Player Matchup

Ravana
Ravana
Quntake
Ravana
Level 69
God Stats
4W - 2L
1,612 SR
Queue Stats
286W - 161L
1,771 Elo+
Party 2
Bakasura
Bakasura
Scoreburger
Bakasura
Level 102
God Stats
35W - 18L
1,757 SR
Queue Stats
409W - 354L
1,539 Elo+
Party 2
Freya
Freya
ShredsWrld-_-
Freya
Level 116
God Stats
2W - 1L
1,358 SR
Queue Stats
275W - 249L
1,549 Elo+
Party 2
Xbalanque
Xbalanque
Snowd1n
Xbalanque
Level 95
God Stats
2W - 0L
1,823 SR
Queue Stats
138W - 134L
1,505 Elo+
Party 2
Shiva
Shiva
legendaryberryom
Shiva
Level 155
God Stats
8W - 18L
1,379 SR
Queue Stats
510W - 537L
1,319 Elo+
Party 2
Team Averages
Level 107
1,586 SR
1,536 Elo+

VS

Team Averages
Level 134
1,497 SR
1,535 Elo+
Bakasura
Bakasura
Duclair
Bakasura
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,531 Elo+
Party 1
Lancelot
Lancelot
Fluffy_Noob4ever
Lancelot
Level 118
God Stats
0W - 1L
1,545 SR
Queue Stats
169W - 146L
1,591 Elo+
Party 1
Ra
Ra
Ph3ArDeX
Ra
Level 104
God Stats
0W - 2L
1,291 SR
Queue Stats
31W - 33L
1,544 Elo+
Solo
Neith
Neith
TheHolySeraph
Neith
Level 155
God Stats
0W - 1L
1,651 SR
Queue Stats
11W - 20L
1,467 Elo+
Party 1
Jormungandr
Jormungandr
ToiPoi
Jormungandr
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Quntake
Ravana
17
4 / 3 / 5
10,609
558
19,456
18,320
16,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Bakasura
Scoreburger
Bakasura
17
4 / 1 / 3
10,411
548
9,781
19,326
9,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 3
9,043
476
6,554
12,760
4,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
Snowd1n
Xbalanque
17
5 / 3 / 3
10,415
548
11,243
14,932
6,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 2 / 3
8,971
472
8,023
15,319
10,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Duclair
Bakasura
16
2 / 5 / 4
9,523
501
11,172
21,080
10,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 4 / 1
9,820
517
11,941
15,701
11,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 4 / 3
9,432
496
7,060
9,700
4,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 2 / 1
9,836
518
10,634
16,273
7,847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
ToiPoi
Jormungandr
14
4 / 0 / 4
9,987
526
8,504
14,331
19,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
15
Kills
10
10
Deaths
15
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Duclair
Bakasura
2
5
4
0.8
L
2
4
1
0.63
L
1
4
3
0.63
W
Ravana
Quntake
Ravana
4
3
5
2.17
W
Bakasura
Scoreburger
Bakasura
4
1
3
5.5
W
1
1
3
2.5
W
Xbalanque
Snowd1n
Xbalanque
5
3
3
2.17
L
1
2
1
0.75
L
Jormungandr
ToiPoi
Jormungandr
4
0
4
6
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,057
Damage
49,311
80,657
Taken
77,085
48,687
Mitigated
53,936
38,624
Healing
20,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Duclair
Bakasura
11,172
8,202
0
4,189
21,080
10,535
0
984
19,496
0
74,877
L
11,941
4,239
0
6,216
15,701
11,908
550
0
15,593
0
68,016
L
7,060
351
806
1,550
9,700
4,549
0
0
9,447
75,415
0
W
Ravana
Quntake
Ravana
19,456
6,934
0
10,740
18,320
16,672
612
2,116
15,036
0
83,160
W
Bakasura
Scoreburger
Bakasura
9,781
6,265
0
8,363
19,326
9,724
8
3,895
13,940
0
77,338
W
6,554
2,235
0
6,889
12,760
4,678
73
2,926
9,834
61,612
0
W
Xbalanque
Snowd1n
Xbalanque
11,243
5,584
0
4,705
14,932
6,692
1,392
4,012
10,529
0
91,978
L
10,634
4,437
0
4,998
16,273
7,847
644
4,180
11,953
0
100,128
L
Jormungandr
ToiPoi
Jormungandr
8,504
2,463
129
2,451
14,331
19,097
76
1,390
12,536
33,318
0
W
8,023
666
2,617
5,310
15,319
10,921
120
2,414
12,605
0
46,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,449
Gold Earned
48,598
589
Minions Killed
612
0
Camps Cleared
0
1,923,069
Distance Traveled
1,861,184
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,523
501
128
7
0
381,793
5
L
Lancelot
9,820
517
123
6
0
380,193
1
L
Ra
9,432
496
163
9
0
375,951
2
W
Ravana
10,609
558
132
7
0
383,689
2
W
Bakasura
10,411
548
155
8
0
487,083
2
W
Freya
9,043
476
114
6
0
312,039
8
W
Xbalanque
10,415
548
146
8
0
355,214
2
L
Neith
9,836
518
161
8
0
334,183
4
L
Jormungandr
9,987
526
37
2
0
389,064
8
W
Shiva
8,971
472
42
2
0
385,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role