Player Matchup

Sobek
Sobek
 
Sobek
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
GоdSlayer
Izanami
Level 156
God Stats
3W - 0L
1,703 SR
Queue Stats
45W - 44L
1,529 Elo+
Party 3
Yu Huang
Yu Huang
Oolurrr
Yu Huang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 6L
1,969 Elo+
Party 1
Vulcan
Vulcan
SvantisF
Vulcan
Level 147
God Stats
2W - 0L
1,562 SR
Queue Stats
13W - 9L
1,498 Elo+
Solo
Nemesis
Nemesis
iMonts
Nemesis
Level 145
God Stats
12W - 1L
1,577 SR
Queue Stats
186W - 127L
1,716 Elo+
Party 1
Team Averages
Level 121
1,568 SR
1,642 Elo+

VS

Team Averages
Level 72
1,562 SR
1,475 Elo+
Scylla
Scylla
GarryGlittersSon
Scylla
Level 25
God Stats
2W - 5L
1,568 SR
Queue Stats
48W - 66L
1,280 Elo+
Party 2
Mulan
Mulan
Quntake
Mulan
Level 69
God Stats
29W - 15L
1,771 SR
Queue Stats
286W - 161L
1,786 Elo+
Party 2
Eset
Eset
Snowd1n
Eset
Level 95
God Stats
2W - 6L
1,386 SR
Queue Stats
138W - 134L
1,512 Elo+
Party 2
Fenrir
Fenrir
WnnaBeMe
Fenrir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 22L
1,477 Elo+
Party 2
Chiron
Chiron
legendaryberryom
Chiron
Level 155
God Stats
22W - 17L
1,587 SR
Queue Stats
510W - 537L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
4 / 0 / 10
8,066
576
4,553
13,745
13,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
GоdSlayer
Izanami
14
5 / 1 / 1
8,102
579
6,936
11,951
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
Oolurrr
Yu Huang
14
8 / 1 / 7
8,611
615
16,038
7,521
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
SvantisF
Vulcan
11
1 / 4 / 2
7,265
519
6,929
8,576
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
iMonts
Nemesis
15
6 / 0 / 10
8,608
615
13,657
10,673
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,559
397
2,615
11,180
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mulan
Quntake
Mulan
13
4 / 5 / 1
8,421
602
11,127
19,923
12,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
Snowd1n
Eset
10
1 / 5 / 0
6,602
472
6,498
11,209
6,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Fenrir
WnnaBeMe
Fenrir
10
1 / 4 / 0
6,341
453
3,499
13,785
5,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 3 / 1
7,032
502
5,989
12,408
4,218
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
24
Kills
6
6
Deaths
24
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
0
10
9
L
0
7
0
0
W
Izanami
GоdSlayer
Izanami
5
1
1
5.5
W
Yu Huang
Oolurrr
Yu Huang
8
1
7
11.5
L
Mulan
Quntake
Mulan
4
5
1
0.9
L
Eset
Snowd1n
Eset
1
5
0
0.2
W
Vulcan
SvantisF
Vulcan
1
4
2
0.5
L
Fenrir
WnnaBeMe
Fenrir
1
4
0
0.25
W
Nemesis
iMonts
Nemesis
6
0
10
11
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,113
Damage
29,728
52,466
Taken
68,505
30,174
Mitigated
31,869
16,382
Healing
20,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,553
339
393
6,263
13,745
13,972
0
3,340
10,405
22,481
0
L
2,615
98
0
316
11,180
3,470
180
6,005
4,779
28,062
0
W
Izanami
GоdSlayer
Izanami
6,936
3,910
0
4,956
11,951
4,510
918
1,559
10,392
0
74,767
W
Yu Huang
Oolurrr
Yu Huang
16,038
2,398
79
2,205
7,521
3,541
288
1,310
6,211
66,371
0
L
Mulan
Quntake
Mulan
11,127
2,655
0
8,542
19,923
12,284
630
6,731
13,130
0
63,666
L
Eset
Snowd1n
Eset
6,498
1,997
253
2,416
11,209
6,633
0
5,848
5,188
32,100
0
W
Vulcan
SvantisF
Vulcan
6,929
2,640
0
1,000
8,576
3,346
0
811
7,765
44,891
0
L
Fenrir
WnnaBeMe
Fenrir
3,499
813
0
4,097
13,785
5,264
0
5,557
8,080
0
32,278
W
Nemesis
iMonts
Nemesis
13,657
7,849
0
1,486
10,673
4,805
312
2,093
8,580
0
71,008
L
5,989
1,267
210
4,771
12,408
4,218
0
2,566
9,782
0
51,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,652
Gold Earned
33,955
460
Minions Killed
367
0
Camps Cleared
0
1,440,691
Distance Traveled
1,351,597
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,066
576
30
2
0
318,687
7
L
Scylla
5,559
397
42
3
0
254,242
2
W
Izanami
8,102
579
126
9
0
245,772
3
W
Yu Huang
8,611
615
115
8
0
255,362
3
L
Mulan
8,421
602
128
9
0
267,094
2
L
Eset
6,602
472
42
3
0
247,786
1
W
Vulcan
7,265
519
88
6
0
266,019
6
L
Fenrir
6,341
453
56
4
0
317,006
3
W
Nemesis
8,608
615
101
7
0
354,851
2
L
Chiron
7,032
502
99
7
0
265,469
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role