Player Matchup

Rama
Rama
ElCojaMadres
Rama
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,816 Elo+
Party 2
Ullr
Ullr
ITUN4
Ullr
Level 80
God Stats
1W - 0L
1,227 SR
Queue Stats
15W - 7L
1,715 Elo+
Party 2
Ne Zha
Ne Zha
RuggedHusky
Ne Zha
Level 114
God Stats
14W - 8L
1,575 SR
Queue Stats
77W - 67L
1,479 Elo+
Solo
Olorun
Olorun
SHUPAPIMUÑEÑO
Olorun
Level 5
God Stats
2W - 0L
1,745 SR
Queue Stats
7W - 1L
1,808 Elo+
Party 2
Cthulhu
Cthulhu
zBolo
Cthulhu
Level 103
God Stats
4W - 1L
1,851 SR
Queue Stats
29W - 20L
1,685 Elo+
Party 2
Team Averages
Level 61
1,580 SR
1,701 Elo+

VS

Team Averages
Level 65
1,599 SR
1,548 Elo+
Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Yubchumsjr
Cabrakan
Level 104
God Stats
7W - 4L
1,927 SR
Queue Stats
153W - 153L
1,487 Elo+
Party 1
Ymir
Ymir
aManNowPerished
Ymir
Level 30
God Stats
50W - 63L
1,500 SR
Queue Stats
578W - 599L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
babyspanker44
Kuzenbo
Level 13
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 3L
1,586 Elo+
Party 3
Chernobog
Chernobog
xibenjxmin
Chernobog
Level 112
God Stats
0W - 1L
1,355 SR
Queue Stats
69W - 64L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,133
627
1,881
2,638
660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ullr
ITUN4
Ullr
6
0 / 0 / 0
3,382
676
1,407
1,542
479
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
6
2 / 0 / 1
3,910
782
1,182
2,237
661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,186
637
1,378
1,623
507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
zBolo
Cthulhu
6
1 / 2 / 1
3,561
712
1,509
3,348
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 0
3,418
684
353
2,531
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
Yubchumsjr
Cabrakan
4
0 / 1 / 0
3,039
608
893
2,596
1,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
2 / 2 / 0
3,986
797
2,065
3,639
1,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kuzenbo
3
0 / 0 / 0
2,900
580
685
2,812
1,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
xibenjxmin
Chernobog
5
0 / 0 / 0
2,845
569
626
1,882
397
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
0
0
0
0
W
Ullr
ITUN4
Ullr
0
0
0
0
W
Ne Zha
2
0
1
2.5
W
0
0
0
0
L
Cabrakan
Yubchumsjr
Cabrakan
0
1
0
0
L
2
2
0
1
L
Kuzenbo
0
0
0
0
L
Chernobog
xibenjxmin
Chernobog
0
0
0
0
W
Cthulhu
zBolo
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,357
Damage
4,622
11,388
Taken
13,460
3,720
Mitigated
5,679
4,088
Healing
5,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
353
122
0
1,529
2,531
730
0
0
2,531
0
16,937
W
1,881
1,546
0
1,649
2,638
660
108
424
2,214
0
15,160
W
Ullr
ITUN4
Ullr
1,407
181
0
466
1,542
479
0
216
1,326
0
15,745
W
Ne Zha
1,182
467
0
979
2,237
661
0
135
2,102
0
13,953
W
1,378
803
167
667
1,623
507
0
476
1,147
18,037
0
L
Cabrakan
Yubchumsjr
Cabrakan
893
248
0
958
2,596
1,345
0
276
2,268
7,938
0
L
2,065
1,113
0
835
3,639
1,487
0
1,028
2,458
18,519
0
L
Kuzenbo
685
379
0
1,359
2,812
1,720
0
1,028
1,784
3,745
0
L
Chernobog
xibenjxmin
Chernobog
626
224
0
741
1,882
397
0
350
1,532
0
13,888
W
Cthulhu
zBolo
Cthulhu
1,509
342
0
160
3,348
1,413
0
2,392
956
10,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,172
Gold Earned
16,188
143
Minions Killed
114
0
Camps Cleared
0
469,154
Distance Traveled
410,050
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,418
684
33
7
0
77,219
0
W
Rama
3,133
627
24
5
0
81,124
3
W
Ullr
3,382
676
24
5
0
91,625
3
W
Ne Zha
3,910
782
32
6
0
110,068
0
W
Olorun
3,186
637
37
7
0
86,056
1
L
Cabrakan
3,039
608
22
4
0
109,762
0
L
Ymir
3,986
797
38
8
0
80,175
0
L
Kuzenbo
2,900
580
5
1
0
65,712
0
L
Chernobog
2,845
569
16
3
0
77,182
0
W
Cthulhu
3,561
712
26
5
0
100,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role