Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Erọs
Xbalanque
Level 87
God Stats
20W - 12L
1,659 SR
Queue Stats
228W - 203L
1,440 Elo+
Party 1
Kukulkan
Kukulkan
Nÿfe
Kukulkan
Level 61
God Stats
3W - 4L
1,290 SR
Queue Stats
79W - 54L
1,617 Elo+
Solo
Kuzenbo
Kuzenbo
TiagoMartins
Kuzenbo
Level 152
God Stats
4W - 10L
1,125 SR
Queue Stats
362W - 327L
1,447 Elo+
Party 1
Mercury
Mercury
dLbra
Mercury
Level 142
God Stats
5W - 2L
1,503 SR
Queue Stats
165W - 156L
1,482 Elo+
Party 1
Team Averages
Level 106
1,415 SR
1,497 Elo+

VS

Team Averages
Level 73
1,634 SR
1,557 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
MataMuitos
Hun Batz
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 84L
1,595 Elo+
Party 2
Jing Wei
Jing Wei
Mestre Biro
Jing Wei
Level 17
God Stats
2W - 2L
1,757 SR
Queue Stats
20W - 14L
1,715 Elo+
Party 2
Ravana
Ravana
themasterIAV
Ravana
Level 96
God Stats
2W - 1L
1,668 SR
Queue Stats
245W - 154L
1,561 Elo+
Party 2
Ne Zha
Ne Zha
zSpreet
Ne Zha
Level 119
God Stats
11W - 4L
1,747 SR
Queue Stats
217W - 244L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 0 / 4
5,961
542
3,160
6,587
3,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Erọs
Xbalanque
9
2 / 1 / 2
5,728
521
4,233
6,968
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Nÿfe
Kukulkan
13
3 / 0 / 0
7,196
654
3,920
3,364
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
TiagoMartins
Kuzenbo
11
1 / 0 / 2
6,070
552
2,459
3,730
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
dLbra
Mercury
10
4 / 1 / 5
6,602
600
5,731
8,452
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 0
5,369
488
722
4,062
1,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
MataMuitos
Hun Batz
9
0 / 3 / 0
5,510
501
3,053
7,130
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jing Wei
Mestre Biro
Jing Wei
10
2 / 3 / 0
5,895
536
5,526
8,572
2,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
8
0 / 3 / 2
5,074
461
3,541
6,605
3,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
zSpreet
Ne Zha
7
0 / 1 / 1
4,899
445
2,434
7,196
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
2
2
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
4
3
L
Sol
 
Sol
0
1
0
0
W
Xbalanque
Erọs
Xbalanque
2
1
2
3
L
Hun Batz
MataMuitos
Hun Batz
0
3
0
0
L
Jing Wei
Mestre Biro
Jing Wei
2
3
0
0.67
W
Kukulkan
Nÿfe
Kukulkan
3
0
0
3
W
Kuzenbo
TiagoMartins
Kuzenbo
1
0
2
2
W
Mercury
dLbra
Mercury
4
1
5
6.5
L
Ravana
0
3
2
0.33
L
Ne Zha
zSpreet
Ne Zha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,503
Damage
15,276
29,101
Taken
33,565
14,406
Mitigated
13,544
8,561
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,160
635
1,275
2,285
6,587
3,752
159
264
6,323
19,669
0
L
Sol
 
Sol
722
185
0
1,485
4,062
1,618
0
1,082
2,980
29,620
5,231
W
Xbalanque
Erọs
Xbalanque
4,233
2,648
0
1,493
6,968
1,949
861
0
6,968
0
32,606
L
Hun Batz
MataMuitos
Hun Batz
3,053
1,144
0
477
7,130
2,918
0
2,428
4,702
0
29,300
L
Jing Wei
Mestre Biro
Jing Wei
5,526
4,475
0
2,025
8,572
2,895
0
2,619
5,953
0
33,739
W
Kukulkan
Nÿfe
Kukulkan
3,920
208
0
932
3,364
1,433
0
369
2,995
55,942
0
W
Kuzenbo
TiagoMartins
Kuzenbo
2,459
859
0
1,496
3,730
4,424
0
0
3,730
24,591
0
W
Mercury
dLbra
Mercury
5,731
3,402
0
1,080
8,452
2,848
0
35
8,417
0
45,131
L
Ravana
3,541
1,324
0
1,896
6,605
3,807
0
2,765
3,840
0
24,249
L
Ne Zha
zSpreet
Ne Zha
2,434
438
0
2,154
7,196
2,306
0
645
6,551
0
20,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,557
Gold Earned
26,747
306
Minions Killed
278
0
Camps Cleared
0
1,091,047
Distance Traveled
951,039
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,961
542
26
2
0
211,787
0
L
Sol
5,369
488
68
6
0
205,652
4
W
Xbalanque
5,728
521
64
6
0
198,661
1
L
Hun Batz
5,510
501
57
5
0
218,091
1
L
Jing Wei
5,895
536
60
5
0
184,541
3
W
Kukulkan
7,196
654
110
10
0
214,385
5
W
Kuzenbo
6,070
552
37
3
0
198,832
2
W
Mercury
6,602
600
69
6
0
267,382
3
L
Ravana
5,074
461
45
4
0
195,213
1
L
Ne Zha
4,899
445
48
4
0
147,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role