Player Matchup

Baron Samedi
Baron Samedi
A-TINNY-HIPPO
Baron Samedi
Level 121
God Stats
0W - 1L
1,605 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Vamana
Vamana
DevilLord321
Vamana
Level 117
God Stats
0W - 2L
1,463 SR
Queue Stats
10W - 10L
1,405 Elo+
Party 3
Jing Wei
Jing Wei
LUCIFER6356
Jing Wei
Level 158
God Stats
4W - 3L
1,621 SR
Queue Stats
16W - 13L
1,579 Elo+
Party 3
Sol
Sol
NotHayden13
Sol
Level 62
God Stats
0W - 1L
1,272 SR
Queue Stats
99W - 86L
1,546 Elo+
Solo
Nox
Nox
ilumial
Nox
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 104
1,492 SR
1,506 Elo+

VS

Team Averages
Level 122
1,520 SR
1,565 Elo+
Chernobog
Chernobog
Calooooos
Chernobog
Level 140
God Stats
2W - 1L
1,536 SR
Queue Stats
73W - 71L
1,530 Elo+
Party 2
Ravana
Ravana
Da-GodfatherBear
Ravana
Level 116
God Stats
5W - 3L
1,576 SR
Queue Stats
129W - 116L
1,697 Elo+
Solo
Sol
Sol
Wyd_Stefbro
Sol
Level 111
God Stats
5W - 6L
1,621 SR
Queue Stats
118W - 88L
1,600 Elo+
Party 1
Bakasura
Bakasura
lane6535
Bakasura
Level 142
God Stats
1W - 0L
1,396 SR
Queue Stats
55W - 49L
1,529 Elo+
Party 2
Achilles
Achilles
xAsidus
Achilles
Level 99
God Stats
11W - 16L
1,469 SR
Queue Stats
77W - 64L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A-TINNY-HIPPO
Baron Samedi
14
0 / 5 / 1
8,026
617
11,165
10,470
5,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
15
1 / 4 / 0
8,434
649
10,255
19,235
17,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
LUCIFER6356
Jing Wei
16
0 / 4 / 0
9,193
707
4,005
15,583
7,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 3 / 1
8,504
654
8,856
9,535
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nox
14
0 / 8 / 1
8,030
618
3,271
12,572
6,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Calooooos
Chernobog
17
4 / 1 / 15
10,119
778
16,028
9,568
5,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 9
9,350
719
5,843
11,228
8,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 0 / 9
10,563
813
14,578
7,267
3,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
lane6535
Bakasura
18
7 / 0 / 11
10,454
804
9,885
13,170
7,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
xAsidus
Achilles
17
4 / 0 / 9
9,523
733
9,039
12,499
12,469
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
77
1
Kills
24
24
Deaths
2
3
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
A-TINNY-HIPPO
Baron Samedi
0
5
1
0.1
W
Chernobog
Calooooos
Chernobog
4
1
15
11.5
W
3
1
9
7.5
L
Vamana
1
4
0
0.25
L
Jing Wei
LUCIFER6356
Jing Wei
0
4
0
0
L
0
3
1
0.17
W
6
0
9
10.5
L
Nox
0
8
1
0.06
W
Bakasura
lane6535
Bakasura
7
0
11
12.5
W
Achilles
xAsidus
Achilles
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,552
Damage
55,373
67,395
Taken
53,732
41,389
Mitigated
37,256
14,998
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
A-TINNY-HIPPO
Baron Samedi
11,165
333
2,435
1,715
10,470
5,971
264
3,160
7,124
26,400
0
W
Chernobog
Calooooos
Chernobog
16,028
8,453
0
1,182
9,568
5,070
2,058
2,249
7,190
0
41,176
W
5,843
953
0
2,662
11,228
8,871
178
5,687
5,503
0
14,554
L
Vamana
10,255
3,471
252
4,844
19,235
17,214
144
6,169
12,714
0
27,418
L
Jing Wei
LUCIFER6356
Jing Wei
4,005
3,033
0
2,631
15,583
7,141
1,878
1,515
13,837
0
43,534
L
8,856
2,656
0
2,524
9,535
4,799
740
2,168
7,297
37,753
4,130
W
14,578
6,742
0
2,725
7,267
3,660
4,479
2,633
4,618
51,057
0
L
Nox
3,271
470
0
597
12,572
6,264
631
1,566
10,816
14,527
0
W
Bakasura
lane6535
Bakasura
9,885
7,062
0
3,595
13,170
7,186
448
5,749
7,373
0
30,371
W
Achilles
xAsidus
Achilles
9,039
1,222
0
3,401
12,499
12,469
136
5,875
6,494
0
22,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,187
Gold Earned
50,009
262
Minions Killed
245
0
Camps Cleared
0
1,231,991
Distance Traveled
1,437,886
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,026
617
28
2
0
230,793
0
W
Chernobog
10,119
778
57
4
0
288,271
2
W
Ravana
9,350
719
23
2
0
279,107
3
L
Vamana
8,434
649
38
3
0
257,852
3
L
Jing Wei
9,193
707
91
7
0
256,766
2
L
Sol
8,504
654
73
6
0
254,650
1
W
Sol
10,563
813
77
6
0
240,896
0
L
Nox
8,030
618
32
2
0
231,930
0
W
Bakasura
10,454
804
64
5
0
343,891
2
W
Achilles
9,523
733
24
2
0
285,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role