Player Matchup

Artemis
Artemis
Kazz3068
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,300 Elo+
Party 2
Yu Huang
Yu Huang
SampleTextExe
Yu Huang
Level 64
God Stats
4W - 12L
1,176 SR
Queue Stats
11W - 22L
1,206 Elo+
Party 2
Horus
Horus
Slothhawk9
Horus
Level 90
God Stats
1W - 1L
1,775 SR
Queue Stats
159W - 139L
1,539 Elo+
Party 3
Da Ji
Da Ji
Trusty0418
Da Ji
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 41L
1,315 Elo+
Party 2
Ymir
Ymir
vinegger
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,597 Elo+
Party 3
Team Averages
Level 48
1,490 SR
1,391 Elo+

VS

Team Averages
Level 51
1,550 SR
1,344 Elo+
Athena
Athena
AlbinoHammer
Athena
Level 26
God Stats
2W - 2L
1,318 SR
Queue Stats
24W - 37L
1,319 Elo+
Party 1
Ra
Ra
DonnyD1999
Ra
Level 48
God Stats
4W - 2L
1,847 SR
Queue Stats
52W - 74L
1,401 Elo+
Party 1
Osiris
Osiris
ObesityEatsAll
Osiris
Level 42
God Stats
6W - 8L
1,345 SR
Queue Stats
35W - 62L
1,313 Elo+
Party 1
Cabrakan
Cabrakan
Str8Faced
Cabrakan
Level 77
God Stats
19W - 12L
1,620 SR
Queue Stats
105W - 105L
1,338 Elo+
Party 4
Izanami
Izanami
TheNeatoBandito
Izanami
Level 64
God Stats
14W - 7L
1,617 SR
Queue Stats
86W - 85L
1,347 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kazz3068
Artemis
6
0 / 2 / 0
4,548
350
1,708
3,862
978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
SampleTextExe
Yu Huang
11
0 / 1 / 0
6,224
479
4,077
6,698
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
12
1 / 1 / 2
6,754
520
5,406
10,508
7,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
9
2 / 2 / 0
5,618
432
4,336
10,888
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
8
0 / 1 / 0
5,224
402
1,287
9,010
4,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
0 / 0 / 4
6,828
525
3,220
7,011
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 0 / 0
7,457
574
3,975
5,808
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 1 / 0
7,007
539
5,669
7,964
5,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Str8Faced
Cabrakan
12
0 / 2 / 1
7,135
549
4,997
8,213
6,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 0 / 0
6,890
530
6,482
4,624
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
7
7
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
0
0
4
2
W
1
0
0
1
L
Artemis
Kazz3068
Artemis
0
2
0
0
W
3
1
0
3
L
Yu Huang
SampleTextExe
Yu Huang
0
1
0
0
L
Horus
1
1
2
2
W
Cabrakan
Str8Faced
Cabrakan
0
2
1
0.25
W
3
0
0
3
L
Da Ji
2
2
0
1
L
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,814
Damage
24,343
40,966
Taken
33,620
19,712
Mitigated
20,594
10,300
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,220
908
0
1,877
7,011
4,937
850
1,188
5,823
18,152
0
W
3,975
360
132
2,356
5,808
2,460
112
3,106
2,702
66,810
0
L
Artemis
Kazz3068
Artemis
1,708
887
0
203
3,862
978
0
689
3,173
0
11,125
W
5,669
2,041
0
2,991
7,964
5,701
219
492
7,437
0
50,694
L
Yu Huang
SampleTextExe
Yu Huang
4,077
1,082
0
508
6,698
2,678
146
4,046
2,652
47,904
0
L
Horus
5,406
2,349
162
4,034
10,508
7,044
0
4,190
5,892
0
47,181
W
Cabrakan
Str8Faced
Cabrakan
4,997
697
0
500
8,213
6,029
0
113
7,695
43,043
0
W
6,482
4,378
0
2,891
4,624
1,467
2,377
465
4,159
0
50,420
L
Da Ji
4,336
698
0
4,906
10,888
4,101
0
1,420
9,403
0
27,612
L
Ymir
1,287
733
0
487
9,010
4,911
0
1,356
7,654
24,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,368
Gold Earned
35,317
250
Minions Killed
426
0
Camps Cleared
0
1,133,630
Distance Traveled
1,199,841
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,828
525
31
2
0
209,041
2
W
Ra
7,457
574
119
9
0
269,743
1
L
Artemis
4,548
350
16
1
0
120,043
1
W
Osiris
7,007
539
82
6
0
294,311
1
L
Yu Huang
6,224
479
85
7
0
242,974
2
L
Horus
6,754
520
76
6
0
260,855
2
W
Cabrakan
7,135
549
107
8
0
202,280
4
W
Izanami
6,890
530
87
7
0
224,466
2
L
Da Ji
5,618
432
47
4
0
265,002
5
L
Ymir
5,224
402
26
2
0
244,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role