Player Matchup

Ganesha
Ganesha
KitKatyeetem
Ganesha
Level 27
God Stats
1W - 0L
1,698 SR
Queue Stats
13W - 8L
1,672 Elo+
Party 2
Chiron
Chiron
Logicisstupid
Chiron
Level 149
God Stats
4W - 2L
1,758 SR
Queue Stats
205W - 179L
1,624 Elo+
Party 2
Persephone
Persephone
Sunny Deed
Persephone
Level 158
God Stats
4W - 7L
1,548 SR
Queue Stats
231W - 197L
1,617 Elo+
Party 2
Loki
Loki
Thizzelle 91
Loki
Level 126
God Stats
1W - 0L
1,223 SR
Queue Stats
35W - 25L
1,581 Elo+
Party 2
Cerberus
Cerberus
oPanduh
Cerberus
Level 160
God Stats
1W - 0L
1,509 SR
Queue Stats
183W - 195L
1,660 Elo+
Party 2
Team Averages
Level 124
1,547 SR
1,631 Elo+

VS

Team Averages
Level 37
1,545 SR
1,439 Elo+
Osiris
Osiris
CRISTIAN247443
Osiris
Level 36
God Stats
3W - 6L
1,659 SR
Queue Stats
225W - 240L
1,422 Elo+
Solo
Agni
Agni
EXY-Icy
Agni
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 43L
1,263 Elo+
Solo
Sylvanus
Sylvanus
WitchyWays
Sylvanus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 30L
1,456 Elo+
Party 1
Izanami
Izanami
sikefool913
Izanami
Level 66
God Stats
24W - 14L
1,628 SR
Queue Stats
137W - 131L
1,512 Elo+
Party 1
Mercury
Mercury
smurfeater11
Mercury
Level 29
God Stats
6W - 11L
1,440 SR
Queue Stats
77W - 75L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KitKatyeetem
Ganesha
12
0 / 5 / 14
7,965
443
6,743
15,390
8,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
13 / 2 / 4
10,954
609
17,677
12,232
4,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Sunny Deed
Persephone
17
10 / 0 / 9
11,661
648
15,464
12,220
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 1 / 7
9,299
517
4,786
12,794
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
oPanduh
Cerberus
16
5 / 5 / 2
10,518
584
13,307
17,594
17,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 3
8,616
479
4,664
14,336
8,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Agni
EXY-Icy
Agni
13
4 / 9 / 2
8,516
473
8,317
13,173
4,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
WitchyWays
Sylvanus
12
1 / 4 / 2
7,668
426
6,638
16,802
14,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
sikefool913
Izanami
15
1 / 7 / 1
8,910
495
4,453
15,631
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
smurfeater11
Mercury
15
6 / 6 / 2
9,667
537
14,562
18,831
6,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
31
Kills
12
13
Deaths
31
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Agni
EXY-Icy
Agni
4
9
2
0.56
W
Ganesha
KitKatyeetem
Ganesha
0
5
14
1.4
W
13
2
4
7.5
W
Persephone
Sunny Deed
Persephone
10
0
9
14.5
W
3
1
7
6.5
L
Sylvanus
WitchyWays
Sylvanus
1
4
2
0.5
W
Cerberus
oPanduh
Cerberus
5
5
2
1.2
L
Izanami
sikefool913
Izanami
1
7
1
0.21
L
Mercury
smurfeater11
Mercury
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,977
Damage
38,634
70,230
Taken
78,773
39,652
Mitigated
40,208
20,381
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,664
2,137
0
4,584
14,336
8,982
225
7,330
6,422
0
48,346
L
Agni
EXY-Icy
Agni
8,317
871
0
686
13,173
4,580
180
8,870
3,705
41,347
0
W
Ganesha
KitKatyeetem
Ganesha
6,743
712
0
2,608
15,390
8,176
0
3,405
11,985
26,004
0
W
17,677
6,976
503
4,213
12,232
4,595
672
3,150
9,082
0
83,816
W
Persephone
Sunny Deed
Persephone
15,464
1,094
0
3,946
12,220
4,868
41
4,556
7,664
78,429
0
W
4,786
1,343
0
5,018
12,794
4,961
49
2,360
10,434
0
55,262
L
Sylvanus
WitchyWays
Sylvanus
6,638
2,067
696
3,536
16,802
14,336
0
4,498
12,000
29,184
13,359
W
Cerberus
oPanduh
Cerberus
13,307
1,232
0
4,093
17,594
17,052
230
1,365
16,229
73,844
0
L
Izanami
sikefool913
Izanami
4,453
2,950
0
4,374
15,631
5,391
516
4,356
10,958
0
85,318
L
Mercury
smurfeater11
Mercury
14,562
10,087
0
1,553
18,831
6,919
0
8,558
9,852
0
81,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,397
Gold Earned
43,377
547
Minions Killed
481
0
Camps Cleared
0
1,679,475
Distance Traveled
1,617,843
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,616
479
97
5
0
305,452
4
L
Agni
8,516
473
59
3
0
310,967
4
W
Ganesha
7,965
443
7
0
0
303,119
4
W
Chiron
10,954
609
143
8
0
346,605
2
W
Persephone
11,661
648
140
8
0
365,339
9
W
Loki
9,299
517
82
5
0
355,790
0
L
Sylvanus
7,668
426
61
3
0
287,983
5
W
Cerberus
10,518
584
175
10
0
308,622
1
L
Izanami
8,910
495
156
9
0
321,372
2
L
Mercury
9,667
537
108
6
0
392,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role