Player Matchup

Bakasura
Bakasura
GrizzMan96
Bakasura
Level 32
God Stats
10W - 7L
1,037 SR
Queue Stats
236W - 235L
1,235 Elo+
Solo
Neith
Neith
IdkYogui
Neith
Level 55
God Stats
6W - 1L
1,501 SR
Queue Stats
99W - 86L
1,405 Elo+
Solo
Chang'e
Chang'e
ImStyxx
Chang'e
Level 67
God Stats
17W - 21L
1,563 SR
Queue Stats
352W - 385L
1,406 Elo+
Solo
Fafnir
Fafnir
NorsingAround
Fafnir
Level 41
God Stats
2W - 0L
1,699 SR
Queue Stats
17W - 18L
1,386 Elo+
Solo
Bellona
Bellona
dansem
Bellona
Level 53
God Stats
4W - 6L
1,284 SR
Queue Stats
75W - 93L
1,436 Elo+
Solo
Team Averages
Level 50
1,417 SR
1,374 Elo+

VS

Team Averages
Level 51
1,349 SR
1,361 Elo+
Neith
Neith
Aemorniel6661
Neith
Level 121
God Stats
1W - 4L
1,285 SR
Queue Stats
4W - 14L
1,287 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cyberplex
Tsukuyomi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,273 Elo+
Party 1
Ymir
Ymir
Gorvaxx
Ymir
Level 12
God Stats
3W - 4L
1,257 SR
Queue Stats
4W - 12L
1,303 Elo+
Party 1
Lancelot
Lancelot
HAMBUGER69
Lancelot
Level 69
God Stats
1W - 3L
1,205 SR
Queue Stats
201W - 210L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Mightykite
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GrizzMan96
Bakasura
19
14 / 1 / 6
12,653
603
22,499
16,616
9,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
IdkYogui
Neith
19
9 / 1 / 3
11,707
557
15,835
10,363
5,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
ImStyxx
Chang'e
18
6 / 1 / 10
11,712
558
15,825
13,432
6,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 3 / 9
10,714
510
6,142
15,902
21,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
dansem
Bellona
17
5 / 4 / 5
10,901
519
15,141
21,395
24,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
8,395
400
8,032
12,904
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Cyberplex
Tsukuyomi
17
6 / 8 / 2
10,928
520
12,153
21,808
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Gorvaxx
Ymir
11
1 / 8 / 3
7,566
360
4,595
20,569
18,875
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
HAMBUGER69
Lancelot
16
0 / 5 / 5
10,279
489
12,448
22,049
14,915
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Mightykite
Baron Samedi
14
1 / 10 / 4
9,022
430
9,096
18,180
7,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
26
34
Kills
10
10
Deaths
34
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Tsukuyomi
Cyberplex
Tsukuyomi
6
8
2
0.88
L
Ymir
Gorvaxx
Ymir
1
8
3
0.31
W
Bakasura
GrizzMan96
Bakasura
14
1
6
17
L
Lancelot
HAMBUGER69
Lancelot
0
5
5
0.5
W
Neith
IdkYogui
Neith
9
1
3
10.5
W
Chang'e
ImStyxx
Chang'e
6
1
10
11
L
Baron Samedi
Mightykite
Baron Samedi
1
10
4
0.3
W
0
3
9
1.5
W
Bellona
dansem
Bellona
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,442
Damage
46,324
77,708
Taken
95,510
68,230
Mitigated
56,739
23,800
Healing
20,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,032
3,126
338
3,759
12,904
5,430
968
2,308
10,580
0
56,886
L
Tsukuyomi
Cyberplex
Tsukuyomi
12,153
3,515
0
6,567
21,808
9,914
528
1,759
18,997
0
79,430
L
Ymir
Gorvaxx
Ymir
4,595
1,666
0
715
20,569
18,875
0
5,653
13,824
23,225
0
W
Bakasura
GrizzMan96
Bakasura
22,499
16,130
0
3,233
16,616
9,607
1,683
1,852
14,764
0
103,938
L
Lancelot
HAMBUGER69
Lancelot
12,448
3,187
0
7,716
22,049
14,915
455
2,205
18,812
0
80,386
W
Neith
IdkYogui
Neith
15,835
7,203
0
3,854
10,363
5,904
687
1,859
8,504
0
106,552
W
Chang'e
ImStyxx
Chang'e
15,825
557
2,037
4,221
13,432
6,271
1,838
4,641
8,791
86,555
0
L
Baron Samedi
Mightykite
Baron Samedi
9,096
1,102
523
1,049
18,180
7,605
375
9,158
7,863
56,035
0
W
6,142
1,937
557
4,999
15,902
21,816
506
4,069
11,581
36,212
0
W
Bellona
dansem
Bellona
15,141
5,590
0
4,899
21,395
24,632
988
1,522
19,873
0
61,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,687
Gold Earned
46,190
577
Minions Killed
480
0
Camps Cleared
0
2,147,314
Distance Traveled
1,825,051
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,395
400
97
5
0
394,588
4
L
Tsukuyomi
10,928
520
110
5
0
390,317
4
L
Ymir
7,566
360
37
2
0
326,470
5
W
Bakasura
12,653
603
149
7
0
537,673
0
L
Lancelot
10,279
489
137
7
0
390,263
1
W
Neith
11,707
557
128
6
0
393,723
0
W
Chang'e
11,712
558
145
7
0
414,048
8
L
Baron Samedi
9,022
430
99
5
0
323,413
0
W
Fafnir
10,714
510
49
2
0
376,318
6
W
Bellona
10,901
519
106
5
0
425,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role