Player Matchup

Arachne
Arachne
GIDDYUPBUTTERCUP
Arachne
Level 124
God Stats
4W - 0L
1,879 SR
Queue Stats
193W - 145L
1,599 Elo+
Party 1
Cerberus
Cerberus
StubbyGuy
Cerberus
Level 146
God Stats
2W - 1L
1,384 SR
Queue Stats
242W - 199L
1,597 Elo+
Party 1
Zhong Kui
Zhong Kui
is300
Zhong Kui
Level 125
God Stats
2W - 1L
1,564 SR
Queue Stats
51W - 45L
1,515 Elo+
Party 1
Team Averages
Level 132
1,609 SR
1,570 Elo+

VS

Team Averages
Level 72
1,513 SR
1,360 Elo+
Neith
Neith
MainHeartless
Neith
Level 88
God Stats
4W - 3L
1,620 SR
Queue Stats
53W - 44L
1,470 Elo+
Party 2
Sol
Sol
Medical Game420
Sol
Level 21
God Stats
9W - 10L
1,332 SR
Queue Stats
14W - 19L
1,208 Elo+
Party 2
Ymir
Ymir
THEGoldeneye34
Ymir
Level 108
God Stats
3W - 3L
1,587 SR
Queue Stats
36W - 40L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 2
9,227
769
8,675
8,744
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
StubbyGuy
Cerberus
13
1 / 0 / 9
8,182
682
8,101
11,297
10,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
is300
Zhong Kui
13
2 / 1 / 8
8,499
708
11,133
10,904
8,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 0
8,526
711
10,101
8,249
3,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 3
7,432
619
8,981
9,559
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 5 / 3
7,152
596
6,076
14,700
12,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
3
3
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
L
3
3
0
1
L
0
3
3
0.5
W
Cerberus
StubbyGuy
Cerberus
1
0
9
5.5
L
0
5
3
0.3
W
Zhong Kui
is300
Zhong Kui
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,909
Damage
25,158
30,945
Taken
32,508
22,750
Mitigated
18,869
10,771
Healing
5,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,675
5,438
0
2,688
8,744
4,487
0
4,517
4,227
0
18,292
L
10,101
4,793
0
1,512
8,249
3,154
0
4,570
3,679
0
38,161
L
8,981
3,112
0
2,453
9,559
3,225
23
5,146
4,413
28,028
0
W
Cerberus
StubbyGuy
Cerberus
8,101
425
60
2,092
11,297
10,198
0
5,406
5,891
28,836
0
L
6,076
1,220
0
1,961
14,700
12,490
0
9,769
4,931
16,556
0
W
Zhong Kui
is300
Zhong Kui
11,133
1,285
0
5,931
10,904
8,065
460
5,338
5,566
31,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,908
Gold Earned
23,110
154
Minions Killed
163
4
Camps Cleared
7
652,881
Distance Traveled
595,667
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,227
769
39
3
2
227,678
1
L
Neith
8,526
711
81
7
2
198,097
3
L
Sol
7,432
619
54
5
2
210,535
1
W
Cerberus
8,182
682
57
5
1
235,369
3
L
Ymir
7,152
596
28
2
3
187,035
4
W
Zhong Kui
8,499
708
58
5
1
189,834
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role