Player Matchup

Jormungandr
Jormungandr
Bronze V
 
Jormungandr
Bronze V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver IV
 
Sobek
Silver IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
Faris091
Janus
Gold V
Level 112
God Stats
0W - 1L
1,236 SR
Queue Stats
45W - 51L
1,324 MMR
Solo
Charybdis
Charybdis
Gold V
KamuiNatsune
Charybdis
Gold V
Level 131
God Stats
0W - 4L
1,036 SR
Queue Stats
37W - 40L
1,349 MMR
Solo
Da Ji
Da Ji
Bronze III
geshopicha
Da Ji
Bronze III
Level 42
God Stats
0W - 2L
1,289 SR
Queue Stats
2W - 5L
1,352 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,312 SR
1,405 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,696 SR
1,176 MMR
Bastet
Bastet
Gold I
MRmisticoITA
Bastet
Gold I
Level 149
God Stats
16W - 6L
1,784 SR
Queue Stats
323W - 337L
1,365 MMR
Solo
Ymir
Ymir
Silver III
Riddelleo
Ymir
Silver III
Level 128
God Stats
11W - 4L
1,826 SR
Queue Stats
17W - 15L
1,415 MMR
Solo
Bakasura
Bakasura
Silver I
SmokeW0lf
Bakasura
Silver I
Level 89
God Stats
2W - 1L
1,727 SR
Queue Stats
9W - 11L
1,442 MMR
Solo
Sol
Sol
Bronze II
slayeryou
Sol
Bronze II
Level 130
God Stats
325W - 326L
1,493 SR
Queue Stats
766W - 801L
283 MMR
Solo
Medusa
Medusa
Gold III
tionlus
Medusa
Gold III
Level 142
God Stats
7W - 6L
1,650 SR
Queue Stats
80W - 84L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
3 / 1 / 0
9,917
583
9,635
12,154
12,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
11
0 / 4 / 3
7,014
413
4,943
19,022
17,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Faris091
Janus
12
0 / 5 / 3
7,300
429
3,544
9,877
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
KamuiNatsune
Charybdis
13
0 / 6 / 0
7,753
456
3,904
13,414
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
14
4 / 2 / 1
8,869
522
8,863
14,305
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
IzanamiKaliAgniPoseidon

VS

Bans
ArachneJing WeiAwilixMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
0 / 2 / 3
9,738
573
10,611
17,662
8,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
14
4 / 0 / 4
9,785
576
5,802
11,243
13,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
SmokeW0lf
Bakasura
16
6 / 3 / 0
9,788
576
9,612
13,584
5,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 1 / 5
9,162
539
11,952
11,788
4,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
tionlus
Medusa
16
5 / 1 / 4
10,338
608
11,960
12,318
5,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
18
18
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
1
0
3
L
Sobek
 
Sobek
0
4
3
0.38
L
Janus
Faris091
Janus
0
5
3
0.3
L
Charybdis
KamuiNatsune
Charybdis
0
6
0
0
W
Bastet
0
2
3
0.75
W
Ymir
4
0
4
6
W
Bakasura
SmokeW0lf
Bakasura
6
3
0
2
L
Da Ji
4
2
1
2.25
W
3
1
5
5.5
W
Medusa
tionlus
Medusa
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,889
Damage
49,937
68,772
Taken
66,595
43,580
Mitigated
38,374
17,333
Healing
23,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,635
3,851
0
3,970
12,154
12,544
0
382
11,324
83,058
0
L
Sobek
 
Sobek
4,943
810
0
5,109
19,022
17,428
0
8,325
9,860
18,456
0
L
Janus
Faris091
Janus
3,544
584
0
490
9,877
3,303
0
4,279
4,955
54,433
0
L
Charybdis
KamuiNatsune
Charybdis
3,904
2,108
0
3,359
13,414
4,309
1,146
2,944
10,390
0
58,797
W
Bastet
10,611
1,524
0
10,096
17,662
8,170
0
7,880
9,782
0
75,231
W
Ymir
5,802
1,529
0
1,867
11,243
13,559
240
3,460
7,647
44,641
0
W
Bakasura
SmokeW0lf
Bakasura
9,612
5,323
0
2,126
13,584
5,809
0
3,218
10,246
0
76,155
L
Da Ji
8,863
3,132
0
4,405
14,305
5,996
0
1,824
11,780
0
50,077
W
11,952
5,320
0
4,740
11,788
4,979
1,440
3,806
7,910
65,129
0
W
Medusa
tionlus
Medusa
11,960
6,302
0
4,362
12,318
5,857
6,599
745
11,573
0
88,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,853
Gold Earned
48,811
511
Minions Killed
558
0
Camps Cleared
0
1,546,795
Distance Traveled
1,661,782
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,917
583
197
12
0
334,866
6
L
Sobek
7,014
413
32
2
0
297,645
0
L
Janus
7,300
429
97
6
0
293,902
7
L
Charybdis
7,753
456
96
6
0
258,303
3
W
Bastet
9,738
573
140
8
0
369,133
4
W
Ymir
9,785
576
42
2
0
297,675
7
W
Bakasura
9,788
576
123
7
0
390,972
1
L
Da Ji
8,869
522
89
5
0
362,079
2
W
Sol
9,162
539
106
6
0
293,490
5
W
Medusa
10,338
608
147
9
0
310,512
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role