Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Cry4_Me
Ganesha
Level 143
God Stats
4W - 4L
1,512 SR
Queue Stats
284W - 244L
1,506 Elo+
Party 1
Tiamat
Tiamat
DanetteDuett
Tiamat
Level 102
God Stats
14W - 7L
1,648 SR
Queue Stats
229W - 205L
1,469 Elo+
Party 1
Fenrir
Fenrir
elkiui16
Fenrir
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,491 Elo+
Solo
Artemis
Artemis
greenbay
Artemis
Level 127
God Stats
11W - 16L
1,565 SR
Queue Stats
198W - 178L
1,519 Elo+
Party 1
Team Averages
Level 121
1,545 SR
1,497 Elo+

VS

Team Averages
Level 85
1,497 SR
1,443 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Bickerz
Ne Zha
Level 102
God Stats
0W - 2L
1,727 SR
Queue Stats
228W - 197L
1,375 Elo+
Party 2
Nox
Nox
Edwardssj-13
Nox
Level 69
God Stats
0W - 4L
1,239 SR
Queue Stats
151W - 178L
1,452 Elo+
Solo
Ares
Ares
Freddiefrog2003
Ares
Level 64
God Stats
0W - 1L
1,562 SR
Queue Stats
119W - 96L
1,436 Elo+
Party 2
King Arthur
King Arthur
Pipesniper006
King Arthur
Level 120
God Stats
15W - 21L
1,457 SR
Queue Stats
182W - 226L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 0 / 1
9,343
550
12,725
17,938
19,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
Cry4_Me
Ganesha
13
0 / 2 / 10
8,485
499
9,013
15,501
15,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
16
4 / 0 / 4
9,034
531
11,850
9,342
7,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
elkiui16
Fenrir
12
5 / 4 / 1
8,022
472
7,863
15,916
7,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
greenbay
Artemis
15
2 / 1 / 2
9,048
532
4,996
11,148
4,629
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 5 / 1
6,812
401
8,775
12,416
5,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Bickerz
Ne Zha
14
2 / 2 / 3
8,329
490
11,722
17,009
8,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 1 / 2
8,905
524
6,590
8,864
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 4 / 3
6,974
410
6,953
12,732
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Pipesniper006
King Arthur
14
1 / 1 / 0
8,119
478
11,020
16,916
9,974
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
13
Kills
7
7
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
1
0.3
L
Ne Zha
Bickerz
Ne Zha
2
2
3
1.75
W
Ganesha
Cry4_Me
Ganesha
0
2
10
2.5
W
Tiamat
4
0
4
6
L
3
1
2
4
L
0
4
3
0.38
L
King Arthur
Pipesniper006
King Arthur
1
1
0
1
W
Fenrir
elkiui16
Fenrir
5
4
1
1.38
W
Artemis
greenbay
Artemis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,447
Damage
45,060
69,845
Taken
67,937
54,103
Mitigated
39,395
26,815
Healing
20,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,725
1,715
0
10,859
17,938
19,334
0
705
17,233
0
79,357
L
Ah Muzen Cab
 
Ah Muzen Cab
8,775
2,760
193
2,856
12,416
5,068
600
3,766
8,607
0
47,905
L
Ne Zha
Bickerz
Ne Zha
11,722
4,559
0
8,531
17,009
8,386
0
5,282
11,694
0
67,064
W
Ganesha
Cry4_Me
Ganesha
9,013
800
0
1,724
15,501
15,324
0
4,817
10,684
43,442
0
W
Tiamat
11,850
1,412
310
4,053
9,342
7,616
0
2,562
6,780
77,144
0
L
6,590
444
0
750
8,864
4,525
0
4,299
4,565
74,072
0
L
6,953
512
0
1,177
12,732
11,442
216
6,232
6,459
16,804
0
L
King Arthur
Pipesniper006
King Arthur
11,020
1,508
0
6,901
16,916
9,974
0
1,284
14,593
0
60,395
W
Fenrir
elkiui16
Fenrir
7,863
2,141
0
2,615
15,916
7,200
0
3,646
12,270
0
40,202
W
Artemis
greenbay
Artemis
4,996
3,309
0
7,254
11,148
4,629
2,913
1,813
9,335
0
74,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,932
Gold Earned
39,139
543
Minions Killed
408
0
Camps Cleared
0
1,582,960
Distance Traveled
1,708,224
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,343
550
155
9
0
295,221
2
L
Ah Muzen Cab
6,812
401
59
3
0
324,745
2
L
Ne Zha
8,329
490
93
5
0
352,835
2
W
Ganesha
8,485
499
31
2
0
313,934
4
W
Tiamat
9,034
531
144
8
0
352,098
0
L
Nox
8,905
524
141
8
0
339,747
3
L
Ares
6,974
410
26
2
0
356,688
1
L
King Arthur
8,119
478
89
5
0
334,209
5
W
Fenrir
8,022
472
60
4
0
351,808
1
W
Artemis
9,048
532
153
9
0
269,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role