Player Matchup

Arachne
Arachne
CRy5TaL Ca5Tle5
Arachne
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
284W - 319L
1,393 Elo+
Solo
Odin
Odin
SPARKY91st
Odin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 233L
1,413 Elo+
Solo
Nu Wa
Nu Wa
SanPochoklo
Nu Wa
Level 56
God Stats
4W - 10L
1,431 SR
Queue Stats
29W - 44L
1,334 Elo+
Party 1
Kuzenbo
Kuzenbo
Tako1651
Kuzenbo
Level 83
God Stats
8W - 5L
1,425 SR
Queue Stats
294W - 329L
1,376 Elo+
Solo
Artemis
Artemis
chalocr2705
Artemis
Level 67
God Stats
3W - 3L
1,624 SR
Queue Stats
55W - 88L
1,357 Elo+
Party 1
Team Averages
Level 75
1,496 SR
1,375 Elo+

VS

Team Averages
Level 79
1,638 SR
1,444 Elo+
Discordia
Discordia
RatCrew-ID10T
Discordia
Level 104
God Stats
1W - 2L
1,694 SR
Queue Stats
121W - 170L
1,376 Elo+
Party 2
Atlas
Atlas
Wnku
Atlas
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,413 Elo+
Solo
Chaac
Chaac
explorer_godd889
Chaac
Level 156
God Stats
1W - 1L
1,612 SR
Queue Stats
65W - 66L
1,436 Elo+
Solo
Arachne
Arachne
factsman
Arachne
Level 88
God Stats
8W - 6L
1,652 SR
Queue Stats
273W - 306L
1,496 Elo+
Party 2
Neith
Neith
radsman
Neith
Level 2
God Stats
1W - 1L
1,732 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 2
9,436
410
4,895
22,961
13,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 6 / 1
8,446
367
3,933
23,221
20,053
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 4 / 0
9,333
406
9,255
15,276
7,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Tako1651
Kuzenbo
11
1 / 3 / 2
8,484
369
4,737
17,050
18,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Artemis
chalocr2705
Artemis
17
2 / 6 / 1
9,902
431
11,756
23,811
9,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
RatCrew-ID10T
Discordia
20
5 / 0 / 6
14,040
610
16,150
10,630
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Wnku
Atlas
15
0 / 1 / 11
11,156
485
5,091
17,636
22,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
7 / 1 / 6
14,522
631
16,739
23,360
25,655
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
factsman
Arachne
20
10 / 1 / 6
15,403
670
23,686
26,284
13,835
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Neith
radsman
Neith
18
4 / 2 / 8
12,786
556
10,099
12,136
5,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
63
5
Kills
26
26
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Discordia
RatCrew-ID10T
Discordia
5
0
6
8
L
0
6
1
0.08
L
1
4
0
0.25
L
Kuzenbo
Tako1651
Kuzenbo
1
3
2
0.67
W
Atlas
Wnku
Atlas
0
1
11
5.5
L
Artemis
chalocr2705
Artemis
2
6
1
0.42
W
7
1
6
10
W
Arachne
factsman
Arachne
10
1
6
13
W
Neith
radsman
Neith
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,576
Damage
71,765
102,319
Taken
90,046
69,824
Mitigated
72,950
23,717
Healing
22,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,895
3,439
0
4,003
22,961
13,405
0
3,208
19,582
0
76,502
W
Discordia
RatCrew-ID10T
Discordia
16,150
764
150
2,251
10,630
4,698
1,194
3,940
6,690
120,107
0
L
3,933
1,015
0
3,685
23,221
20,053
0
3,449
19,710
0
42,491
L
9,255
2,277
0
4,605
15,276
7,731
0
2,804
12,112
78,907
0
L
Kuzenbo
Tako1651
Kuzenbo
4,737
2,166
207
3,249
17,050
18,893
197
5,767
11,092
33,140
0
W
Atlas
Wnku
Atlas
5,091
1,623
0
1,082
17,636
22,953
743
2,805
14,831
33,156
0
L
Artemis
chalocr2705
Artemis
11,756
4,752
0
7,968
23,811
9,742
114
5,099
18,582
0
97,522
W
16,739
5,572
0
8,913
23,360
25,655
2,733
3,426
19,934
0
125,927
W
Arachne
factsman
Arachne
23,686
17,359
0
7,659
26,284
13,835
2,725
4,010
22,274
0
198,332
W
Neith
radsman
Neith
10,099
4,351
0
2,526
12,136
5,809
8,013
2,895
9,241
0
85,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,601
Gold Earned
67,907
486
Minions Killed
778
0
Camps Cleared
0
1,804,491
Distance Traveled
2,116,755
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,436
410
139
6
0
371,291
5
W
Discordia
14,040
610
197
9
0
428,628
5
L
Odin
8,446
367
61
3
0
414,720
1
L
Nu Wa
9,333
406
105
5
0
362,765
5
L
Kuzenbo
8,484
369
55
2
0
310,247
5
W
Atlas
11,156
485
39
2
0
343,825
0
L
Artemis
9,902
431
126
5
0
345,468
0
W
Chaac
14,522
631
183
8
0
465,809
4
W
Arachne
15,403
670
226
10
0
550,602
4
W
Neith
12,786
556
133
6
0
327,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role