
9,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
XYRONEX7
Horus
14
0 / 9 / 5
9,767
376
7,248
23,589
24,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
16
2 / 5 / 13
10,748
413
10,274
27,455
27,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
63
31
Kills
22
23
Deaths
31
48
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Lancelot
DivineArdvark
Lancelot
12
4
8
4
W
Danzaburou
Gairmiula
Danzaburou
5
5
10
2
L
Zhong Kui
Nero7588
Zhong Kui
5
5
8
1.8
L
6
8
8
1.25
W
Heimdallr
TheNatsuxLucy
Heimdallr
2
6
8
1
L
9
4
7
3.13
L
Horus
XYRONEX7
Horus
0
9
5
0.28
W
Ganesha
Yggurd
Ganesha
0
4
17
2.13
L
Ymir
2
5
13
1.7
W
Skadi
pryestd
Skadi
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,991
Damage
70,040
108,424
Taken
118,845
75,893
Mitigated
92,063
23,089
Healing
27,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
DivineArdvark
Lancelot
22,960
3,140
0
6,934
23,286
13,255
1,632
10,220
12,912
0
137,209
W
Danzaburou
Gairmiula
Danzaburou
18,784
12,855
0
6,424
19,530
9,031
4,909
10,191
9,261
0
95,784
L
Zhong Kui
Nero7588
Zhong Kui
19,248
1,809
0
5,391
21,073
16,097
619
860
20,213
104,051
0
L
14,115
10,339
0
7,781
28,310
13,818
608
1,125
27,185
0
65,526
W
Heimdallr
TheNatsuxLucy
Heimdallr
9,643
3,635
365
2,529
18,317
9,424
2,947
10,529
7,707
0
76,680
L
19,155
7,687
0
6,120
18,418
9,917
540
1,762
16,656
86,138
0
L
Horus
XYRONEX7
Horus
7,248
3,274
1,115
3,484
23,589
24,345
640
311
23,278
0
47,256
W
Ganesha
Yggurd
Ganesha
8,001
695
0
5,637
26,369
34,877
502
13,486
12,765
24,459
0
L
Ymir
10,274
499
448
3,170
27,455
27,886
140
4,111
23,344
64,262
0
W
Skadi
pryestd
Skadi
23,603
11,801
0
1,200
20,922
9,306
7,729
4,251
16,248
0
106,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,792
Gold Earned
58,090
617
Minions Killed
498
0
Camps Cleared
0
2,372,520
Distance Traveled
2,492,415
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
15,343
590
181
7
0
559,954
2
W
Danzaburou
12,459
479
147
6
0
476,061
3
L
Zhong Kui
12,125
466
142
5
0
502,647
2
L
Arachne
12,206
469
91
4
0
494,314
6
W
Heimdallr
12,098
465
124
5
0
440,096
0
L
Freya
13,244
509
103
4
0
531,577
1
L
Horus
9,767
376
78
3
0
467,908
6
W
Ganesha
12,627
486
4
0
0
473,324
3
L
Ymir
10,748
413
84
3
0
495,969
0
W
Skadi
14,265
549
161
6
0
423,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role