Player Matchup

Medusa
Medusa
Jcubs10
Medusa
Level 125
God Stats
3W - 1L
1,439 SR
Queue Stats
260W - 166L
1,703 Elo+
Party 2
Hel
Hel
LucOH
Hel
Level 120
God Stats
6W - 1L
1,708 SR
Queue Stats
233W - 133L
1,734 Elo+
Party 2
Cernunnos
Cernunnos
TheDemonicK9
Cernunnos
Level 99
God Stats
9W - 8L
1,652 SR
Queue Stats
242W - 145L
1,705 Elo+
Party 2
Sobek
Sobek
TheHamBurgaler
Sobek
Level 32
God Stats
5W - 4L
1,220 SR
Queue Stats
185W - 105L
1,705 Elo+
Party 2
King Arthur
King Arthur
xXFingerbangerXx
King Arthur
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 29L
1,639 Elo+
Party 2
Team Averages
Level 81
1,504 SR
1,697 Elo+

VS

Team Averages
Level 73
1,473 SR
1,502 Elo+
Scylla
Scylla
MatthiasAW
Scylla
Level 82
God Stats
2W - 4L
1,464 SR
Queue Stats
343W - 310L
1,532 Elo+
Party 1
Freya
Freya
ProjectPotions
Freya
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Poseidon
Poseidon
SMOOTHxCR1M1N4L
Poseidon
Level 127
God Stats
2W - 5L
1,169 SR
Queue Stats
176W - 174L
1,548 Elo+
Party 1
Sun Wukong
Sun Wukong
StoopidBunnies21
Sun Wukong
Level 26
God Stats
6W - 6L
1,731 SR
Queue Stats
665W - 755L
1,365 Elo+
Solo
Hel
Hel
VidixXx3810
Hel
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 78L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jcubs10
Medusa
20
11 / 3 / 19
12,644
744
29,243
23,125
12,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hel
LucOH
Hel
20
4 / 2 / 27
12,116
713
14,949
20,899
11,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
TheDemonicK9
Cernunnos
20
14 / 2 / 20
13,366
786
31,750
22,526
12,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 4 / 20
13,135
773
9,980
30,429
43,364
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
xXFingerbangerXx
King Arthur
17
0 / 4 / 27
10,530
619
11,227
25,528
27,142
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MatthiasAW
Scylla
19
5 / 5 / 7
10,913
642
31,419
17,987
8,632
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 12 / 3
8,255
486
4,951
18,762
7,740
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
19
5 / 5 / 7
11,515
677
27,328
16,168
7,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
StoopidBunnies21
Sun Wukong
17
3 / 8 / 8
10,155
597
18,566
28,090
34,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 7 / 4
8,742
514
6,370
21,595
12,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
42
37
Kills
13
15
Deaths
37
113
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
Jcubs10
Medusa
11
3
19
6.83
W
Hel
LucOH
Hel
4
2
27
8.75
L
Scylla
MatthiasAW
Scylla
5
5
7
1.7
L
0
12
3
0.13
L
Poseidon
5
5
7
1.7
L
Sun Wukong
StoopidBunnies21
Sun Wukong
3
8
8
0.88
W
Cernunnos
TheDemonicK9
Cernunnos
14
2
20
12
W
8
4
20
4.5
L
0
7
4
0.29
W
King Arthur
xXFingerbangerXx
King Arthur
0
4
27
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,149
Damage
88,634
122,507
Taken
102,602
107,607
Mitigated
70,850
79,268
Healing
37,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Jcubs10
Medusa
29,243
9,981
3,817
6,003
23,125
12,775
3,915
14,862
8,263
0
63,610
W
Hel
LucOH
Hel
14,949
990
33,909
13,821
20,899
11,977
1,095
13,501
7,398
27,740
0
L
Scylla
MatthiasAW
Scylla
31,419
1,179
1,733
2,978
17,987
8,632
0
4,066
13,921
56,660
0
L
4,951
1,227
431
796
18,762
7,740
0
4,859
13,903
8,756
0
L
Poseidon
27,328
2,855
998
1,716
16,168
7,421
0
6,143
10,025
50,759
0
L
Sun Wukong
StoopidBunnies21
Sun Wukong
18,566
3,099
933
2,494
28,090
34,710
0
4,893
23,197
0
31,534
W
Cernunnos
TheDemonicK9
Cernunnos
31,750
11,871
3,327
6,024
22,526
12,349
2,866
16,109
6,417
0
69,268
W
9,980
1,019
3,650
4,426
30,429
43,364
26
12,376
18,053
17,666
0
L
6,370
626
15,932
9,686
21,595
12,347
0
4,968
16,627
10,474
0
W
King Arthur
xXFingerbangerXx
King Arthur
11,227
1,052
1,359
2,932
25,528
27,142
253
13,220
12,308
0
22,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,791
Gold Earned
49,580
183
Minions Killed
142
0
Camps Cleared
0
1,510,472
Distance Traveled
1,221,671
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,644
744
49
3
0
266,324
0
W
Hel
12,116
713
41
2
0
326,402
0
L
Scylla
10,913
642
51
3
0
291,382
0
L
Freya
8,255
486
7
0
0
200,740
0
L
Poseidon
11,515
677
40
2
0
246,837
0
L
Sun Wukong
10,155
597
32
2
0
245,795
0
W
Cernunnos
13,366
786
76
4
0
305,864
0
W
Sobek
13,135
773
9
1
0
302,318
0
L
Hel
8,742
514
12
1
0
236,917
0
W
King Arthur
10,530
619
8
0
0
309,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role