Player Matchup

Merlin
Merlin
EvilMasterD
Merlin
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 57L
1,394 Elo+
Party 2
Izanami
Izanami
Smoore11
Izanami
Level 69
God Stats
4W - 0L
1,612 SR
Queue Stats
124W - 116L
1,404 Elo+
Solo
Ymir
Ymir
sideadde
Ymir
Level 129
God Stats
4W - 6L
1,436 SR
Queue Stats
357W - 377L
1,388 Elo+
Solo
Janus
Janus
the boss 9217
Janus
Level 122
God Stats
1W - 1L
1,697 SR
Queue Stats
10W - 15L
1,368 Elo+
Solo
Sobek
Sobek
xxkrock2004xx
Sobek
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,214 Elo+
Party 2
Team Averages
Level 94
1,549 SR
1,354 Elo+

VS

Team Averages
Level 58
1,534 SR
1,321 Elo+
Heimdallr
Heimdallr
AssaultMainJohn
Heimdallr
Level 77
God Stats
11W - 12L
1,590 SR
Queue Stats
898W - 943L
1,329 Elo+
Solo
Chronos
Chronos
BLUNTEDBEARDMAN
Chronos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 62L
1,373 Elo+
Solo
Set
Set
RIelly
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,213 Elo+
Solo
Ullr
Ullr
Sir_Pradox
Ullr
Level 27
God Stats
0W - 3L
1,274 SR
Queue Stats
76W - 114L
1,346 Elo+
Party 1
Merlin
Merlin
assasinhy
Merlin
Level 129
God Stats
2W - 2L
1,807 SR
Queue Stats
80W - 118L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 2 / 10
8,818
882
7,943
6,331
3,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Smoore11
Izanami
15
7 / 3 / 5
9,283
928
7,050
9,982
4,583
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
16
1 / 0 / 12
9,294
929
3,138
13,181
11,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
0 / 2 / 9
7,855
786
6,453
5,998
2,425
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 1 / 8
9,149
915
4,251
18,940
14,366
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AssaultMainJohn
Heimdallr
13
3 / 0 / 2
7,304
730
8,697
1,671
818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 5 / 4
7,797
780
8,188
9,072
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Set
RIelly
Set
7
0 / 2 / 0
6,023
602
1,138
3,822
2,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 7 / 4
7,238
724
6,165
11,904
5,861
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Merlin
assasinhy
Merlin
17
3 / 1 / 5
8,825
883
14,584
4,744
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
15
Kills
8
8
Deaths
15
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AssaultMainJohn
Heimdallr
3
0
2
4
L
2
5
4
0.8
W
Merlin
3
2
10
4
L
Set
RIelly
Set
0
2
0
0
L
0
7
4
0.29
W
Izanami
Smoore11
Izanami
7
3
5
3.17
L
Merlin
assasinhy
Merlin
3
1
5
5.5
W
Ymir
1
0
12
7
W
0
2
9
2.25
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,835
Damage
38,772
54,432
Taken
31,213
35,934
Mitigated
15,885
28,996
Healing
5,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AssaultMainJohn
Heimdallr
8,697
2,183
653
421
1,671
818
0
979
692
0
13,811
L
8,188
2,811
0
328
9,072
4,753
0
6,356
2,716
15,245
0
W
Merlin
7,943
352
2,817
822
6,331
3,088
187
2,032
4,299
19,383
0
L
Set
RIelly
Set
1,138
263
375
514
3,822
2,079
0
2,995
827
0
1,687
L
6,165
3,014
181
875
11,904
5,861
0
8,116
3,788
0
12,708
W
Izanami
Smoore11
Izanami
7,050
3,729
758
1,808
9,982
4,583
2,222
4,008
5,974
0
15,597
L
Merlin
assasinhy
Merlin
14,584
180
408
1,303
4,744
2,374
0
3,339
1,405
33,126
0
W
Ymir
3,138
73
4,059
5,243
13,181
11,472
347
5,850
7,331
6,963
0
W
6,453
193
1,640
1,077
5,998
2,425
1,175
2,751
3,247
14,733
0
W
4,251
193
1,314
9,458
18,940
14,366
324
8,131
10,809
17,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,399
Gold Earned
37,187
107
Minions Killed
79
0
Camps Cleared
0
1,196,948
Distance Traveled
736,817
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,304
730
4
0
0
141,886
0
L
Chronos
7,797
780
14
1
0
179,699
0
W
Merlin
8,818
882
31
3
0
236,538
0
L
Set
6,023
602
2
0
0
70,959
0
L
Ullr
7,238
724
21
2
0
156,346
0
W
Izanami
9,283
928
30
3
0
245,335
3
L
Merlin
8,825
883
38
4
0
187,927
3
W
Ymir
9,294
929
4
0
0
248,766
0
W
Janus
7,855
786
18
2
0
243,171
1
W
Sobek
9,149
915
24
2
0
223,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role